diff --git a/Integrating-with-Vulkan.md b/Integrating-with-Vulkan.md index e8d36c7..e6ed3de 100644 --- a/Integrating-with-Vulkan.md +++ b/Integrating-with-Vulkan.md @@ -2,9 +2,9 @@ Vulkan is a modern low level graphics api. With vulkan there are changes that is different from OpenGL and DirectX. -This wiki page is inspired by the article from (François Guthmann)[https://frguthmann.github.io/posts/vulkan_imgui/] +This wiki page is inspired by the article from [François Guthmann](https://frguthmann.github.io/posts/vulkan_imgui/) -This is no way a Vulkan tutorial. To get an idea of the Vulkan API please follow the (vulkan-tutorial)[https://vulkan-tutorial.com/] +This is no way a Vulkan tutorial. To get an idea of the Vulkan API please follow the [vulkan-tutorial](https://vulkan-tutorial.com/) Note: I am using Vulkan-HPP headers, but you can certainly use the vulkan.h headers. @@ -43,7 +43,7 @@ The source files you're going to need are: ## Initialize -First we need to initialize Vulkan. You should already have done so if you're following the (vulkan-tutorial)[https://vulkan-tutorial.com/]. After getting Vulkan running, we can start an Dear ImGui context. It's recommended to create a seperate `VkDescriptorPool`, `VkRenderPass`, `VkCommandBuffer`, and `VkFramebuffer`. +First we need to initialize Vulkan. You should already have done so if you're following the [vulkan-tutorial](https://vulkan-tutorial.com/). After getting Vulkan running, we can start an Dear ImGui context. It's recommended to create a seperate `VkDescriptorPool`, `VkRenderPass`, `VkCommandBuffer`, and `VkFramebuffer`. ```c++ ImGui::CreateContext();