Fixed Links.
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Vulkan is a modern low level graphics api. With vulkan there are changes that is different from OpenGL and DirectX.
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This wiki page is inspired by the article from (François Guthmann)[https://frguthmann.github.io/posts/vulkan_imgui/]
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This wiki page is inspired by the article from [François Guthmann](https://frguthmann.github.io/posts/vulkan_imgui/)
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This is no way a Vulkan tutorial. To get an idea of the Vulkan API please follow the (vulkan-tutorial)[https://vulkan-tutorial.com/]
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This is no way a Vulkan tutorial. To get an idea of the Vulkan API please follow the [vulkan-tutorial](https://vulkan-tutorial.com/)
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Note: I am using Vulkan-HPP headers, but you can certainly use the vulkan.h headers.
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@ -43,7 +43,7 @@ The source files you're going to need are:
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## Initialize
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First we need to initialize Vulkan. You should already have done so if you're following the (vulkan-tutorial)[https://vulkan-tutorial.com/]. After getting Vulkan running, we can start an Dear ImGui context. It's recommended to create a seperate `VkDescriptorPool`, `VkRenderPass`, `VkCommandBuffer`, and `VkFramebuffer`.
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First we need to initialize Vulkan. You should already have done so if you're following the [vulkan-tutorial](https://vulkan-tutorial.com/). After getting Vulkan running, we can start an Dear ImGui context. It's recommended to create a seperate `VkDescriptorPool`, `VkRenderPass`, `VkCommandBuffer`, and `VkFramebuffer`.
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```c++
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ImGui::CreateContext();
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