glfw/src/x11_window.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: X11
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <sys/select.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
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// Action for EWMH client messages
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
// Additional mouse button names for XButtonEvent
#define Button6 6
#define Button7 7
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//========================================================================
// Translates an X Window key to internal coding
//========================================================================
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static int translateKey(int keycode)
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{
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// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
if ((keycode >= 0) && (keycode < 256))
return _glfw.x11.keyCodeLUT[keycode];
else
return -1;
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}
//========================================================================
// Translates an X Window event to Unicode
//========================================================================
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static int translateChar(XKeyEvent* event)
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{
KeySym keysym;
// Get X11 keysym
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XLookupString(event, NULL, 0, &keysym, NULL);
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// Convert to Unicode (see x11_keysym2unicode.c)
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return (int) _glfwKeySym2Unicode(keysym);
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}
//========================================================================
// Create the X11 window (and its colormap)
//========================================================================
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static GLboolean createWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig)
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{
unsigned long wamask;
XSetWindowAttributes wa;
XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
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// Every window needs a colormap
// Create one based on the visual used by the current context
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// TODO: Decouple this from context creation
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window->x11.colormap = XCreateColormap(_glfw.x11.display,
_glfw.x11.root,
visual->visual,
AllocNone);
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// Create the actual window
{
wamask = CWBorderPixel | CWColormap | CWEventMask;
wa.colormap = window->x11.colormap;
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wa.border_pixel = 0;
wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
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PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
ExposureMask | FocusChangeMask | VisibilityChangeMask |
EnterWindowMask | LeaveWindowMask;
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if (wndconfig->monitor == NULL)
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{
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// The /only/ reason for setting the background pixel here is that
// otherwise our window won't get any decorations on systems using
// certain versions of Compiz on Intel hardware
wa.background_pixel = BlackPixel(_glfw.x11.display,
_glfw.x11.screen);
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wamask |= CWBackPixel;
}
window->x11.handle = XCreateWindow(_glfw.x11.display,
_glfw.x11.root,
wndconfig->positionX, wndconfig->positionY,
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window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa);
if (!window->x11.handle)
{
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// TODO: Handle all the various error codes here and translate them
// to GLFW errors
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_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
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return GL_FALSE;
}
// Request a window position to be set once the window is shown
// (see _glfwPlatformShowWindow)
window->x11.windowPosSet = GL_FALSE;
window->x11.positionX = wndconfig->positionX;
window->x11.positionY = wndconfig->positionY;
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}
if (window->monitor && !_glfw.x11.hasEWMH)
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{
// This is the butcher's way of removing window decorations
// Setting the override-redirect attribute on a window makes the window
// manager ignore the window completely (ICCCM, section 4)
// The good thing is that this makes undecorated fullscreen windows
// easy to do; the bad thing is that we have to do everything manually
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// and some things (like iconify/restore) won't work at all, as those
// are tasks usually performed by the window manager
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XSetWindowAttributes attributes;
attributes.override_redirect = True;
XChangeWindowAttributes(_glfw.x11.display,
window->x11.handle,
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CWOverrideRedirect,
&attributes);
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window->x11.overrideRedirect = GL_TRUE;
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}
// Find or create the protocol atom for window close notifications
_glfw.x11.wmDeleteWindow = XInternAtom(_glfw.x11.display,
"WM_DELETE_WINDOW",
False);
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// Declare the WM protocols supported by GLFW
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{
int count = 0;
Atom protocols[2];
// The WM_DELETE_WINDOW ICCCM protocol
// Basic window close notification protocol
if (_glfw.x11.wmDeleteWindow != None)
protocols[count++] = _glfw.x11.wmDeleteWindow;
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// The _NET_WM_PING EWMH protocol
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// Tells the WM to ping the GLFW window and flag the application as
// unresponsive if the WM doesn't get a reply within a few seconds
if (_glfw.x11.wmPing != None)
protocols[count++] = _glfw.x11.wmPing;
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if (count > 0)
