Made glfwGetCursorPos query system directly.
Fixes #103. Fixes #153. Fixes #193. Fixes #355. Fixes #381.
This commit is contained in:
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641761ddb0
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@ -92,6 +92,8 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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the default behavior
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- Changed static library to build as position independent code for easier use
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from the Rust language
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- Changed `glfwGetCursorPos` to query the system directly for all cursor modes
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except captured mode
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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when a debug context had not been requested
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- Bugfix: The particles example was not linked against the threading library
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@ -228,10 +228,6 @@ double xpos, ypos;
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glfwGetCursorPos(window, &xpos, &ypos);
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@endcode
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This function only returns cached cursor positions. It does not poll the
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system for the current position. Whenever you poll state, you risk missing the
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state change you are looking for.
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@subsection input_cursor_mode Cursor modes
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@ -81,6 +81,13 @@ The support for EGL is now stable, successfully running on PandaBoards, Mesa,
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ANGLE, Wayland, AMD EGL and others.
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@subsection news_31_getcursorpos Direct query for cursor position
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GLFW now queries the system cursor position directly when you call @ref
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glfwGetCursorPos instead of returning cached data, except for when the window is
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in captured cursor mode.
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@section news_30 New features in version 3.0
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@subsection news_30_cmake CMake build system
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@ -2573,12 +2573,12 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
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*/
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GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
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/*! @brief Retrieves the last reported cursor position, relative to the client
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* area of the window.
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/*! @brief Retrieves the position of the cursor relative to the client area of
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* the window.
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*
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* This function returns the last reported position of the cursor, in screen
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* coordinates, relative to the upper-left corner of the client area of the
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* specified window.
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* This function returns the position of the cursor, in screen coordinates,
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* relative to the upper-left corner of the client area of the specified
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* window.
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*
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* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
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* position is unbounded and limited only by the minimum and maximum values of
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@ -63,6 +63,11 @@ typedef struct _GLFWwindowNS
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id view;
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unsigned int modifierFlags;
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// The total sum of the distances the cursor has been warped
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// since the last cursor motion event was processed
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// This is kept to counteract Cocoa doing the same internally
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double warpDeltaX, warpDeltaY;
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} _GLFWwindowNS;
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@ -156,25 +156,31 @@ static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect)
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- (void)windowDidResize:(NSNotification *)notification
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{
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if (_glfw.focusedWindow == window &&
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window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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centerCursor(window);
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}
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const NSRect contentRect = [window->ns.view frame];
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const NSRect fbRect = convertRectToBacking(window, contentRect);
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_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
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_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
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_glfwInputWindowDamage(window);
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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centerCursor(window);
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}
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- (void)windowDidMove:(NSNotification *)notification
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{
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if (_glfw.focusedWindow == window &&
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window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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centerCursor(window);
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}
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int x, y;
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_glfwPlatformGetWindowPos(window, &x, &y);
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_glfwInputWindowPos(window, x, y);
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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centerCursor(window);
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}
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- (void)windowDidMiniaturize:(NSNotification *)notification
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@ -192,6 +198,12 @@ static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect)
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if (window->monitor)
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enterFullscreenMode(window);
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if (_glfw.focusedWindow == window &&
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window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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centerCursor(window);
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}
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_glfwInputWindowFocus(window, GL_TRUE);
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_glfwPlatformApplyCursorMode(window);
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}
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@ -366,14 +378,21 @@ static int translateKey(unsigned int key)
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- (void)mouseMoved:(NSEvent *)event
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{
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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_glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
