277 lines
10 KiB
Markdown
277 lines
10 KiB
Markdown
# GLFW
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## Introduction
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GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
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application development. It provides a simple, platform-independent API for
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creating windows and contexts, reading input, handling events, etc.
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Version 3.1 is *not yet described*.
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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3 useful. If you have used GLFW 2 in the past, there is a
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[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
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the GLFW 3 API.
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Note that a number of source files have been added or renamed in 3.1, which may
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require you to update any custom build files you have.
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## Compiling GLFW
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See the [Compiling GLFW](http://www.glfw.org/docs/latest/compile.html) guide in
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the GLFW documentation.
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## Using GLFW
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See the
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[Building programs that use GLFW](http://www.glfw.org/docs/latest/build.html)
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guide in the GLFW documentation.
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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Please always include the name and version of the OS where the bug occurs and
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the version of GLFW used. If you have cloned it, include the commit ID used.
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If it's a build issue, please also include the build log and the name and
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version of your development environment.
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If it's a context creation issue, please also include the make and model of your
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graphics card and the version of your driver.
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This will help both us and other people experiencing the same bug.
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## Dependencies
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GLFW bundles a number of dependencies in the `deps/` directory.
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- [Khronos extension headers](https://www.opengl.org/registry/) for API
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extension symbols used by GLFW
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
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with command-line options
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
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examples
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- An OpenGL 3.2 core loader generated by
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[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
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## Changelog
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- Added `GLFWcursor` custom system cursor handle
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- Added `glfwCreateCursor`, `glfwCreateStandardCursor`, `glfwDestroyCursor` and
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`glfwSetCursor` for managing system cursor images
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- Added `GLFWimage` struct for passing 32-bit RGBA images
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- Added monitor and adapter identifier access to native API
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- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
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- Added `glfwPostEmptyEvent` for allowing secondary threads to cause
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`glfwWaitEvents` to return
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- Added `empty` test program for verifying posting of empty events
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- Added `glfwSetCharModsCallback` for receiving character events with modifiers
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- Added `glfwGetWindowFrameSize` for retrieving the size of the frame around
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the client area of a window
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- Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows
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automatically iconify (and restore the previous video mode) on focus loss
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- Added `GLFW_DONT_CARE` for indicating that any value is acceptable
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- Added `GLFW_DOUBLEBUFFER` for controlling whether to use double buffering
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- Added `GLFW_CONTEXT_RELEASE_BEHAVIOR` and values
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`GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` and
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`GLFW_RELEASE_BEHAVIOR_NONE` for `GL_KHR_context_flush_control` support
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- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
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- Added `GLFW_FLOATING` for creating always-on-top windowed mode windows
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- Added `GLFW_FOCUSED` window hint for controlling initial input focus
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- Added *partial and experimental* support for Wayland
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- Added *partial and experimental* support for Mir
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- Changed the default of `GLFW_REFRESH_RATE` to `GLFW_DONT_CARE` to maintain
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the default behavior
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- Changed static library to build as position independent code for easier use
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from the Rust language
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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when a debug context had not been requested
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- Bugfix: The particles example was not linked against the threading library
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- Bugfix: The cursor was not positioned over newly created full screen windows
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- [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full
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resolution on Retina displays
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- [Cocoa] Made content view subclass of `NSOpenGLView`
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- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
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recorders to fail
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- [Cocoa] Bugfix: Some Core Foundation objects were leaked during joystick
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enumeration and termination
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- [Cocoa] Bugfix: One copy of each display name string was leaked
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- [Cocoa] Bugfix: Monitor enumeration caused a segfault if no `NSScreen` was
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found for a given `CGDisplay`
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- [Cocoa] Bugfix: Modifier key events were lost if the corresponding modifier
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bit field was unchanged
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- [Cocoa] Bugfix: Joystick enumeration took hundreds of ms on some systems
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- [Cocoa] Bugfix: The cursor was hidden when the user resized a GLFW window
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- [Cocoa] Bugfix: The 10.10 Yosemite OpenGL 4.1 profile token was not used
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- [Cocoa] Bugfix: The generic software OpenGL renderer could be selected under
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certain conditions
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- [Win32] Enabled generation of pkg-config file for MinGW
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- [Win32] Removed option to require explicitly linking against `winmm.dll`
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- [Win32] Bugfix: Failure to load winmm or its functions was not reported to
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the error callback
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- [Win32] Bugfix: Some keys were reported based on the current layout instead
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of their physical location
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- [Win32] Bugfix: Maximized hidden windows were restored by `glfwShowWindow`
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- [Win32] Bugfix: Context re-creation was not triggered by sRGB hint
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- [Win32] Bugfix: Full screen windows were incorrectly sized and placed on some
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systems
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- [Win32] Bugfix: Gamma ramp functions acted on entire desktop instead of the
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specified monitor
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- [Win32] Bugfix: The wrong incorrect physical size was returned for
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non-primary monitors
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- [Win32] Bugfix: X-axis scroll offsets were inverted
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- [Win32] Bugfix: The Optimus HPG forcing variable was not correctly exported