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{
XSetWMProtocols(_glfw.x11.display, window->x11.handle,
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protocols, count);
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}
}
// Set ICCCM WM_HINTS property
{
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XWMHints* hints = XAllocWMHints();
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if (!hints)
{
_glfwInputError(GLFW_OUT_OF_MEMORY,
"X11: Failed to allocate WM hints");
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return GL_FALSE;
}
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hints->flags = StateHint;
hints->initial_state = NormalState;
XSetWMHints(_glfw.x11.display, window->x11.handle, hints);
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XFree(hints);
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}
// Set ICCCM WM_NORMAL_HINTS property (even if no parts are set)
{
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XSizeHints* hints = XAllocSizeHints();
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if (!hints)
{
_glfwInputError(GLFW_OUT_OF_MEMORY,
"X11: Failed to allocate size hints");
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return GL_FALSE;
}
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hints->flags = 0;
if (wndconfig->monitor)
{
hints->flags |= PPosition;
hints->x = wndconfig->monitor->positionX;
hints->y = wndconfig->monitor->positionY;
}
if (!wndconfig->resizable)
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{
hints->flags |= (PMinSize | PMaxSize);
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hints->min_width = hints->max_width = window->width;
hints->min_height = hints->max_height = window->height;
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}
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
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XFree(hints);
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}
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_glfwPlatformSetWindowTitle(window, wndconfig->title);
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return GL_TRUE;
}
//========================================================================
// Hide cursor
//========================================================================
static void hideCursor(_GLFWwindow* window)
{
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// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->x11.cursorGrabbed && window->monitor == NULL)
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{
XUngrabPointer(_glfw.x11.display, CurrentTime);
window->x11.cursorGrabbed = GL_FALSE;
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}
if (!window->x11.cursorHidden)
{
XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor);
window->x11.cursorHidden = GL_TRUE;
}
}
//========================================================================
// Capture cursor
//========================================================================
static void captureCursor(_GLFWwindow* window)
{
hideCursor(window);
if (!window->x11.cursorGrabbed)
{
if (XGrabPointer(_glfw.x11.display, window->x11.handle, True,
ButtonPressMask | ButtonReleaseMask |
PointerMotionMask, GrabModeAsync, GrabModeAsync,
window->x11.handle, None, CurrentTime) ==
GrabSuccess)
{
window->x11.cursorGrabbed = GL_TRUE;
window->x11.cursorCentered = GL_FALSE;
}
}
}
//========================================================================
// Show cursor
//========================================================================
static void showCursor(_GLFWwindow* window)
{
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// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->x11.cursorGrabbed && window->monitor == NULL)
{
XUngrabPointer(_glfw.x11.display, CurrentTime);
window->x11.cursorGrabbed = GL_FALSE;
}
// Show cursor
if (window->x11.cursorHidden)
{
XUndefineCursor(_glfw.x11.display, window->x11.handle);
window->x11.cursorHidden = GL_FALSE;
}
}
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//========================================================================
// Enter fullscreen mode
//========================================================================
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static void enterFullscreenMode(_GLFWwindow* window)
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{
if (!_glfw.x11.saver.changed)
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{
// Remember old screen saver settings
XGetScreenSaver(_glfw.x11.display,
&_glfw.x11.saver.timeout,
&_glfw.x11.saver.interval,
&_glfw.x11.saver.blanking,
&_glfw.x11.saver.exposure);
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// Disable screen saver
XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking,
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DefaultExposures);
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_glfw.x11.saver.changed = GL_TRUE;
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}
_glfwSetVideoMode(window->monitor, &window->width, &window->height);
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if (_glfw.x11.hasEWMH &&
_glfw.x11.wmState != None &&
_glfw.x11.wmStateFullscreen != None)
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{
if (_glfw.x11.wmActiveWindow != None)
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{
// Ask the window manager to raise and focus the GLFW window
// Only focused windows with the _NET_WM_STATE_FULLSCREEN state end
// up on top of all other windows ("Stacking order" in EWMH spec)
XEvent event;
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memset(&event, 0, sizeof(event));
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event.type = ClientMessage;
event.xclient.window = window->x11.handle;
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event.xclient.format = 32; // Data is 32-bit longs
event.xclient.message_type = _glfw.x11.wmActiveWindow;
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event.xclient.data.l[0] = 1; // Sender is a normal application
event.xclient.data.l[1] = 0; // We don't really know the timestamp
XSendEvent(_glfw.x11.display,
_glfw.x11.root,
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False,
SubstructureNotifyMask | SubstructureRedirectMask,
&event);
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}
// Ask the window manager to make the GLFW window a fullscreen window
// Fullscreen windows are undecorated and, when focused, are kept