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{
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_glfwInputCursorMotion(window,
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[event deltaX] - window->ns.warpDeltaX,
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[event deltaY] - window->ns.warpDeltaY);
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}
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else
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{
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const NSRect contentRect = [window->ns.view frame];
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const NSPoint p = [event locationInWindow];
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const NSPoint pos = [event locationInWindow];
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_glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y);
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_glfwInputCursorMotion(window, pos.x, contentRect.size.height - pos.y);
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}
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window->ns.warpDeltaX = 0;
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window->ns.warpDeltaY = 0;
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}
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- (void)rightMouseDown:(NSEvent *)event
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@ -563,11 +582,10 @@ static int translateKey(unsigned int key)
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NSPasteboard* pasteboard = [sender draggingPasteboard];
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NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType];
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int height;
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_glfwPlatformGetWindowSize(window, NULL, &height);
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const NSRect contentRect = [window->ns.view frame];
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_glfwInputCursorMotion(window,
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[sender draggingLocation].x,
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height - [sender draggingLocation].y);
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contentRect.size.height - [sender draggingLocation].y);
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const int count = [files count];
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if (count)
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@ -1098,10 +1116,27 @@ void _glfwPlatformPostEmptyEvent(void)
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[pool drain];
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}
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void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
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{
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const NSRect contentRect = [window->ns.view frame];
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const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
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if (xpos)
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*xpos = pos.x;
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if (ypos)
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*ypos = contentRect.size.height - pos.y - 1;
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}
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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{
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updateModeCursor(window);
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const NSRect contentRect = [window->ns.view frame];
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const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
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window->ns.warpDeltaX += x - pos.x;
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window->ns.warpDeltaY += y - contentRect.size.height + pos.y;
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if (window->monitor)
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{
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CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
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@ -1109,7 +1144,6 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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}
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else
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{
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const NSRect contentRect = [window->ns.view frame];
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const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1);
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const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint];
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@ -1123,10 +1157,7 @@ void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
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updateModeCursor(window);
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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CGAssociateMouseAndMouseCursorPosition(false);
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centerCursor(window);
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}
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else
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CGAssociateMouseAndMouseCursorPosition(true);
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}
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@ -1192,10 +1223,10 @@ void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
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void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
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{
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const NSPoint p = [window->ns.object mouseLocationOutsideOfEventStream];
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const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
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if (window->cursorMode == GLFW_CURSOR_NORMAL &&
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[window->ns.view mouse:p inRect:[window->ns.view frame]])
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[window->ns.view mouse:pos inRect:[window->ns.view frame]])
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{
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if (cursor)
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[(NSCursor*) cursor->ns.object set];
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68
src/input.c
68
src/input.c
@ -59,20 +59,23 @@ static void setCursorMode(_GLFWwindow* window, int newMode)
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{
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if (oldMode == GLFW_CURSOR_DISABLED)
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{
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window->cursorPosX = _glfw.cursorPosX;
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window->cursorPosY = _glfw.cursorPosY;
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_glfwPlatformSetCursorPos(window, _glfw.cursorPosX, _glfw.cursorPosY);
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_glfwPlatformSetCursorPos(window,
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_glfw.cursorPosX,
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_glfw.cursorPosY);
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}
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else if (newMode == GLFW_CURSOR_DISABLED)
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{
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int width, height;
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_glfw.cursorPosX = window->cursorPosX;
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_glfw.cursorPosY = window->cursorPosY;
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_glfwPlatformGetCursorPos(window,
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&_glfw.cursorPosX,
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&_glfw.cursorPosY);
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window->cursorPosX = _glfw.cursorPosX;
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window->cursorPosY = _glfw.cursorPosY;
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_glfwPlatformGetWindowSize(window, &width, &height);
