From 4958d48e3268cad2d209cf801dc7783a34734b7b Mon Sep 17 00:00:00 2001 From: omar Date: Wed, 25 Jan 2023 17:45:34 +0100 Subject: [PATCH] Updated About the IMGUI paradigm (markdown) --- About-the-IMGUI-paradigm.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/About-the-IMGUI-paradigm.md b/About-the-IMGUI-paradigm.md index 5dfa7db..25cee73 100644 --- a/About-the-IMGUI-paradigm.md +++ b/About-the-IMGUI-paradigm.md @@ -29,7 +29,7 @@ From [README](https://github.com/ocornut/imgui#the-pitch), notice the four first - "Minimize setup and maintenance." - "Easy to use to create dynamic UI which are the reflection of a dynamic data set." -While they don't constitute a definition of the IMGUI paradigm, they may give a good feeling of some of the advantages usually associated to the IMGUI paradigm. +While they don't constitute a definition of the IMGUI paradigm, they may give a good intuition of some of the advantages usually associated to the IMGUI paradigm. ### History @@ -131,6 +131,7 @@ _A lot in ui depends on the problem on hand so I feel there is no silver bullet. - [2007 Mirror of Molly Rocket's IMGUI forums](https://web.archive.org/web/20070824203105/http://www.mollyrocket.com/forums/viewforum.php?f=10&sid=9680eeedbe87034741d936cbfe319f57) - [2013 Mirror of Molly Rocket's IMGUI forums](https://web.archive.org/web/20131221233224/http://mollyrocket.com/forums/viewforum.php?f=10&sid=b7ce0b0de4493f63edd88d13c99501a9) (index only, missing posts) - [Sean Barrett's article in Game Developer Magazine](https://archive.org/details/GDM_September_2005) (Page 34), September 2005. +- [Sean Barrett's IMGUI page and toolkit](http://silverspaceship.com/inner/imgui), @nothings, 2005. - [Nicolas Guillemot's CppCon'16 flash-talk about Dear ImGui](https://www.youtube.com/watch?v=LSRJ1jZq90k), 2016. - [Thierry Excoffier's ZMV (Zero Memory Widget)](http://perso.univ-lyon1.fr/thierry.excoffier/ZMW/), 2004. - [Unity's IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html)