// on top of all other windows
XEvent event;
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memset(&event, 0, sizeof(event));
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event.type = ClientMessage;
event.xclient.window = window->x11.handle;
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event.xclient.format = 32; // Data is 32-bit longs
event.xclient.message_type = _glfw.x11.wmState;
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event.xclient.data.l[0] = _NET_WM_STATE_ADD;
event.xclient.data.l[1] = _glfw.x11.wmStateFullscreen;
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event.xclient.data.l[2] = 0; // No secondary property
event.xclient.data.l[3] = 1; // Sender is a normal application
XSendEvent(_glfw.x11.display,
_glfw.x11.root,
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False,
SubstructureNotifyMask | SubstructureRedirectMask,
&event);
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}
else if (window->x11.overrideRedirect)
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{
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// In override-redirect mode we have divorced ourselves from the
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// window manager, so we need to do everything manually
XRaiseWindow(_glfw.x11.display, window->x11.handle);
XSetInputFocus(_glfw.x11.display, window->x11.handle,
RevertToParent, CurrentTime);
XMoveWindow(_glfw.x11.display, window->x11.handle, 0, 0);
XResizeWindow(_glfw.x11.display, window->x11.handle,
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window->width, window->height);
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}
// HACK: Try to get window inside viewport (for virtual displays) by moving
// the cursor to the upper left corner (and then to the center)
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// This hack should be harmless on saner systems as well
XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0, 0,0);
XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0,
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window->width / 2, window->height / 2);
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}
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//========================================================================
// Leave fullscreen mode
//========================================================================
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static void leaveFullscreenMode(_GLFWwindow* window)
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{
_glfwRestoreVideoMode(window->monitor);
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if (_glfw.x11.saver.changed)
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{
// Restore old screen saver settings
XSetScreenSaver(_glfw.x11.display,
_glfw.x11.saver.timeout,
_glfw.x11.saver.interval,
_glfw.x11.saver.blanking,
_glfw.x11.saver.exposure);
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_glfw.x11.saver.changed = GL_FALSE;
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}
if (_glfw.x11.hasEWMH &&
_glfw.x11.wmState != None &&
_glfw.x11.wmStateFullscreen != None)
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{
// Ask the window manager to make the GLFW window a normal window
// Normal windows usually have frames and other decorations
XEvent event;
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memset(&event, 0, sizeof(event));
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event.type = ClientMessage;
event.xclient.window = window->x11.handle;
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event.xclient.format = 32; // Data is 32-bit longs
event.xclient.message_type = _glfw.x11.wmState;
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event.xclient.data.l[0] = _NET_WM_STATE_REMOVE;
event.xclient.data.l[1] = _glfw.x11.wmStateFullscreen;
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event.xclient.data.l[2] = 0; // No secondary property
event.xclient.data.l[3] = 1; // Sender is a normal application
XSendEvent(_glfw.x11.display,
_glfw.x11.root,
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False,
SubstructureNotifyMask | SubstructureRedirectMask,
&event);
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}
}
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//========================================================================
// Return the GLFW window corresponding to the specified X11 window
//========================================================================
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static _GLFWwindow* findWindow(Window handle)
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
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{
if (window->x11.handle == handle)
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return window;
}
return NULL;
}
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//========================================================================
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// Process the specified X event
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//========================================================================
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static void processEvent(XEvent *event)
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{
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_GLFWwindow* window;
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switch (event->type)
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{
case KeyPress:
{
// A keyboard key was pressed
window = findWindow(event->xkey.window);
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if (window == NULL)
return;
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_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_PRESS);
_glfwInputChar(window, translateChar(&event->xkey));
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break;
}
case KeyRelease:
{
// A keyboard key was released
window = findWindow(event->xkey.window);
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if (window == NULL)
return;
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// Do not report key releases for key repeats. For key repeats we
// will get KeyRelease/KeyPress pairs with similar or identical
// time stamps. User selected key repeat filtering is handled in
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// _glfwInputKey/_glfwInputChar.
