Added confusion for code completion systems like VC++.
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@ -449,7 +449,7 @@ extern "C" {
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*************************************************************************/
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/* Window handle type */
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typedef struct _GLFWwindow* GLFWwindow;
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typedef void* GLFWwindow;
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/* The video mode structure used by glfwGetVideoModes */
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typedef struct
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20
src/input.c
20
src/input.c
@ -39,7 +39,7 @@
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// Returns the state of the specified key for the specified window
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//========================================================================
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GLFWAPI int glfwGetKey(GLFWwindow window, int key)
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GLFWAPI int glfwGetKey(GLFWwindow handle, int key)
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{
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if (!_glfwInitialized)
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{
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@ -47,6 +47,8 @@ GLFWAPI int glfwGetKey(GLFWwindow window, int key)
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return GLFW_RELEASE;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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// Is it a valid key?
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if (key < 0 || key > GLFW_KEY_LAST)
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{
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@ -70,7 +72,7 @@ GLFWAPI int glfwGetKey(GLFWwindow window, int key)
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// Returns the state of the specified mouse button for the specified window
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//========================================================================
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GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button)
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GLFWAPI int glfwGetMouseButton(GLFWwindow handle, int button)
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{
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if (!_glfwInitialized)
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{
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@ -78,6 +80,8 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button)
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return GLFW_RELEASE;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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// Is it a valid mouse button?
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
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{
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@ -100,7 +104,7 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button)
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// Returns the last reported cursor position for the specified window
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//========================================================================
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GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos)
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GLFWAPI void glfwGetMousePos(GLFWwindow handle, int* xpos, int* ypos)
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{
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if (!_glfwInitialized)
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{
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@ -108,6 +112,8 @@ GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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// Return mouse position
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if (xpos != NULL)
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*xpos = window->mousePosX;
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@ -122,7 +128,7 @@ GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos)
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// the specified window
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//========================================================================
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GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos)
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GLFWAPI void glfwSetMousePos(GLFWwindow handle, int xpos, int ypos)
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{
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if (!_glfwInitialized)
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{
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@ -130,6 +136,8 @@ GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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// Don't do anything if the mouse position did not change
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if (xpos == window->mousePosX && ypos == window->mousePosY)
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return;
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@ -151,7 +159,7 @@ GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos)
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// Returns the scroll offset for the specified window
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//========================================================================
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y)
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GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* x, int* y)
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{
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if (!_glfwInitialized)
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{
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@ -159,6 +167,8 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (x)
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*x = window->scrollX;
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40
src/window.c
40
src/window.c
@ -775,7 +775,7 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
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// Properly kill the window / video display
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//========================================================================
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GLFWAPI void glfwCloseWindow(GLFWwindow window)
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GLFWAPI void glfwCloseWindow(GLFWwindow handle)
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{
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if (!_glfwInitialized)
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{
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@ -783,6 +783,8 @@ GLFWAPI void glfwCloseWindow(GLFWwindow window)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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// Show mouse pointer again (if hidden)
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if (window == _glfwLibrary.cursorLockWindow)
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glfwEnable(window, GLFW_MOUSE_CURSOR);
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@ -831,7 +833,7 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title)
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// Get the window size
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//========================================================================
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GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height)
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GLFWAPI void glfwGetWindowSize(GLFWwindow handle, int* width, int* height)
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{
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if (!_glfwInitialized)
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{
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@ -839,6 +841,8 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (width != NULL)
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*width = window->width;
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@ -851,7 +855,7 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height)
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// Set the window size
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//========================================================================
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GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height)
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GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
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{
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if (!_glfwInitialized)
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{
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@ -859,6 +863,8 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (window->iconified)
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{
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// TODO: Figure out if this is an error
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@ -884,7 +890,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height)
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// Get the window position
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//========================================================================
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GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* x, int* y)
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GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* x, int* y)
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{
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if (!_glfwInitialized)
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{
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@ -892,6 +898,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* x, int* y)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (x != NULL)
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*x = window->positionX;
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@ -904,7 +912,7 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* x, int* y)
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// Set the window position
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//========================================================================
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GLFWAPI void glfwSetWindowPos(GLFWwindow window, int x, int y)
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GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int x, int y)
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{
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if (!_glfwInitialized)
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{
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@ -912,6 +920,8 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow window, int x, int y)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (window->mode == GLFW_FULLSCREEN || window->iconified)
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{
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// TODO: Figure out if this is an error
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@ -926,7 +936,7 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow window, int x, int y)
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// Window iconification
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//========================================================================
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GLFWAPI void glfwIconifyWindow(GLFWwindow window)
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GLFWAPI void glfwIconifyWindow(GLFWwindow handle)
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{
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if (!_glfwInitialized)
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{
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@ -934,6 +944,8 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow window)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (window->iconified)
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return;
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@ -945,7 +957,7 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow window)
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// Window un-iconification
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//========================================================================
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GLFWAPI void glfwRestoreWindow(GLFWwindow window)
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GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
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{
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if (!_glfwInitialized)
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{
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@ -953,6 +965,8 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow window)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!window->iconified)
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return;
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@ -1013,7 +1027,7 @@ GLFWAPI void glfwSwapInterval(int interval)
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// Get window parameter
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//========================================================================
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GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param)
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GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
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{
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if (!_glfwInitialized)
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{
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@ -1021,6 +1035,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param)
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return 0;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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switch (param)
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{
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case GLFW_ACTIVE:
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@ -1080,7 +1096,7 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param)
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// Set the user pointer for the specified window
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//========================================================================
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GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer)
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GLFWAPI void glfwSetWindowUserPointer(GLFWwindow handle, void* pointer)
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{
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if (!_glfwInitialized)
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{
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@ -1088,6 +1104,8 @@ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer)
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return;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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window->userPointer = pointer;
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}
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@ -1096,7 +1114,7 @@ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer)
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// Get the user pointer for the specified window
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//========================================================================
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GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window)
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GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow handle)
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{
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if (!_glfwInitialized)
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{
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@ -1104,6 +1122,8 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window)
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return NULL;
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}
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_GLFWwindow* window = (_GLFWwindow*) handle;
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return window->userPointer;
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}
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