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# Example code
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[GLFW Introduction](https://www.glfw.org/docs/latest/intro_guide.html)
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### Initialize the library
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The library is initialized with glfwInit, which returns **GLFW_FALSE** if an error occurred.
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```c++
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if (!glfwInit()) {
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// Handle initialization failure
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return -1;
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}
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```
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### Version information
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```c++
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glfwGetVersionString();
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```
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### Terminate the library
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Before your application exits, you should terminate the GLFW library if it has been initialized.
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```c++
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glfwTerminate();
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```
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## Window
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[GLFW Window guide](https://www.glfw.org/docs/latest/window_guide.html)
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### Create a windowed mode window and its OpenGL context
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```c++
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GLFWwindow* window;
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window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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return -1;
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}
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/* Make the window's context current */
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glfwMakeContextCurrent(window);
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```
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### Loop until the user closes the window
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```c++
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while (!glfwWindowShouldClose(window))
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{
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/* Render here */
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glClear(GL_COLOR_BUFFER_BIT);
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/* Swap front and back buffers */
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glfwSwapBuffers(window);
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/* Poll for and process events */
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glfwPollEvents();
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}
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```
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### Window destruction
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```c++
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glfwDestroyWindow(window);
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```
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