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_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
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_glfwPlatformSetCursorPos(window, width / 2, height / 2);
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}
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_glfwPlatformApplyCursorMode(window);
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@ -198,22 +201,13 @@ void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y)
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window->cursorPosX += x;
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window->cursorPosY += y;
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}
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else
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{
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if (window->cursorPosX == x && window->cursorPosY == y)
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return;
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window->cursorPosX = x;
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window->cursorPosY = y;
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x = window->cursorPosX;
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y = window->cursorPosY;
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}
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if (window->callbacks.cursorPos)
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{
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window->callbacks.cursorPos((GLFWwindow*) window,
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window->cursorPosX,
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window->cursorPosY);
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}
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window->callbacks.cursorPos((GLFWwindow*) window, x, y);
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}
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
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@ -332,10 +326,15 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
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_GLFW_REQUIRE_INIT();
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if (xpos)
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*xpos = window->cursorPosX;
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if (ypos)
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*ypos = window->cursorPosY;
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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if (xpos)
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*xpos = window->cursorPosX;
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if (ypos)
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*ypos = window->cursorPosY;
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}
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else
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_glfwPlatformGetCursorPos(window, xpos, ypos);
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}
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GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
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@ -347,20 +346,17 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
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if (_glfw.focusedWindow != window)
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return;
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// Don't do anything if the cursor position did not change
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if (xpos == window->cursorPosX && ypos == window->cursorPosY)
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return;
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// Set GLFW cursor position
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window->cursorPosX = xpos;
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window->cursorPosY = ypos;
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// Do not move physical cursor if it is disabled
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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return;
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// Update physical cursor position
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_glfwPlatformSetCursorPos(window, xpos, ypos);
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{
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// Only update the accumulated position if the cursor is disabled
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window->cursorPosX = xpos;
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window->cursorPosY = ypos;
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}
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else
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{
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// Update system cursor position
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_glfwPlatformSetCursorPos(window, xpos, ypos);
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}
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}
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GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
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@ -410,6 +410,11 @@ void _glfwPlatformTerminate(void);
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*/
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const char* _glfwPlatformGetVersionString(void);
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/*! @copydoc glfwGetCursorPos
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* @ingroup platform
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*/
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void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
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/*! @copydoc glfwSetCursorPos
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* @ingroup platform
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*/
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@ -158,10 +158,10 @@ typedef struct _GLFWwindowWin32
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DWORD dwStyle;
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DWORD dwExStyle;
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GLboolean cursorCentered;
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GLboolean cursorInside;
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GLboolean cursorHidden;
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int oldCursorX, oldCursorY;
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// The last received cursor position, regardless of source
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int cursorPosX, cursorPosY;
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} _GLFWwindowWin32;
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@ -55,15 +55,8 @@ static void hideCursor(_GLFWwindow* window)
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{
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POINT pos;
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ReleaseCapture();
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ClipCursor(NULL);
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if (window->win32.cursorHidden)
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{
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ShowCursor(TRUE);
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window->win32.cursorHidden = GL_FALSE;
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}
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if (GetCursorPos(&pos))
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{
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if (WindowFromPoint(pos) == window->win32.handle)
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@ -75,14 +68,15 @@ static void hideCursor(_GLFWwindow* window)
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//
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static void disableCursor(_GLFWwindow* window)
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{
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if (!window->win32.cursorHidden)
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{
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ShowCursor(FALSE);
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window->win32.cursorHidden = GL_TRUE;
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}
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POINT pos;
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updateClipRect(window);
