Updated Help Wanted (markdown)
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- Mac: imgui_impl_osx.cpp need some love (#1873)
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- Mac: imgui_impl_osx.cpp need some love ([#1873](https://github.com/ocornut/imgui/issues/1873))
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- Mac, iOS: Example_apple/ has been unmaintained, has too much difference from other examples+binding needs to be reworked.
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- Mobile, Web: Wanted: Make sure the existing OpenGL renderers are compatible with OpenGL ES 2/3 or write separate renderers.
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- Mobile: imgui_impl_ios.cpp Platform Binding+Example for iOS (+ use existing renderer).
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- Mobile: imgui_impl_android.cpp Platform Binding+Example for Android (+ use existing renderer).
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- Web: imgui_impl_emscripten.cpp Platform Binding+Example for Emscripten (+ use existing renderer to create a new example). (#336)
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- DirectX12 bindings needs multi-viewport support (see Viewport branch and #1542).
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- Vulkan bindings needs to fix multi-viewport support (see Viewport branch and #1542): currently has Present issues.
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- Web: imgui_impl_emscripten.cpp Platform Binding+Example for Emscripten (+ use existing renderer to create a new example). ([#336](https://github.com/ocornut/imgui/pull/336))
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- DirectX12 bindings needs multi-viewport support (see Viewport branch and [#1542](https://github.com/ocornut/imgui/issues/1542)).
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- Vulkan bindings needs to fix multi-viewport support (see Viewport branch and [#1542](https://github.com/ocornut/imgui/issues/1542)): currently has Present issues.
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- GLFW: implement/solve https://github.com/glfw/glfw/issues/427 in GLFW to add missing diagonal resize mouse cursors. GLFW: implement/solve https://github.com/glfw/glfw/issues/1236 in GLFW to allow for portable multi-viewport
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- GLFW: implement/solve https://github.com/glfw/glfw/pull/989 in GLFW to allow for portable multi-viewport support
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