Changed DirectX9 wording in DirectX11 example

Folling 2019-12-09 19:13:59 +01:00
parent 077f349f39
commit 0da457daee

@ -210,7 +210,7 @@ bool ret = LoadTextureFromFile("../../MyImage01.jpg", &my_texture, &my_image_wid
IM_ASSERT(ret); IM_ASSERT(ret);
``` ```
Now that we have an DirectX9 texture and its dimensions, we can display it in our main loop: Now that we have an DirectX11 texture and its dimensions, we can display it in our main loop:
``` ```
ImGui::Begin("DirectX11 Texture Test"); ImGui::Begin("DirectX11 Texture Test");
ImGui::Text("pointer = %p", my_texture); ImGui::Text("pointer = %p", my_texture);