Added scancode to key callback.

This commit is contained in:
Camilla Berglund 2013-05-30 17:19:12 +02:00
parent 362bf5de64
commit 11615fcaf2
25 changed files with 125 additions and 100 deletions

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@ -311,6 +311,7 @@ GLFW.
* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
window visibility
* Added `GLFW_REPEAT` key action for repeated keys
* Added scancode parameter to key callback
* Added `refreshRate` member to `GLFWvidmode` struct
* Added key modifier parameter to key and mouse button callbacks
* Added `windows` simple multi-window test program

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@ -43,7 +43,7 @@
void init( void );
void display( void );
void reshape( GLFWwindow* window, int w, int h );
void key_callback( GLFWwindow* window, int key, int action, int mods );
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods );
void DrawBoingBall( void );
void BounceBall( double dt );
void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
@ -245,7 +245,7 @@ void reshape( GLFWwindow* window, int w, int h )
0.0, -1.0, 0.0 ); /* up vector */
}
void key_callback( GLFWwindow* window, int key, int action, int mods )
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);

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@ -211,7 +211,7 @@ static void animate(void)
/* change view angle, exit upon ESC */
void key( GLFWwindow* window, int k, int action, int mods )
void key( GLFWwindow* window, int k, int s, int action, int mods )
{
if( action != GLFW_PRESS ) return;

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@ -477,7 +477,7 @@ static void update_mesh(void)
* GLFW callback functions
*********************************************************************/
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
switch(key)
{

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@ -434,7 +434,7 @@ static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods)
do_redraw = 1;
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);

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@ -270,7 +270,7 @@ static void error_callback(int error, const char* description)
// Handle key strokes
//========================================================================
void key_callback(GLFWwindow* window, int key, int action, int mods)
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;

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@ -265,6 +265,9 @@ extern "C" {
* @{
*/
/* The unknown key */
#define GLFW_KEY_UNKNOWN -1
/* Printable keys */
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_APOSTROPHE 39 /* ' */
@ -744,6 +747,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
*
* @param[in] window The window that received the event.
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
* @param[in] scancode The system-specific scancode of the key.
* @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
@ -752,7 +756,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
*
* @ingroup input
*/
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int);
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
/*! @brief The function signature for Unicode character callbacks.
*
@ -1771,6 +1775,8 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
* @param[in] key The desired [keyboard key](@ref keys).
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @note `GLFW_KEY_UNKNOWN` is not a valid key for this function.
*
* @ingroup input
*/
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
@ -1857,6 +1863,14 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
* focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have
* already been called.
*
* The scancode of a key is specific to that platform or sometimes even to that
* machine. Scancodes are intended to allow users to bind keys that don't have
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
* state is not saved and so it cannot be retrieved with @ref glfwGetKey.
*
* Sometimes GLFW needs to generate synthetic key events, in which case the
* scancode may be zero.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new key callback, or `NULL` to remove the currently
* set callback.

