diff --git a/Help-Wanted.md b/Help-Wanted.md index 8097de5..52c3c05 100644 --- a/Help-Wanted.md +++ b/Help-Wanted.md @@ -1,11 +1,11 @@ -- Mac: imgui_impl_osx.cpp need some love (#1873) +- Mac: imgui_impl_osx.cpp need some love ([#1873](https://github.com/ocornut/imgui/issues/1873)) - Mac, iOS: Example_apple/ has been unmaintained, has too much difference from other examples+binding needs to be reworked. - Mobile, Web: Wanted: Make sure the existing OpenGL renderers are compatible with OpenGL ES 2/3 or write separate renderers. - Mobile: imgui_impl_ios.cpp Platform Binding+Example for iOS (+ use existing renderer). - Mobile: imgui_impl_android.cpp Platform Binding+Example for Android (+ use existing renderer). -- Web: imgui_impl_emscripten.cpp Platform Binding+Example for Emscripten (+ use existing renderer to create a new example). (#336) -- DirectX12 bindings needs multi-viewport support (see Viewport branch and #1542). -- Vulkan bindings needs to fix multi-viewport support (see Viewport branch and #1542): currently has Present issues. +- Web: imgui_impl_emscripten.cpp Platform Binding+Example for Emscripten (+ use existing renderer to create a new example). ([#336](https://github.com/ocornut/imgui/pull/336)) +- DirectX12 bindings needs multi-viewport support (see Viewport branch and [#1542](https://github.com/ocornut/imgui/issues/1542)). +- Vulkan bindings needs to fix multi-viewport support (see Viewport branch and [#1542](https://github.com/ocornut/imgui/issues/1542)): currently has Present issues. - GLFW: implement/solve https://github.com/glfw/glfw/issues/427 in GLFW to add missing diagonal resize mouse cursors. GLFW: implement/solve https://github.com/glfw/glfw/issues/1236 in GLFW to allow for portable multi-viewport - GLFW: implement/solve https://github.com/glfw/glfw/pull/989 in GLFW to allow for portable multi-viewport support