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## Framework/Engine Bindings/Backends
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## Framework/Engine Bindings/Backends
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Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL2/3, Vulkan, iOS, Allegro 5, using frameworks such as GLFW, SDL2, Win32, Cocoa.
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Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL2/3, Vulkan, SDL_Renderer, iOS, WebGPU, using frameworks such as GLFW, SDL2, Win32, GLUT, Android, OSX/Cocoa, Allegro. See [examples/](https://github.com/ocornut/imgui/tree/master/examples) and [BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md) for details.
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<br>https://github.com/ocornut/imgui/tree/master/examples
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Other backends:
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| Framework | Project |
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| Framework | Project |
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| Android | Unmerged PR: [#421](https://github.com/ocornut/imgui/pull/421) (old example design, should not be needed) |
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| AGS / Adventure Game Studio | **agsimgui**:<br>https://github.com/ericoporto/agsimgui
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| AGS / Adventure Game Studio | **agsimgui**:<br>https://github.com/ericoporto/agsimgui
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| Amethyst | **amethyst-imgui**:<br>https://github.com/amethyst/amethyst-imgui
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| Amethyst | **amethyst-imgui**:<br>https://github.com/amethyst/amethyst-imgui
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| Blender | **BlenderImgui**:<br>https://github.com/eliemichel/BlenderImgui
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| Blender | **BlenderImgui**:<br>https://github.com/eliemichel/BlenderImgui
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