From e47bac78edc9f7a6766ee47c7d8dc483c8fc7b13 Mon Sep 17 00:00:00 2001 From: omar Date: Tue, 14 Jun 2016 10:54:11 +0200 Subject: [PATCH] Comments + removed unnecessary commentary --- Getting-Started.md | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) diff --git a/Getting-Started.md b/Getting-Started.md index ef2d7b6..43b1e82 100644 --- a/Getting-Started.md +++ b/Getting-Started.md @@ -1,4 +1,4 @@ -This article will guide you through getting up and running with as many assumptions about your system as possible. +This article will guide you through getting up and running using GLFW with as many assumptions about your system as possible. ImGui is completely hardware/library agnostic and runs on everything, you only need to feed it with inputs and render textured triangles as output. As such, GLFW is merely used a convenient example because it is simple to use and popular. ![image](https://cloud.githubusercontent.com/assets/2152766/14699172/7591cd04-078d-11e6-83ca-7f95977dd4e8.png) @@ -28,19 +28,14 @@ This article will guide you through getting up and running with as many assumpti |--------------------|-------------------- | imgui/ | | examples/ | Some examples for various backends and windowing libraries -| extra_fonts/ | Optional assets* -| imconfig.h | Template for mandatory configuration file** +| extra_fonts/ | Optional assets +| imconfig.h | Configuration file | imgui.cpp | | imgui.h | -| imgui_demo.cpp | An example*** -| imgui_draw.cpp | A mandatory source file**** +| imgui_demo.cpp | Demonstration code, useful to keep around, run and learn about imgui +| imgui_draw.cpp | | imgui_internal.h | Internal details, without guarantee of backward compatibility | stb_* | External library - -* That should really be contained in its own repository :) -** That should really be optional :) -*** That should really be located in in `examples/` :) -**** That should really be merged with `imgui.cpp` :) ```