Formatting.
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@ -185,7 +185,7 @@ static int createContext(_GLFWwindow* window,
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{
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{
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int attribs[40], visMask;
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int attribs[40], visMask;
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EGLint count, index, visualID = 0;
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EGLint count, index, visualID = 0;
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EGLint red_size, green_size, blue_size, alpha_size;
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EGLint redBits, greenBits, blueBits, alphaBits;
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EGLConfig config;
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EGLConfig config;
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EGLContext share = NULL;
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EGLContext share = NULL;
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XVisualInfo visTemplate;
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XVisualInfo visTemplate;
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@ -230,15 +230,15 @@ static int createContext(_GLFWwindow* window,
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// attribute, so attempt to find the closest match.
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// attribute, so attempt to find the closest match.
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
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EGL_RED_SIZE, &red_size);
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EGL_RED_SIZE, &redBits);
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
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EGL_GREEN_SIZE, &green_size);
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EGL_GREEN_SIZE, &greenBits);
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
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EGL_BLUE_SIZE, &blue_size);
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EGL_BLUE_SIZE, &blueBits);
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
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EGL_ALPHA_SIZE, &alpha_size);
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EGL_ALPHA_SIZE, &alphaBits);
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visTemplate.depth = red_size + green_size + blue_size + alpha_size;
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visTemplate.depth = redBits + greenBits + blueBits + alphaBits;
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visMask |= VisualDepthMask;
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visMask |= VisualDepthMask;
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}
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}
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