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@ -203,9 +203,9 @@ static void centerCursor(_GLFWwindow *window)
@end
// Converts Mac OS X key modifiers into GLFW ones
// Translates Mac OS X key modifiers into GLFW ones
//
static int convertKeyMods(NSUInteger flags)
static int translateFlags(NSUInteger flags)
{
int mods = 0;
@ -221,9 +221,9 @@ static int convertKeyMods(NSUInteger flags)
return mods;
}
// Converts a Mac OS X keycode to a GLFW keycode
// Translates a Mac OS X keycode to a GLFW keycode
//
static int convertMacKeyCode(unsigned int macKeyCode)
static int translateKey(unsigned int key)
{
// Keyboard symbol translation table
// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
@ -281,7 +281,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
/* 31 */ GLFW_KEY_SPACE,
/* 32 */ GLFW_KEY_WORLD_1,
/* 33 */ GLFW_KEY_BACKSPACE,
/* 34 */ -1,
/* 34 */ GLFW_KEY_UNKNOWN,
/* 35 */ GLFW_KEY_ESCAPE,
/* 36 */ GLFW_KEY_RIGHT_SUPER,
/* 37 */ GLFW_KEY_LEFT_SUPER,
@ -292,21 +292,21 @@ static int convertMacKeyCode(unsigned int macKeyCode)
/* 3c */ GLFW_KEY_RIGHT_SHIFT,
/* 3d */ GLFW_KEY_RIGHT_ALT,
/* 3e */ GLFW_KEY_RIGHT_CONTROL,
/* 3f */ -1, /* Function */
/* 3f */ GLFW_KEY_UNKNOWN, /* Function */
/* 40 */ GLFW_KEY_F17,
/* 41 */ GLFW_KEY_KP_DECIMAL,
/* 42 */ -1,
/* 42 */ GLFW_KEY_UNKNOWN,
/* 43 */ GLFW_KEY_KP_MULTIPLY,
/* 44 */ -1,
/* 44 */ GLFW_KEY_UNKNOWN,
/* 45 */ GLFW_KEY_KP_ADD,
/* 46 */ -1,
/* 46 */ GLFW_KEY_UNKNOWN,
/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
/* 48 */ -1, /* VolumeUp */
/* 49 */ -1, /* VolumeDown */
/* 4a */ -1, /* Mute */
/* 48 */ GLFW_KEY_UNKNOWN, /* VolumeUp */
/* 49 */ GLFW_KEY_UNKNOWN, /* VolumeDown */
/* 4a */ GLFW_KEY_UNKNOWN, /* Mute */
/* 4b */ GLFW_KEY_KP_DIVIDE,
/* 4c */ GLFW_KEY_KP_ENTER,
/* 4d */ -1,
/* 4d */ GLFW_KEY_UNKNOWN,
/* 4e */ GLFW_KEY_KP_SUBTRACT,
/* 4f */ GLFW_KEY_F18,
/* 50 */ GLFW_KEY_F19,
@ -322,26 +322,26 @@ static int convertMacKeyCode(unsigned int macKeyCode)
/* 5a */ GLFW_KEY_F20,
/* 5b */ GLFW_KEY_KP_8,
/* 5c */ GLFW_KEY_KP_9,
/* 5d */ -1,
/* 5e */ -1,
/* 5f */ -1,
/* 5d */ GLFW_KEY_UNKNOWN,
/* 5e */ GLFW_KEY_UNKNOWN,
/* 5f */ GLFW_KEY_UNKNOWN,
/* 60 */ GLFW_KEY_F5,
/* 61 */ GLFW_KEY_F6,
/* 62 */ GLFW_KEY_F7,
/* 63 */ GLFW_KEY_F3,
/* 64 */ GLFW_KEY_F8,
/* 65 */ GLFW_KEY_F9,
/* 66 */ -1,
/* 66 */ GLFW_KEY_UNKNOWN,
/* 67 */ GLFW_KEY_F11,
/* 68 */ -1,
/* 68 */ GLFW_KEY_UNKNOWN,
/* 69 */ GLFW_KEY_PRINT_SCREEN,
/* 6a */ GLFW_KEY_F16,
/* 6b */ GLFW_KEY_F14,
/* 6c */ -1,
/* 6c */ GLFW_KEY_UNKNOWN,
/* 6d */ GLFW_KEY_F10,
/* 6e */ -1,
/* 6e */ GLFW_KEY_UNKNOWN,
/* 6f */ GLFW_KEY_F12,
/* 70 */ -1,
/* 70 */ GLFW_KEY_UNKNOWN,
/* 71 */ GLFW_KEY_F15,
/* 72 */ GLFW_KEY_INSERT, /* Really Help... */
/* 73 */ GLFW_KEY_HOME,
@ -356,13 +356,13 @@ static int convertMacKeyCode(unsigned int macKeyCode)