if (XEventsQueued(_glfw.x11.display, QueuedAfterReading))
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{
XEvent nextEvent;
XPeekEvent(_glfw.x11.display, &nextEvent);
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if (nextEvent.type == KeyPress &&
nextEvent.xkey.window == event->xkey.window &&
nextEvent.xkey.keycode == event->xkey.keycode)
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{
// This last check is a hack to work around key repeats
// leaking through due to some sort of time drift
// Toshiyuki Takahashi can press a button 16 times per
// second so it's fairly safe to assume that no human is
// pressing the key 50 times per second (value is ms)
if ((nextEvent.xkey.time - event->xkey.time) < 20)
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{
// Do not report anything for this event
break;
}
}
}
_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_RELEASE);
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break;
}
case ButtonPress:
{
// A mouse button was pressed or a scrolling event occurred
window = findWindow(event->xbutton.window);
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if (window == NULL)
return;
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if (event->xbutton.button == Button1)
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
else if (event->xbutton.button == Button2)
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS);
else if (event->xbutton.button == Button3)
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
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// XFree86 3.3.2 and later translates mouse wheel up/down into
// mouse button 4 & 5 presses
else if (event->xbutton.button == Button4)
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_glfwInputScroll(window, 0.0, 1.0);
else if (event->xbutton.button == Button5)
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_glfwInputScroll(window, 0.0, -1.0);
else if (event->xbutton.button == Button6)
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_glfwInputScroll(window, -1.0, 0.0);
else if (event->xbutton.button == Button7)
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_glfwInputScroll(window, 1.0, 0.0);
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break;
}
case ButtonRelease:
{
// A mouse button was released
window = findWindow(event->xbutton.window);
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if (window == NULL)
return;
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if (event->xbutton.button == Button1)
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{
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_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
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GLFW_RELEASE);
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}
else if (event->xbutton.button == Button2)
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{
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_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_MIDDLE,
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GLFW_RELEASE);
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}
else if (event->xbutton.button == Button3)
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{
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_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
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GLFW_RELEASE);
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}
break;
}
case EnterNotify:
{
// The cursor entered the window
window = findWindow(event->xcrossing.window);
if (window == NULL)
return;
2012-01-30 22:32:14 +01:00
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
hideCursor(window);
2012-01-30 22:32:14 +01:00
2012-01-30 22:59:38 +01:00
_glfwInputCursorEnter(window, GL_TRUE);
break;
}
case LeaveNotify:
{
// The cursor left the window
window = findWindow(event->xcrossing.window);
if (window == NULL)
return;
2012-01-30 22:32:14 +01:00
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
showCursor(window);
2012-01-30 22:32:14 +01:00
2012-01-30 22:59:38 +01:00
_glfwInputCursorEnter(window, GL_FALSE);
break;
}
2010-09-07 17:34:51 +02:00
case MotionNotify:
{
// The cursor was moved
window = findWindow(event->xmotion.window);
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if (window == NULL)
return;
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if (event->xmotion.x != window->x11.cursorPosX ||
event->xmotion.y != window->x11.cursorPosY)
2010-09-07 17:34:51 +02:00
{
2012-08-26 15:38:18 +02:00
// The cursor was moved by something other than GLFW
int x, y;
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
2010-09-07 17:34:51 +02:00
{
if (_glfw.focusedWindow != window)
break;
x = event->xmotion.x - window->x11.cursorPosX;
y = event->xmotion.y - window->x11.cursorPosY;
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}
else
{
x = event->xmotion.x;
y = event->xmotion.y;
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}
window->x11.cursorPosX = event->xmotion.x;
window->x11.cursorPosY = event->xmotion.y;
window->x11.cursorCentered = GL_FALSE;
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_glfwInputCursorMotion(window, x, y);
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}
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break;
}
case ConfigureNotify:
{
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// The window configuration changed somehow
window = findWindow(event->xconfigure.window);
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if (window == NULL)
return;
_glfwInputWindowSize(window,
event->xconfigure.width,
event->xconfigure.height);
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_glfwInputWindowPos(window,
event->xconfigure.x,
event->xconfigure.y);
