From bb0abd6af88e1489614aec30236e0bb4c7b852ee Mon Sep 17 00:00:00 2001 From: omar Date: Wed, 14 Sep 2022 16:54:46 +0200 Subject: [PATCH] Updated Incoming Work (markdown) --- Incoming-Work.md | 47 ++++++++++++++--------------------------------- 1 file changed, 14 insertions(+), 33 deletions(-) diff --git a/Incoming-Work.md b/Incoming-Work.md index d63f0c7..ecb6e49 100644 --- a/Incoming-Work.md +++ b/Incoming-Work.md @@ -1,9 +1,9 @@ +Last updated 2022/09. This is a higher-level list of intent. Refer to TODO.txt for a more detailed list. ## Viewport -- Improve Viewport branch toward merging in Master. ([#1542](https://github.com/ocornut/imgui/issues/1542)). - +- Improve Viewport branch toward merging in Master (1.90? 2.00?) ([#1542](https://github.com/ocornut/imgui/issues/1542)). ## DPI @@ -11,55 +11,36 @@ This is a higher-level list of intent. Refer to TODO.txt for a more detailed lis ## Navigation, Controls -- Improve gamepad and keyboard controls. +- Improve gamepad and keyboard controls. ([#787](https://github.com/ocornut/imgui/issues/787)) +- Inputs: Input ownership and routing system (2022). - Shortcuts: menus/global-style shortcuts. - Shortcuts: alt-style local shortcuts. - Menus: once menus are able to handle their shortcuts (aka recursing in non-visible menus) we could envision Mac-style menu searching. -## Tabs, Docking +## Docking -- Docking: full-featured docking solution. ([#2109](https://github.com/ocornut/imgui/issues/2109)) -- Tabs: with re-ordering, custom menus, persistent orders, also usable locally aside from docking. ([#2109](https://github.com/ocornut/imgui/issues/2109)) +- Improve/rewrite Docking (merge 2.00?) ([#2109](https://github.com/ocornut/imgui/issues/2109)) -## Columns, Table +## Text/Fonts -- Redesign Columns/Table API. -- With features such e.g.: Header, re-ordering, sizing policy, persistence, sorting, scrolling with visible headers, etc. +- Finish work/design on backend texture update ([#3761](https://github.com/ocornut/imgui/issues/3761). +- Incremental font atlas updates. +- Rewrite better text primitives. ## Styling - Improve styling support (easier to add more colors, basic inheritance system, cache float4->ImU32 conversions). - Improve basic render primitives (allow for gradients, etc.). - Optimize basic render primitives (e.g. using 8-way texture for curved shapes, borders, circles) to reduce CPU +vertices cost. -- Better default styles. - -## Remote - -- Remote: Provide an officially maintained, ready to use remote imgui solution (e.g. based on https://github.com/JordiRos/remoteimgui). ## Bindings -- Renderer: Decide on texture handling for Vulkan, DirectX12 renderer. -- Platform: GLFW: Assist toward GLFW support what we need for full portable multi-viewport support (remaining: https://github.com/glfw/glfw/issues/1236, https://github.com/glfw/glfw/pull/989, https://github.com/glfw/glfw/issues/427), also see [[Help Wanted]]. -- Languages: Provide/maintain a script to ease the generation of language bindings (e.g. C). See https://github.com/cimgui/cimgui +- Release "dear_bindings" ease the generation of language bindings (e.g. C), as an "v3" alternative to https://github.com/cimgui/cimgui -## Testing, Doc +## Automation, Tests -- Introduce an auto-testing framework. Reduce regression, make it easier for anyone to contribute, reduce dependencies on @ocornut. -- The framework could double-down as a documentation generation framework? +- Release Dear ImGui Test Engine (Q3-Q4 2022). ## Misc -- Inputs: Provide a standard IO queue system for apps to not miss events on low framerate without requiring app code to do it. See [imgui_io_queue.cpp](https://gist.github.com/ocornut/8417344f3506790304742b07887adf9f]) gist. -- Widgets: Design a way to represent and interact "mixed values" for when a multi-selection set have differing values and the widget represents them. -- Selection: Range-selection/multi-selection API (to support Shift+Click, Shift+Arrow, etc.). -- Layout: various layout helpers/improvements (alignment, layout variations for common widgets). -- Improve Combo, ListBox to allow variety of inputs (e.g. sparse/loose lists). Make it more natural to create own widgets of that sort with higher guarantee of forward compatibility. -- Plot/graph: overlay multiple graphs, various helpers and type of graphs, grids, panning/zooming, combine low-level elements to create complex graphs, etc. -- Internals: Improve internals toward making custom widget/code more stable, improve forward compatibility. -- Improve usage of multiple context or multi-threaded situations. -- Rewrite and improve the multi-line text editor (many fixes and desirable features) -- Text: Extension to provide basic form of rich/markup text display. -- Text: Make the font atlas system dynamic to ease scaling and avoid baking large range of characters for foreign languages. -- Demos: Add more demos/examples! -- Support: Provide support to both expert and novice users. Dear ImGui is used by many people learning C++ and although their questions are sometimes misled, keeping younger developers in the C++ ecosystem is healthy and useful for everyone. +- Selection: Finish/merge range-selection/multi-selection API (1.90?), to support Shift+Click, Shift+Arrow, etc. with clipping.