Put platform detection in a single place.
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20e685d37b
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@ -23,13 +23,25 @@ if (CMAKE_COMPILER_IS_GNUCC)
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endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Win32 and WGL on Windows
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# Detect and select target platform
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#--------------------------------------------------------------------
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if (WIN32)
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message(STATUS "Building GLFW for WGL on a Win32 system")
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# Define the platform identifier
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set(_GLFW_WIN32_WGL 1)
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message(STATUS "Building GLFW for WGL on a Win32 system")
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elseif (UNIX AND APPLE)
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set(_GLFW_COCOA_NSGL 1)
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message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
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elseif (UNIX AND NOT APPLE)
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set(_GLFW_X11_GLX 1)
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message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
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else()
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message(FATAL_ERROR "No supported platform was detected")
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endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Win32 and WGL on Windows
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#--------------------------------------------------------------------
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if (_GLFW_WIN32_WGL)
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# Set up library and include paths
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list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
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@ -43,11 +55,7 @@ endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
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#--------------------------------------------------------------------
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if (UNIX AND NOT APPLE)
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message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
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# Define the platform identifier
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set(_GLFW_X11_GLX 1)
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if (_GLFW_X11_GLX)
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find_package(X11 REQUIRED)
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@ -131,11 +139,7 @@ endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
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#--------------------------------------------------------------------
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if (UNIX AND APPLE)
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message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
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# Define the platform identifier
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set(_GLFW_COCOA_NSGL 1)
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if (_GLFW_COCOA_NSGL)
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option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
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@ -1,5 +1,5 @@
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if (UNIX)
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if (_GLFW_X11_GLX)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
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${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc
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@ -30,24 +30,20 @@ elseif (_GLFW_X11_GLX)
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x11_init.c x11_input.c x11_joystick.c
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x11_keysym2unicode.c x11_opengl.c x11_time.c
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x11_window.c)
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else()
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message(FATAL_ERROR "No supported platform was selected")
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endif()
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add_library(glfw ${glfw_SOURCES})
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if (BUILD_SHARED_LIBS)
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if (WIN32)
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if (_GLFW_WIN32_WGL)
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES
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COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
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PREFIX ""
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IMPORT_PREFIX ""
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IMPORT_SUFFIX "dll.lib")
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endif()
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if (APPLE)
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elseif (_GLFW_COCOA_NSGL)
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
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get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
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if (NOT glfw_CFLAGS)
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@ -59,7 +55,6 @@ if (BUILD_SHARED_LIBS)
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target_link_libraries(glfw ${glfw_LIBRARIES})
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target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
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endif()
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install(TARGETS glfw DESTINATION lib)
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