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SetCapture(window->win32.handle);
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if (GetCursorPos(&pos))
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{
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if (WindowFromPoint(pos) == window->win32.handle)
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SetCursor(NULL);
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}
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}
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// Restores the mouse cursor
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@ -91,15 +85,8 @@ static void restoreCursor(_GLFWwindow* window)
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{
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POINT pos;
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ReleaseCapture();
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ClipCursor(NULL);
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if (window->win32.cursorHidden)
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{
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ShowCursor(TRUE);
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window->win32.cursorHidden = GL_FALSE;
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}
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if (GetCursorPos(&pos))
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{
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if (WindowFromPoint(pos) == window->win32.handle)
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@ -439,34 +426,23 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_MOUSEMOVE:
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{
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const int newCursorX = GET_X_LPARAM(lParam);
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const int newCursorY = GET_Y_LPARAM(lParam);
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const int x = GET_X_LPARAM(lParam);
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const int y = GET_Y_LPARAM(lParam);
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if (newCursorX != window->win32.oldCursorX ||
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newCursorY != window->win32.oldCursorY)
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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int x, y;
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if (_glfw.focusedWindow != window)
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break;
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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if (_glfw.focusedWindow != window)
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return 0;
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x = newCursorX - window->win32.oldCursorX;
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y = newCursorY - window->win32.oldCursorY;
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}
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else
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{
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x = newCursorX;
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y = newCursorY;
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}
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window->win32.oldCursorX = newCursorX;
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window->win32.oldCursorY = newCursorY;
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window->win32.cursorCentered = GL_FALSE;
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_glfwInputCursorMotion(window, x, y);
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_glfwInputCursorMotion(window,
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x - window->win32.cursorPosX,
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y - window->win32.cursorPosY);
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}
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else
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_glfwInputCursorMotion(window, x, y);
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window->win32.cursorPosX = x;
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window->win32.cursorPosY = y;
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if (!window->win32.cursorInside)
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{
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@ -1058,13 +1034,11 @@ void _glfwPlatformPollEvents(void)
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}
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// Did the cursor move in an focused window that has disabled the cursor
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if (window->cursorMode == GLFW_CURSOR_DISABLED &&
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!window->win32.cursorCentered)
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
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window->win32.cursorCentered = GL_TRUE;
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_glfwPlatformSetCursorPos(window, width / 2, height / 2);
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}
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}
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}
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@ -1082,14 +1056,31 @@ void _glfwPlatformPostEmptyEvent(void)
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PostMessage(window->win32.handle, WM_NULL, 0, 0);
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}
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void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
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{
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POINT pos;
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if (GetCursorPos(&pos))
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{
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ScreenToClient(window->win32.handle, &pos);
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if (xpos)
|
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*xpos = pos.x;
|
||||
if (ypos)
|
||||
*ypos = pos.y;
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
POINT pos = { (int) xpos, (int) ypos };
|
||||
|
||||
// Store the new position so it can be recognized later
|
||||
window->win32.cursorPosX = pos.x;
|
||||
window->win32.cursorPosY = pos.y;
|
||||
|
||||
ClientToScreen(window->win32.handle, &pos);
|
||||
SetCursorPos(pos.x, pos.y);
|
||||
|
||||
window->win32.oldCursorX = (int) xpos;
|
||||
window->win32.oldCursorY = (int) ypos;
|
||||
}
|
||||
|
||||
void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
|
||||
|
@ -1066,32 +1066,28 @@ static void processEvent(XEvent *event)
|
||||
|
||||
case MotionNotify:
|
||||
{
|
||||
if (event->xmotion.x != window->x11.warpPosX ||
|
||||
event->xmotion.y != window->x11.warpPosY)
|
||||
const int x = event->xmotion.x;
|
||||
const int y = event->xmotion.y;
|
||||
|
||||
if (x != window->x11.warpPosX || y != window->x11.warpPosY)
|
||||
{
|
||||
// The cursor was moved by something other than GLFW
|
||||
|
||||
int x, y;
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
if (_glfw.focusedWindow != window)
|
||||
break;
|
||||
|
||||
x = event->xmotion.x - window->x11.cursorPosX;
|
||||
y = event->xmotion.y - window->x11.cursorPosY;
|
||||
_glfwInputCursorMotion(window,
|
||||
x - window->x11.cursorPosX,
|
||||
y - window->x11.cursorPosY);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = event->xmotion.x;
|
||||
y = event->xmotion.y;
|
||||
}
|
||||
|
||||
_glfwInputCursorMotion(window, x, y);
|
||||
_glfwInputCursorMotion(window, x, y);
|
||||
}
|
||||
|
||||
window->x11.cursorPosX = event->xmotion.x;
|
||||
window->x11.cursorPosY = event->xmotion.y;
|
||||
window->x11.cursorPosX = x;
|
||||
window->x11.cursorPosY = y;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1744,6 +1740,23 @@ void _glfwPlatformPostEmptyEvent(void)
|
||||
XFlush(_glfw.x11.display);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
|
||||
{
|
||||
Window root, child;
|
||||
int rootX, rootY, childX, childY;
|
||||
unsigned int mask;
|
||||
|
||||
XQueryPointer(_glfw.x11.display, window->x11.handle,
|
||||
&root, &child,
|
||||
&rootX, &rootY, &childX, &childY,
|
||||
&mask);
|
||||
|
||||
if (xpos)
|
||||
*xpos = childX;
|
||||
if (ypos)
|
||||
*ypos = childY;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
|
||||
{
|
||||
// Store the new position so it can be recognized later
|
||||
|
Loading…
Reference in New Issue
Block a user