2011-07-26 15:16:34 +02:00
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2011-09-06 17:32:41 +02:00
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include_directories(${GLFW_SOURCE_DIR}/src
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2011-07-26 15:16:34 +02:00
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${GLFW_BINARY_DIR}/src
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2012-03-25 16:34:36 +02:00
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${glfw_INCLUDE_DIRS})
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2011-07-26 15:16:34 +02:00
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2012-03-26 15:21:13 +02:00
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
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2012-02-19 07:29:48 +01:00
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set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
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2011-07-26 16:59:37 +02:00
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joystick.c opengl.c time.c window.c)
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2011-07-26 15:16:34 +02:00
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2012-03-22 14:29:23 +01:00
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if (_GLFW_COCOA_NSGL)
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2012-03-26 15:21:13 +02:00
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
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2012-03-26 03:04:29 +02:00
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
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cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
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2012-03-25 16:34:36 +02:00
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
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2011-07-26 15:16:34 +02:00
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# For some reason, CMake doesn't know about .m
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2012-03-25 16:34:36 +02:00
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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2012-03-22 14:29:23 +01:00
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elseif (_GLFW_WIN32_WGL)
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2012-03-26 15:21:13 +02:00
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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2012-03-26 03:04:29 +02:00
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
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win32_gamma.c win32_init.c win32_input.c win32_joystick.c
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win32_opengl.c win32_time.c win32_window.c win32_dllmain.c)
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2012-03-22 14:29:23 +01:00
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elseif (_GLFW_X11_GLX)
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2012-03-26 15:21:13 +02:00
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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2012-03-26 03:04:29 +02:00
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
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2012-07-20 02:10:39 +02:00
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x11_gamma.c x11_glx_opengl.c x11_init.c x11_input.c
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x11_joystick.c x11_keysym2unicode.c x11_time.c
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x11_window.c)
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2012-04-25 06:56:17 +02:00
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elseif (_GLFW_X11_EGL)
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set(glfw_HEADERS ${common_HEADERS} x11_egl_platform.h)
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2012-04-25 08:34:42 +02:00
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
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2012-04-25 06:56:17 +02:00
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x11_gamma.c x11_init.c x11_input.c x11_joystick.c
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2012-07-20 02:10:39 +02:00
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x11_keysym2unicode.c x11_egl_opengl.c x11_time.c
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x11_window.c)
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2012-02-29 20:15:39 +01:00
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endif()
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2011-07-26 15:16:34 +02:00
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2012-03-26 15:21:13 +02:00
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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2011-07-26 15:16:34 +02:00
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2012-03-25 13:53:53 +02:00
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if (BUILD_SHARED_LIBS)
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2012-03-25 16:51:24 +02:00
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if (_GLFW_WIN32_WGL)
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2012-03-25 13:53:53 +02:00
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES
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PREFIX ""
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IMPORT_PREFIX ""
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IMPORT_SUFFIX "dll.lib")
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2012-03-25 16:51:24 +02:00
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elseif (_GLFW_COCOA_NSGL)
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2012-03-25 13:53:53 +02:00
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
|
2012-03-25 16:34:36 +02:00
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get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
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if (NOT glfw_CFLAGS)
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set(glfw_CFLAGS "")
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2012-03-25 13:53:53 +02:00
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endif()
|
2012-03-25 16:34:36 +02:00
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set_target_properties(glfw PROPERTIES
|
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COMPILE_FLAGS "${glfw_CFLAGS} -fno-common")
|
2012-02-29 20:15:39 +01:00
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endif()
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2012-03-25 13:53:53 +02:00
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2012-03-25 16:34:36 +02:00
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target_link_libraries(glfw ${glfw_LIBRARIES})
|
2012-03-25 13:53:53 +02:00
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target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
|
2012-02-29 20:15:39 +01:00
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endif()
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2011-07-26 15:16:34 +02:00
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2012-03-25 13:53:53 +02:00
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install(TARGETS glfw DESTINATION lib)
|
2011-07-26 15:16:34 +02:00
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