Finished confusion for code completion systems.
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12
src/window.c
12
src/window.c
@ -632,7 +632,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window)
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GLFWAPI void glfwMakeWindowCurrent(GLFWwindow handle)
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{
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if (!_glfwInitialized)
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{
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@ -640,6 +640,8 @@ GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (_glfwLibrary.currentWindow == window)
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return;
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@ -652,7 +654,7 @@ GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window)
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// Returns GL_TRUE if the specified window handle is an actual window
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//========================================================================
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GLFWAPI int glfwIsWindow(GLFWwindow window)
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GLFWAPI int glfwIsWindow(GLFWwindow handle)
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{
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_GLFWwindow* entry;
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@ -662,6 +664,8 @@ GLFWAPI int glfwIsWindow(GLFWwindow window)
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return GL_FALSE;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (window == NULL)
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return GL_FALSE;
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@ -817,7 +821,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
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// Set the window title
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//========================================================================
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GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title)
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GLFWAPI void glfwSetWindowTitle(GLFWwindow handle, const char* title)
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{
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if (!_glfwInitialized)
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{
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@ -825,6 +829,8 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_glfwPlatformSetWindowTitle(window, title);
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}
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