/* 7c */ GLFW_KEY_RIGHT,
/* 7d */ GLFW_KEY_DOWN,
/* 7e */ GLFW_KEY_UP,
/* 7f */ -1,
/* 7f */ GLFW_KEY_UNKNOWN,
};
if (macKeyCode >= 128)
return -1;
if (key >= 128)
return GLFW_KEY_UNKNOWN;
return table[macKeyCode];
return table[key];
}
@ -436,7 +436,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_PRESS,
convertKeyMods([event modifierFlags]));
translateFlags([event modifierFlags]));
}
- (void)mouseDragged:(NSEvent *)event
@ -449,7 +449,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_RELEASE,
convertKeyMods([event modifierFlags]));
translateFlags([event modifierFlags]));
}
- (void)mouseMoved:(NSEvent *)event
@ -470,7 +470,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_PRESS,
convertKeyMods([event modifierFlags]));
translateFlags([event modifierFlags]));
}
- (void)rightMouseDragged:(NSEvent *)event
@ -483,7 +483,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_RELEASE,
convertKeyMods([event modifierFlags]));
translateFlags([event modifierFlags]));
}
- (void)otherMouseDown:(NSEvent *)event
@ -491,7 +491,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
_glfwInputMouseClick(window,
[event buttonNumber],
GLFW_PRESS,
convertKeyMods([event modifierFlags]));
translateFlags([event modifierFlags]));
}
- (void)otherMouseDragged:(NSEvent *)event
@ -504,7 +504,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
_glfwInputMouseClick(window,
[event buttonNumber],
GLFW_RELEASE,
convertKeyMods([event modifierFlags]));
translateFlags([event modifierFlags]));
}
- (void)mouseExited:(NSEvent *)event
@ -548,14 +548,11 @@ static int convertMacKeyCode(unsigned int macKeyCode)
- (void)keyDown:(NSEvent *)event
{
const NSUInteger mods = [event modifierFlags];
const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
_glfwInputKey(window,
convertMacKeyCode([event keyCode]),
GLFW_PRESS,
convertKeyMods(mods));
if ([event modifierFlags] & NSCommandKeyMask)
if (mods & GLFW_MOD_SUPER)
return;
NSString* characters = [event characters];
@ -567,7 +564,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
- (void)flagsChanged:(NSEvent *)event
{
int action, key;
int action;
unsigned int newModifierFlags =
[event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
@ -578,17 +575,16 @@ static int convertMacKeyCode(unsigned int macKeyCode)
window->ns.modifierFlags = newModifierFlags;
key = convertMacKeyCode([event keyCode]);
if (key != -1)
_glfwInputKey(window, key, action, convertKeyMods([event modifierFlags]));
const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], action, mods);
}
- (void)keyUp:(NSEvent *)event
{
_glfwInputKey(window,
convertMacKeyCode([event keyCode]),
GLFW_RELEASE,
convertKeyMods([event modifierFlags]));
const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
}
- (void)scrollWheel:(NSEvent *)event

