Updated Help Wanted (markdown)

omar 2018-06-13 14:26:57 +02:00
parent 8c665547f2
commit ba6887dc23

@ -1,11 +1,11 @@
- Mac: imgui_impl_osx.cpp need some love (#1873)
- Mac: imgui_impl_osx.cpp need some love ([#1873](https://github.com/ocornut/imgui/issues/1873))
- Mac, iOS: Example_apple/ has been unmaintained, has too much difference from other examples+binding needs to be reworked.
- Mobile, Web: Wanted: Make sure the existing OpenGL renderers are compatible with OpenGL ES 2/3 or write separate renderers.
- Mobile: imgui_impl_ios.cpp Platform Binding+Example for iOS (+ use existing renderer).
- Mobile: imgui_impl_android.cpp Platform Binding+Example for Android (+ use existing renderer).
- Web: imgui_impl_emscripten.cpp Platform Binding+Example for Emscripten (+ use existing renderer to create a new example). (#336)
- DirectX12 bindings needs multi-viewport support (see Viewport branch and #1542).
- Vulkan bindings needs to fix multi-viewport support (see Viewport branch and #1542): currently has Present issues.
- Web: imgui_impl_emscripten.cpp Platform Binding+Example for Emscripten (+ use existing renderer to create a new example). ([#336](https://github.com/ocornut/imgui/pull/336))
- DirectX12 bindings needs multi-viewport support (see Viewport branch and [#1542](https://github.com/ocornut/imgui/issues/1542)).
- Vulkan bindings needs to fix multi-viewport support (see Viewport branch and [#1542](https://github.com/ocornut/imgui/issues/1542)): currently has Present issues.
- GLFW: implement/solve https://github.com/glfw/glfw/issues/427 in GLFW to add missing diagonal resize mouse cursors. GLFW: implement/solve https://github.com/glfw/glfw/issues/1236 in GLFW to allow for portable multi-viewport
- GLFW: implement/solve https://github.com/glfw/glfw/pull/989 in GLFW to allow for portable multi-viewport support