Updated Incoming Work (markdown)
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Last updated 2022/09.
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This is a higher-level list of intent. Refer to TODO.txt for a more detailed list.
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This is a higher-level list of intent. Refer to TODO.txt for a more detailed list.
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## Viewport
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## Viewport
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- Improve Viewport branch toward merging in Master. ([#1542](https://github.com/ocornut/imgui/issues/1542)).
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- Improve Viewport branch toward merging in Master (1.90? 2.00?) ([#1542](https://github.com/ocornut/imgui/issues/1542)).
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## DPI
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## DPI
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@ -11,55 +11,36 @@ This is a higher-level list of intent. Refer to TODO.txt for a more detailed lis
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## Navigation, Controls
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## Navigation, Controls
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- Improve gamepad and keyboard controls.
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- Improve gamepad and keyboard controls. ([#787](https://github.com/ocornut/imgui/issues/787))
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- Inputs: Input ownership and routing system (2022).
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- Shortcuts: menus/global-style shortcuts.
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- Shortcuts: menus/global-style shortcuts.
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- Shortcuts: alt-style local shortcuts.
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- Shortcuts: alt-style local shortcuts.
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- Menus: once menus are able to handle their shortcuts (aka recursing in non-visible menus) we could envision Mac-style menu searching.
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- Menus: once menus are able to handle their shortcuts (aka recursing in non-visible menus) we could envision Mac-style menu searching.
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## Tabs, Docking
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## Docking
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- Docking: full-featured docking solution. ([#2109](https://github.com/ocornut/imgui/issues/2109))
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- Improve/rewrite Docking (merge 2.00?) ([#2109](https://github.com/ocornut/imgui/issues/2109))
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- Tabs: with re-ordering, custom menus, persistent orders, also usable locally aside from docking. ([#2109](https://github.com/ocornut/imgui/issues/2109))
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## Columns, Table
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## Text/Fonts
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- Redesign Columns/Table API.
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- Finish work/design on backend texture update ([#3761](https://github.com/ocornut/imgui/issues/3761).
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- With features such e.g.: Header, re-ordering, sizing policy, persistence, sorting, scrolling with visible headers, etc.
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- Incremental font atlas updates.
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- Rewrite better text primitives.
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## Styling
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## Styling
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- Improve styling support (easier to add more colors, basic inheritance system, cache float4->ImU32 conversions).
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- Improve styling support (easier to add more colors, basic inheritance system, cache float4->ImU32 conversions).
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- Improve basic render primitives (allow for gradients, etc.).
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- Improve basic render primitives (allow for gradients, etc.).
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- Optimize basic render primitives (e.g. using 8-way texture for curved shapes, borders, circles) to reduce CPU +vertices cost.
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- Optimize basic render primitives (e.g. using 8-way texture for curved shapes, borders, circles) to reduce CPU +vertices cost.
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- Better default styles.
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## Remote
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- Remote: Provide an officially maintained, ready to use remote imgui solution (e.g. based on https://github.com/JordiRos/remoteimgui).
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## Bindings
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## Bindings
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- Renderer: Decide on texture handling for Vulkan, DirectX12 renderer.
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- Release "dear_bindings" ease the generation of language bindings (e.g. C), as an "v3" alternative to https://github.com/cimgui/cimgui
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- Platform: GLFW: Assist toward GLFW support what we need for full portable multi-viewport support (remaining: https://github.com/glfw/glfw/issues/1236, https://github.com/glfw/glfw/pull/989, https://github.com/glfw/glfw/issues/427), also see [[Help Wanted]].
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- Languages: Provide/maintain a script to ease the generation of language bindings (e.g. C). See https://github.com/cimgui/cimgui
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## Testing, Doc
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## Automation, Tests
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- Introduce an auto-testing framework. Reduce regression, make it easier for anyone to contribute, reduce dependencies on @ocornut.
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- Release Dear ImGui Test Engine (Q3-Q4 2022).
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- The framework could double-down as a documentation generation framework?
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## Misc
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## Misc
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- Inputs: Provide a standard IO queue system for apps to not miss events on low framerate without requiring app code to do it. See [imgui_io_queue.cpp](https://gist.github.com/ocornut/8417344f3506790304742b07887adf9f]) gist.
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- Selection: Finish/merge range-selection/multi-selection API (1.90?), to support Shift+Click, Shift+Arrow, etc. with clipping.
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- Widgets: Design a way to represent and interact "mixed values" for when a multi-selection set have differing values and the widget represents them.
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- Selection: Range-selection/multi-selection API (to support Shift+Click, Shift+Arrow, etc.).
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- Layout: various layout helpers/improvements (alignment, layout variations for common widgets).
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- Improve Combo, ListBox to allow variety of inputs (e.g. sparse/loose lists). Make it more natural to create own widgets of that sort with higher guarantee of forward compatibility.
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- Plot/graph: overlay multiple graphs, various helpers and type of graphs, grids, panning/zooming, combine low-level elements to create complex graphs, etc.
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- Internals: Improve internals toward making custom widget/code more stable, improve forward compatibility.
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- Improve usage of multiple context or multi-threaded situations.
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- Rewrite and improve the multi-line text editor (many fixes and desirable features)
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- Text: Extension to provide basic form of rich/markup text display.
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- Text: Make the font atlas system dynamic to ease scaling and avoid baking large range of characters for foreign languages.
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- Demos: Add more demos/examples!
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- Support: Provide support to both expert and novice users. Dear ImGui is used by many people learning C++ and although their questions are sometimes misled, keeping younger developers in the C++ ecosystem is healthy and useful for everyone.
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