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@ -122,16 +122,15 @@ static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputKey(_GLFWwindow* window, int key, int action, int mods)
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
{
GLboolean repeated = GL_FALSE;
if (key < 0 || key > GLFW_KEY_LAST)
return;
if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE)
return;
if (key >= 0 && key <= GLFW_KEY_LAST)
{
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
repeated = GL_TRUE;
@ -139,12 +138,13 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action, int mods)
window->key[key] = _GLFW_STICK;
else
window->key[key] = (char) action;
}
if (repeated)
action = GLFW_REPEAT;
if (window->callbacks.key)
window->callbacks.key((GLFWwindow*) window, key, action, mods);
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
}
void _glfwInputChar(_GLFWwindow* window, unsigned int character)

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@ -606,11 +606,12 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window);
/*! @brief Notifies shared code of a physical key event.
* @param[in] window The window that received the event.
* @param[in] key The key that was pressed or released.
* @param[in] scancode The system-specific scan code of the key.
* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
* @param[in] mods The modifiers pressed when the event was generated.
* @ingroup event
*/
void _glfwInputKey(_GLFWwindow* window, int key, int action, int mods);
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods);
/*! @brief Notifies shared code of a Unicode character input event.
* @param[in] window The window that received the event.

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@ -34,6 +34,8 @@
#include <malloc.h>
#include <windowsx.h>
#define _GLFW_KEY_INVALID -2
// Updates the cursor clip rect
//
@ -214,7 +216,7 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
{
// Next message is a RALT down message, which
// means that this is not a proper LCTRL message
return -1;
return _GLFW_KEY_INVALID;
}
}
}
@ -360,8 +362,8 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
default: break;
}
// No matching translation was found, so return -1
return -1;
// No matching translation was found
return GLFW_KEY_UNKNOWN;
}
// Window callback function (handles window events)
@ -471,7 +473,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS, getKeyMods());
const int scancode = (lParam >> 16) & 0xff;
const int key = translateKey(wParam, lParam);
if (key == _GLFW_KEY_INVALID)
break;
_glfwInputKey(window, key, scancode, GLFW_PRESS, getKeyMods());
break;
}
@ -500,22 +507,26 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_SYSKEYUP:
{
const int mods = getKeyMods();
const int scancode = (lParam >> 16) & 0xff;
const int key = translateKey(wParam, lParam);
if (key == _GLFW_KEY_INVALID)
break;
if (wParam == VK_SHIFT)
{
// Release both Shift keys on Shift up event, as only one event
// is sent even if both keys are released
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE, mods);
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE, mods);
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods);
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods);
}
else if (wParam == VK_SNAPSHOT)
{
// Key down is not reported for the print screen key
_glfwInputKey(window, GLFW_KEY_PRINT_SCREEN, GLFW_PRESS, mods);
_glfwInputKey(window, GLFW_KEY_PRINT_SCREEN, GLFW_RELEASE, mods);
_glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
}
else
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE, getKeyMods());
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
break;
}
@ -1064,10 +1075,10 @@ void _glfwPlatformPollEvents(void)
// See if this differs from our belief of what has happened
// (we only have to check for lost key up events)
if (!lshiftDown && window->key[GLFW_KEY_LEFT_SHIFT] == 1)
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE, mods);
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods);
if (!rshiftDown && window->key[GLFW_KEY_RIGHT_SHIFT] == 1)
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE, mods);
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);
}
// Did the cursor move in an focused window that has captured the cursor

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@ -77,7 +77,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->key[i] == GLFW_PRESS)
_glfwInputKey(window, i, GLFW_RELEASE, 0);
_glfwInputKey(window, i, 0, GLFW_RELEASE, 0);
}
// Release all pressed mouse buttons

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@ -39,13 +39,13 @@
// Translate an X11 key code to a GLFW key code.
//
static int keyCodeToGLFWKeyCode(int keyCode)
static int translateKey(int keyCode)
{
int keySym;
// Valid key code range is [8,255], according to the XLib manual
if (keyCode < 8 || keyCode > 255)
return -1;
return GLFW_KEY_UNKNOWN;
// Try secondary keysym, for numeric keypad keys
// Note: This way we always force "NumLock = ON", which is intentional
@ -211,8 +211,8 @@ static int keyCodeToGLFWKeyCode(int keyCode)
default: break;
}
// No matching translation was found, so return -1
return -1;
// No matching translation was found
return GLFW_KEY_UNKNOWN;
}
// Update the key code LUT
@ -225,7 +225,7 @@ static void updateKeyCodeLUT(void)
// Clear the LUT
for (keyCode = 0; keyCode < 256; keyCode++)
_glfw.x11.keyCodeLUT[keyCode] = -1;
_glfw.x11.keyCodeLUT[keyCode] = GLFW_KEY_UNKNOWN;
// Use XKB to determine physical key locations independently of the current
// keyboard layout
@ -296,7 +296,7 @@ static void updateKeyCodeLUT(void)
else if (strcmp(name, "AB10") == 0) keyCodeGLFW = GLFW_KEY_SLASH;
else if (strcmp(name, "BKSL") == 0) keyCodeGLFW = GLFW_KEY_BACKSLASH;
else if (strcmp(name, "LSGT") == 0) keyCodeGLFW = GLFW_KEY_WORLD_1;
else keyCodeGLFW = -1;
else keyCodeGLFW = GLFW_KEY_UNKNOWN;
// Update the key code LUT
if ((keyCode >= 0) && (keyCode < 256))
@ -311,7 +311,7 @@ static void updateKeyCodeLUT(void)
for (keyCode = 0; keyCode < 256; keyCode++)
{
if (_glfw.x11.keyCodeLUT[keyCode] < 0)
_glfw.x11.keyCodeLUT[keyCode] = keyCodeToGLFWKeyCode(keyCode);
_glfw.x11.keyCodeLUT[keyCode] = translateKey(keyCode);
}
}