2010-09-14 03:53:22 +02:00
2010-09-07 17:34:51 +02:00
break;
}
case ClientMessage:
{
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// Custom client message, probably from the window manager
window = findWindow(event->xclient.window);
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if (window == NULL)
return;
if ((Atom) event->xclient.data.l[0] == _glfw.x11.wmDeleteWindow)
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{
// The window manager was asked to close the window, for example by
// the user pressing a 'close' window decoration button
_glfwInputWindowCloseRequest(window);
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}
else if (_glfw.x11.wmPing != None &&
(Atom) event->xclient.data.l[0] == _glfw.x11.wmPing)
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{
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// The window manager is pinging the application to ensure it's
// still responding to events
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event->xclient.window = _glfw.x11.root;
XSendEvent(_glfw.x11.display,
event->xclient.window,
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False,
SubstructureNotifyMask | SubstructureRedirectMask,
event);
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}
break;
}
case MapNotify:
{
// The window was mapped
window = findWindow(event->xmap.window);
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if (window == NULL)
return;
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_glfwInputWindowVisibility(window, GL_TRUE);
_glfwInputWindowIconify(window, GL_FALSE);
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break;
}
case UnmapNotify:
{
// The window was unmapped
window = findWindow(event->xmap.window);
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if (window == NULL)
return;
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_glfwInputWindowVisibility(window, GL_FALSE);
_glfwInputWindowIconify(window, GL_TRUE);
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break;
}
case FocusIn:
{
// The window gained focus
window = findWindow(event->xfocus.window);
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if (window == NULL)
return;
2010-09-07 17:34:51 +02:00
_glfwInputWindowFocus(window, GL_TRUE);
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
captureCursor(window);
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break;
}
case FocusOut:
{
// The window lost focus
window = findWindow(event->xfocus.window);
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if (window == NULL)
return;
2010-09-07 17:34:51 +02:00
_glfwInputWindowFocus(window, GL_FALSE);
2010-09-07 17:34:51 +02:00
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
showCursor(window);
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break;
}
case Expose:
{
// The window's contents was damaged
window = findWindow(event->xexpose.window);
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if (window == NULL)
return;
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_glfwInputWindowDamage(window);
2010-09-07 17:34:51 +02:00
break;
}
case SelectionClear:
{
// The ownership of the selection was lost
free(_glfw.x11.selection.string);
_glfw.x11.selection.string = NULL;
break;
}
case SelectionNotify:
{
// The selection conversion status is available
XSelectionEvent* request = &event->xselection;
if (_glfwReadSelection(request))
_glfw.x11.selection.status = _GLFW_CONVERSION_SUCCEEDED;
else
_glfw.x11.selection.status = _GLFW_CONVERSION_FAILED;
break;
}
case SelectionRequest:
{
// The contents of the selection was requested
XSelectionRequestEvent* request = &event->xselectionrequest;
XEvent response;
memset(&response, 0, sizeof(response));
response.xselection.property = _glfwWriteSelection(request);
response.xselection.type = SelectionNotify;
response.xselection.display = request->display;
response.xselection.requestor = request->requestor;
response.xselection.selection = request->selection;
response.xselection.target = request->target;
response.xselection.time = request->time;
XSendEvent(_glfw.x11.display,
request->requestor,
False, 0, &response);
break;
}
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case DestroyNotify:
2010-09-10 00:06:23 +02:00
return;
2010-09-07 17:34:51 +02:00
default:
{
2010-09-08 15:51:25 +02:00
#if defined(_GLFW_HAS_XRANDR)
switch (event->type - _glfw.x11.randr.eventBase)
2010-09-07 17:34:51 +02:00
{
case RRScreenChangeNotify:
{
XRRUpdateConfiguration(event);
2012-09-12 19:35:52 +02:00
_glfwInputMonitorChange();
2010-09-07 17:34:51 +02:00
break;
}
}
#endif /*_GLFW_HAS_XRANDR*/
2010-09-07 17:34:51 +02:00
break;
}
}
}
2010-09-15 16:44:43 +02:00
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Here is where the window is created, and
// the OpenGL rendering context is created
//========================================================================
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
2010-09-07 17:34:51 +02:00
{
if (!_glfwCreateContext(window, wndconfig, fbconfig))
2010-09-07 17:34:51 +02:00
return GL_FALSE;
if (!createWindow(window, wndconfig))
2010-09-07 17:34:51 +02:00
return GL_FALSE;
2012-09-27 21:37:36 +02:00
if (wndconfig->monitor)
{
2012-09-23 15:08:43 +02:00
_glfwPlatformShowWindow(window);
2010-09-09 18:15:32 +02:00
enterFullscreenMode(window);
2010-09-07 17:34:51 +02:00
}
// Retrieve and set initial cursor position
{
2010-09-09 18:15:32 +02:00
Window cursorWindow, cursorRoot;
2010-09-07 17:34:51 +02:00
int windowX, windowY, rootX, rootY;
unsigned int mask;
XQueryPointer(_glfw.x11.display,
window->x11.handle,
2010-09-09 18:15:32 +02:00
&cursorRoot,
&cursorWindow,
2010-09-08 15:51:25 +02:00
&rootX, &rootY,
&windowX, &windowY,
&mask);
2010-09-07 17:34:51 +02:00
// TODO: Probably check for some corner cases here.
