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This article will guide you through getting up and running with as many assumptions about your system as possible.
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This article will guide you through getting up and running using GLFW with as many assumptions about your system as possible. ImGui is completely hardware/library agnostic and runs on everything, you only need to feed it with inputs and render textured triangles as output. As such, GLFW is merely used a convenient example because it is simple to use and popular.
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![image](https://cloud.githubusercontent.com/assets/2152766/14699172/7591cd04-078d-11e6-83ca-7f95977dd4e8.png)
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@ -28,19 +28,14 @@ This article will guide you through getting up and running with as many assumpti
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|--------------------|--------------------
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| imgui/ |
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| examples/ | Some examples for various backends and windowing libraries
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| extra_fonts/ | Optional assets*
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| imconfig.h | Template for mandatory configuration file**
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| extra_fonts/ | Optional assets
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| imconfig.h | Configuration file
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| imgui.cpp |
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| imgui.h |
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| imgui_demo.cpp | An example***
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| imgui_draw.cpp | A mandatory source file****
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| imgui_demo.cpp | Demonstration code, useful to keep around, run and learn about imgui
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| imgui_draw.cpp |
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| imgui_internal.h | Internal details, without guarantee of backward compatibility
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| stb_* | External library
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* That should really be contained in its own repository :)
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** That should really be optional :)
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*** That should really be located in in `examples/` :)
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**** That should really be merged with `imgui.cpp` :)
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```
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<br>
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