The request is now only made when necessary and times out after 500ms.
This breaks our end of the protocol to work around broken
implementations at the other end.
It uses the GLFW timer instead of select, as select is not guaranteed to
update the timeout with the time remaining and a single select is not
sufficient as other events may be incoming.
Fixes#368 (mostly).
Fixes#429 (mostly).
Changed the window states (focused, iconified and visible) to query the
system directly.
THIS IS A BREAKING CHANGE, although a fairly obscure one. It affects
applications that both care about telling actual key events from
synthetic ones, and are implemented in a non-self-synchronizing way, and
that poll the GLFW_FOCUSED window attribute instead of using the window
focus callback.
If you maintain one of these, please feel free to drop me an email and
I'll help any way I can to transition your application to 3.1.
Fixes#189.
Fixes#204.
This allows EWMH full screen windows to correctly cover monitors that
overlap other monitors, such as an Oculus Rift mapped onto a section of
a larger monitor.
Fixes#175.
The library will now try to create an X input context to handle dead
keys properly on international keyboards. This makes it possible to
enter for example an e with accent grave on a German keyboard without
further efforts. A fallback mechanism is provided in case the client
does not support X input method / context creation. In that case, the
library will behave as it did before.
The undefined behaviour changed with #40 has been reverted, making the
character-only callback again behave like a system text field. This
behavior has now been documentated.
Fixes#203.
Fixes#305.
The context related parts of _GLFWwndconfig have been moved to
_GLFWctxconfig and given better names. Window hint and attribute
members have been renamed to match.