window->cursorPosX = windowX;
window->cursorPosY = windowY;
2010-09-07 17:34:51 +02:00
}
return GL_TRUE;
}
//========================================================================
// Properly kill the window/video display
//========================================================================
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
2010-09-07 17:34:51 +02:00
{
2012-09-27 21:37:36 +02:00
if (window->monitor)
2010-09-09 18:15:32 +02:00
leaveFullscreenMode(window);
2010-09-07 17:34:51 +02:00
_glfwDestroyContext(window);
2010-09-07 17:34:51 +02:00
if (window->x11.handle)
2010-09-07 17:34:51 +02:00
{
XUnmapWindow(_glfw.x11.display, window->x11.handle);
XDestroyWindow(_glfw.x11.display, window->x11.handle);
window->x11.handle = (Window) 0;
2010-09-07 17:34:51 +02:00
}
if (window->x11.colormap)
2010-09-07 17:34:51 +02:00
{
XFreeColormap(_glfw.x11.display, window->x11.colormap);
window->x11.colormap = (Colormap) 0;
2010-09-07 17:34:51 +02:00
}
}
//========================================================================
// Set the window title
//========================================================================
2010-09-09 18:15:32 +02:00
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
2010-09-07 17:34:51 +02:00
{
Atom type = XInternAtom(_glfw.x11.display, "UTF8_STRING", False);
2012-02-02 17:20:14 +01:00
#if defined(X_HAVE_UTF8_STRING)
Xutf8SetWMProperties(_glfw.x11.display,
window->x11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#else
// This may be a slightly better fallback than using XStoreName and
// XSetIconName, which always store their arguments using STRING
XmbSetWMProperties(_glfw.x11.display,
window->x11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#endif
2012-02-01 14:43:42 +01:00
if (_glfw.x11.wmName != None)
2012-02-01 00:10:17 +01:00
{
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.wmName, type, 8,
2012-02-01 14:43:42 +01:00
PropModeReplace,
(unsigned char*) title, strlen(title));
2012-02-01 00:10:17 +01:00
}
2012-02-02 17:20:14 +01:00
if (_glfw.x11.wmIconName != None)
2012-02-02 17:20:14 +01:00
{
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.wmIconName, type, 8,
2012-02-02 17:20:14 +01:00
PropModeReplace,
(unsigned char*) title, strlen(title));
}
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Set the window size
//========================================================================
2010-09-09 18:15:32 +02:00
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
2010-09-07 17:34:51 +02:00
{
int mode = 0, sizeChanged = GL_FALSE;
2010-09-07 17:34:51 +02:00
2012-09-27 21:37:36 +02:00
if (window->monitor)
2010-09-07 17:34:51 +02:00
{
// Get the closest matching video mode for the specified window size
mode = _glfwGetClosestVideoMode(window->monitor, &width, &height);
2010-09-07 17:34:51 +02:00
}
if (!window->resizable)
2010-09-07 17:34:51 +02:00
{
// Update window size restrictions to match new window size
2012-09-08 21:08:39 +02:00
XSizeHints* hints = XAllocSizeHints();
2010-09-07 17:34:51 +02:00
2012-09-08 21:08:39 +02:00
hints->flags |= (PMinSize | PMaxSize);
hints->min_width = hints->max_width = width;
hints->min_height = hints->max_height = height;
2010-09-07 17:34:51 +02:00
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
2012-09-08 21:08:39 +02:00
XFree(hints);
2010-09-07 17:34:51 +02:00
}
2012-09-27 21:37:36 +02:00
if (window->monitor)
2010-09-07 17:34:51 +02:00
{
2012-09-27 21:37:36 +02:00
// Change window size before changing fullscreen mode?
