Fixed Links.

CreatorSiSo 2021-11-06 21:32:37 +01:00
parent fba8fc66a1
commit e0a2203eb8

@ -2,9 +2,9 @@
Vulkan is a modern low level graphics api. With vulkan there are changes that is different from OpenGL and DirectX. Vulkan is a modern low level graphics api. With vulkan there are changes that is different from OpenGL and DirectX.
This wiki page is inspired by the article from (François Guthmann)[https://frguthmann.github.io/posts/vulkan_imgui/] This wiki page is inspired by the article from [François Guthmann](https://frguthmann.github.io/posts/vulkan_imgui/)
This is no way a Vulkan tutorial. To get an idea of the Vulkan API please follow the (vulkan-tutorial)[https://vulkan-tutorial.com/] This is no way a Vulkan tutorial. To get an idea of the Vulkan API please follow the [vulkan-tutorial](https://vulkan-tutorial.com/)
Note: I am using Vulkan-HPP headers, but you can certainly use the vulkan.h headers. Note: I am using Vulkan-HPP headers, but you can certainly use the vulkan.h headers.
@ -43,7 +43,7 @@ The source files you're going to need are:
## Initialize ## Initialize
First we need to initialize Vulkan. You should already have done so if you're following the (vulkan-tutorial)[https://vulkan-tutorial.com/]. After getting Vulkan running, we can start an Dear ImGui context. It's recommended to create a seperate `VkDescriptorPool`, `VkRenderPass`, `VkCommandBuffer`, and `VkFramebuffer`. First we need to initialize Vulkan. You should already have done so if you're following the [vulkan-tutorial](https://vulkan-tutorial.com/). After getting Vulkan running, we can start an Dear ImGui context. It's recommended to create a seperate `VkDescriptorPool`, `VkRenderPass`, `VkCommandBuffer`, and `VkFramebuffer`.
```c++ ```c++
ImGui::CreateContext(); ImGui::CreateContext();