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@ -83,8 +83,8 @@ static int translateKey(int keycode)
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
if ((keycode >= 0) && (keycode < 256))
return _glfw.x11.keyCodeLUT[keycode];
else
return -1;
return GLFW_KEY_UNKNOWN;
}
// Translates an X Window event to Unicode
@ -515,7 +515,7 @@ static void processEvent(XEvent *event)
const int key = translateKey(event->xkey.keycode);
const int mods = translateState(event->xkey.state);
_glfwInputKey(window, key, GLFW_PRESS, mods);
_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
if (!(mods & GLFW_MOD_CONTROL) && !(mods & GLFW_MOD_ALT))
_glfwInputChar(window, translateChar(&event->xkey));
@ -528,7 +528,7 @@ static void processEvent(XEvent *event)
const int key = translateKey(event->xkey.keycode);
const int mods = translateState(event->xkey.state);
_glfwInputKey(window, key, GLFW_RELEASE, mods);
_glfwInputKey(window, key, event->xkey.keycode, GLFW_RELEASE, mods);
break;
}

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@ -74,7 +74,7 @@ static void cursor_position_callback(GLFWwindow* window, double x, double y)
cursor_y = y;
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
set_swap_interval(window, 1 - swap_interval);

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@ -44,7 +44,7 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;

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@ -172,6 +172,7 @@ static const char* get_key_name(int key)
case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
case GLFW_KEY_MENU: return "MENU";
case GLFW_KEY_UNKNOWN: return "UNKNOWN";
default: return NULL;
}
@ -339,11 +340,12 @@ static void scroll_callback(GLFWwindow* window, double x, double y)
printf("%08x at %0.3f: Scroll: %0.3f %0.3f\n", counter++, glfwGetTime(), x, y);
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
const char* name = get_key_name(key);
printf("%08x at %0.3f: Key 0x%04x", counter++, glfwGetTime(), key);
printf("%08x at %0.3f: Key 0x%04x Scancode 0x%04x",
counter++, glfwGetTime(), key, scancode);
if (name)
printf(" (%s)", name);

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@ -48,7 +48,7 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
glViewport(0, 0, width, height);
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;

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@ -60,7 +60,7 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;

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@ -45,7 +45,7 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
printf("%0.2f Key %s\n",
glfwGetTime(),

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@ -74,7 +74,7 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
glViewport(0, 0, width, height);
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE)
glfwSetWindowShouldClose(window, GL_TRUE);

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@ -65,7 +65,7 @@ static void cursor_position_callback(GLFWwindow* window, double x, double y)
cursor_y = y;
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
switch (key)
{

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@ -54,7 +54,7 @@ static void window_close_callback(GLFWwindow* window)
printf("Close callback triggered\n");
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;

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@ -44,7 +44,7 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
glfwSetWindowShouldClose(window, GL_TRUE);

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@ -64,7 +64,7 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
glViewport(0, 0, width, height);
}
static void key_callback(GLFWwindow* window, int key, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
set_swap_interval(window, 1 - swap_interval);