if (width > window->width)
{
XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
2012-09-27 21:37:36 +02:00
sizeChanged = GL_TRUE;
}
2010-09-07 17:34:51 +02:00
_glfwSetVideoModeMODE(window->monitor, mode);
2010-09-07 17:34:51 +02:00
}
// Set window size (if not already changed)
2010-09-08 15:51:25 +02:00
if (!sizeChanged)
XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Window iconification
//========================================================================
2010-09-09 18:15:32 +02:00
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
2010-09-07 17:34:51 +02:00
{
if (window->x11.overrideRedirect)
2010-09-07 17:34:51 +02:00
{
2012-08-26 15:38:18 +02:00
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
2010-09-07 17:34:51 +02:00
return;
}
XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Window un-iconification
//========================================================================
2010-09-09 18:15:32 +02:00
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
2010-09-07 17:34:51 +02:00
{
if (window->x11.overrideRedirect)
2010-09-07 17:34:51 +02:00
{
2012-08-26 15:38:18 +02:00
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
2010-09-07 17:34:51 +02:00
return;
}
XMapWindow(_glfw.x11.display, window->x11.handle);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Show window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
XMapRaised(_glfw.x11.display, window->x11.handle);
XFlush(_glfw.x11.display);
// Set the window position the first time the window is shown
// Note: XMoveWindow has no effect before the window has been mapped.
if (!window->x11.windowPosSet)
{
XMoveWindow(_glfw.x11.display, window->x11.handle,
window->x11.positionX, window->x11.positionY);
window->x11.windowPosSet = GL_TRUE;
}
}
//========================================================================
// Hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
XUnmapWindow(_glfw.x11.display, window->x11.handle);
XFlush(_glfw.x11.display);
}
2010-09-07 17:34:51 +02:00
//========================================================================
// Poll for new window and input events
//========================================================================
2010-09-08 15:51:25 +02:00
void _glfwPlatformPollEvents(void)
2010-09-07 17:34:51 +02:00
{
XEvent event;
2010-09-09 18:15:32 +02:00
while (XCheckMaskEvent(_glfw.x11.display, ~0, &event) ||
XCheckTypedEvent(_glfw.x11.display, ClientMessage, &event))
2012-08-12 16:04:03 +02:00
{
processEvent(&event);
}
2010-09-07 17:34:51 +02:00
// Check whether the cursor has moved inside an focused window that has
2012-08-12 16:05:43 +02:00
// captured the cursor (because then it needs to be re-centered)
_GLFWwindow* window;
window = _glfw.focusedWindow;
if (window)
2010-09-07 17:34:51 +02:00
{
if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
!window->x11.cursorCentered)
2010-09-10 00:06:23 +02:00
{
_glfwPlatformSetCursorPos(window,
window->width / 2,
window->height / 2);
window->x11.cursorCentered = GL_TRUE;
// NOTE: This is a temporary fix. It works as long as you use
// offsets accumulated over the course of a frame, instead of
// performing the necessary actions per callback call.
XFlush(_glfw.x11.display);
2010-09-10 00:06:23 +02:00
}
2010-09-07 17:34:51 +02:00
}
}
//========================================================================
// Wait for new window and input events
//========================================================================
2010-09-08 15:51:25 +02:00
void _glfwPlatformWaitEvents(void)
2010-09-07 17:34:51 +02:00
{
int fd;
2012-08-12 16:21:06 +02:00
fd_set fds;
fd = ConnectionNumber(_glfw.x11.display);
2010-09-07 17:34:51 +02:00
2012-08-12 16:21:06 +02:00
FD_ZERO(&fds);
FD_SET(fd, &fds);
XFlush(_glfw.x11.display);
2010-09-07 17:34:51 +02:00
2012-08-12 16:21:06 +02:00
if (select(fd + 1, &fds, NULL, NULL, NULL) > 0)
_glfwPlatformPollEvents();
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Set physical cursor position
2010-09-07 17:34:51 +02:00
//========================================================================
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
2010-09-07 17:34:51 +02:00
{
2012-08-26 15:38:18 +02:00
// Store the new position so it can be recognized later
window->x11.cursorPosX = x;
window->x11.cursorPosY = y;
2010-09-07 17:34:51 +02:00
XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0, x, y);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Set physical cursor mode
2010-09-07 17:34:51 +02:00
//========================================================================
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
2010-09-07 17:34:51 +02:00
{
switch (mode)
2010-09-07 17:34:51 +02:00
{
case GLFW_CURSOR_NORMAL:
showCursor(window);
break;
case GLFW_CURSOR_HIDDEN:
hideCursor(window);
break;
case GLFW_CURSOR_CAPTURED:
captureCursor(window);
break;
2010-09-07 17:34:51 +02:00
}
}