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- [X11] Added run-time support for systems lacking the XKB extension
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- [X11] Made GLX 1.3 the minimum supported version
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- [X11] Replaced `XRRGetScreenResources` with `XRRGetScreenResourcesCurrent`
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for monitor property retrieval
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- [X11] Bugfix: The case of finding no usable CRTCs was not detected
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- [X11] Bugfix: Detection of broken Nvidia RandR gamma support did not verify
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that at least one CRTC was present
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- [X11] Bugfix: A stale `_NET_SUPPORTING_WM_CHECK` root window property would
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cause an uncaught `BadWindow` error
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- [X11] Bugfix: No check was made for the presence of GLX 1.3 when
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`GLX_SGIX_fbconfig` was unavailable
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- [X11] Bugfix: The message type of ICCCM protocol events was not checked
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- [X11] Bugfix: `glfwDestroyWindow` did not flush the output buffer
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- [X11] Bugfix: Window frame interactions were reported as focus events
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- [X11] Bugfix: Workaround for legacy Compiz caused flickering during resize
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- [X11] Bugfix: The name pointer of joysticks were not cleared on disconnection
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- [X11] Bugfix: Video mode dimensions were not rotated to match the CRTC
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- [X11] Bugfix: Unicode character input ignored dead keys
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- [X11] Bugfix: X-axis scroll offsets were inverted
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- [X11] Bugfix: Full screen override redirect windows were not always
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positioned over the specified monitor
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- [X11] Bugfix: Character input did not work for the default `"C"` locale
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- [X11] Bugfix: Joysticks connected after `glfwInit` were not detected
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(temporary inotify solution until proper libudev solution)
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## Contact
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The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
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can find the latest version of GLFW, as well as news, documentation and other
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information about the project.
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If you have questions related to the use of GLFW, we have a
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[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
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channel `#glfw` on [Freenode](http://freenode.net/).
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If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in the
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
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Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, we have an occasionally active
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[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
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or you could join us on `#glfw`.
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## Acknowledgements
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GLFW exists because people around the world donated their time and lent their
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skills.
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- Bobyshev Alexander
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- artblanc
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- arturo
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- Matt Arsenault
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- Keith Bauer
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- John Bartholomew
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- Niklas Behrens
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- Niklas Bergström
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- Doug Binks
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- blanco
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- Martin Capitanio
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- Lambert Clara
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- Andrew Corrigan
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- Noel Cower
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- Jarrod Davis
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- Olivier Delannoy
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- Paul R. Deppe
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- Michael Dickens
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- Jonathan Dummer
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- Ralph Eastwood
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- Michael Fogleman
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- Gerald Franz
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- GeO4d
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- Marcus Geelnard
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- Eloi Marín Gratacós
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- Stefan Gustavson
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- Sylvain Hellegouarch
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- Matthew Henry
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- heromyth
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- Lucas Hinderberger
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- Paul Holden
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- Toni Jovanoski
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- Arseny Kapoulkine
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- Osman Keskin
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- Cameron King
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- Peter Knut
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- Robin Leffmann
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- Glenn Lewis
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- Shane Liesegang
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- Дмитри Малышев
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- Martins Mozeiko
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- Tristam MacDonald
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- Hans Mackowiak
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- Kyle McDonald
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- David Medlock
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- Jonathan Mercier
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- Marcel Metz
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- Kenneth Miller
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- Bruce Mitchener
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- Jack Moffitt
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- Jeff Molofee
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- Jon Morton
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- Pierre Moulon
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- Julian Møller
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- Kamil Nowakowski
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- Ozzy
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- Andri Pálsson
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- Peoro
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- Braden Pellett
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- Arturo J. Pérez
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- Cyril Pichard
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- Pieroman
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- Jorge Rodriguez
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- Ed Ropple
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- Riku Salminen
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- Brandon Schaefer
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- Sebastian Schuberth
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- Matt Sealey
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- SephiRok
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- Steve Sexton
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- Systemcluster
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- Dmitri Shuralyov
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- Daniel Skorupski
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- Bradley Smith
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- Julian Squires
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- Johannes Stein
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- Justin Stoecker
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- Nathan Sweet
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- TTK-Bandit
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- Sergey Tikhomirov
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- Samuli Tuomola
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- urraka
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- Jari Vetoniemi
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- Ricardo Vieira
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- Simon Voordouw
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- Torsten Walluhn
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- Patrick Walton
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- Jay Weisskopf
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- Frank Wille
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- yuriks
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- Santi Zupancic
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- Jonas Ådahl
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- Lasse Öörni
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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