Updated About the IMGUI paradigm (markdown)
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@ -29,7 +29,7 @@ From [README](https://github.com/ocornut/imgui#the-pitch), notice the four first
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- "Minimize setup and maintenance."
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- "Easy to use to create dynamic UI which are the reflection of a dynamic data set."
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While they don't constitute a definition of the IMGUI paradigm, they may give a good feeling of some of the advantages usually associated to the IMGUI paradigm.
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While they don't constitute a definition of the IMGUI paradigm, they may give a good intuition of some of the advantages usually associated to the IMGUI paradigm.
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### History
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@ -131,6 +131,7 @@ _A lot in ui depends on the problem on hand so I feel there is no silver bullet.
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- [2007 Mirror of Molly Rocket's IMGUI forums](https://web.archive.org/web/20070824203105/http://www.mollyrocket.com/forums/viewforum.php?f=10&sid=9680eeedbe87034741d936cbfe319f57)
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- [2013 Mirror of Molly Rocket's IMGUI forums](https://web.archive.org/web/20131221233224/http://mollyrocket.com/forums/viewforum.php?f=10&sid=b7ce0b0de4493f63edd88d13c99501a9) (index only, missing posts)
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- [Sean Barrett's article in Game Developer Magazine](https://archive.org/details/GDM_September_2005) (Page 34), September 2005.
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- [Sean Barrett's IMGUI page and toolkit](http://silverspaceship.com/inner/imgui), @nothings, 2005.
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- [Nicolas Guillemot's CppCon'16 flash-talk about Dear ImGui](https://www.youtube.com/watch?v=LSRJ1jZq90k), 2016.
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- [Thierry Excoffier's ZMV (Zero Memory Widget)](http://perso.univ-lyon1.fr/thierry.excoffier/ZMW/), 2004.
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- [Unity's IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html)
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