2013-06-13 15:07:28 +02:00
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# GLFW
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2013-02-04 10:46:02 +01:00
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2016-02-04 14:58:44 +01:00
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[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
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[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
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2016-06-23 16:09:55 +02:00
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[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
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2015-04-14 23:47:17 +02:00
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2013-02-04 10:46:02 +01:00
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## Introduction
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2016-08-09 01:34:56 +02:00
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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
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application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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2013-02-04 10:46:02 +01:00
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2017-01-29 20:10:53 +01:00
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
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Experimental implementations for the Wayland protocol and the Mir display server
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are available but not yet officially supported.
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2016-08-17 16:48:22 +02:00
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GLFW is licensed under the [zlib/libpng
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2016-11-14 01:31:53 +01:00
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license](http://www.glfw.org/license.html).
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2016-06-05 19:35:39 +02:00
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2016-08-18 23:42:15 +02:00
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The latest stable release is version 3.2.1.
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2013-04-19 00:19:22 +02:00
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2016-08-17 16:48:22 +02:00
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See the [downloads](http://www.glfw.org/download.html) page for details and
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files, or fetch the `latest` branch, which always points to the latest stable
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release. Each release starting with 3.0 also has a corresponding [annotated
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tag](https://github.com/glfw/glfw/releases) with source and binary archives.
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2016-11-14 01:31:53 +01:00
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The [version history](http://www.glfw.org/changelog.html) lists all user-visible
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changes for every release.
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2016-08-17 16:48:22 +02:00
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2016-08-18 23:42:15 +02:00
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This is a development branch for version 3.3, which is _not yet described_.
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2017-01-29 20:10:53 +01:00
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Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/).
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The `master` branch is the stable integration branch and _should_ always compile
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and run on all supported platforms, although details of newly added features may
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change until they have been included in a release. New features and many bug
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fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
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they are stable enough to merge.
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2016-08-18 23:42:15 +02:00
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2013-04-07 13:26:06 +02:00
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If you are new to GLFW, you may find the
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2017-07-12 00:21:17 +02:00
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
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you have used GLFW 2 in the past, there is a [transition
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guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
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3 API.
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2013-02-04 10:46:02 +01:00
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2013-10-27 12:50:33 +01:00
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## Compiling GLFW
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2013-10-21 22:23:15 +02:00
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2016-08-09 01:34:56 +02:00
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GLFW itself requires only the headers and libraries for your window system. It
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2016-07-14 18:32:30 +02:00
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does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
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rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
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2016-07-14 18:29:39 +02:00
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GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
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2016-10-20 00:50:54 +02:00
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
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2016-07-14 18:29:39 +02:00
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and Clang. It will likely compile in other environments as well, but this is
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not regularly tested.
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2013-02-04 10:46:02 +01:00
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2017-07-12 00:21:17 +02:00
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There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
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available for all supported compilers.
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2013-02-04 10:46:02 +01:00
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2017-01-29 20:10:53 +01:00
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See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
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2017-07-12 00:21:17 +02:00
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more information about how to compile GLFW yourself.
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2013-02-04 10:46:02 +01:00
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2016-07-14 18:02:44 +02:00
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2016-07-14 18:11:17 +02:00
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## Using GLFW
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2016-07-14 18:02:44 +02:00
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2017-01-29 20:10:53 +01:00
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See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
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and the API reference.
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## Contributing to GLFW
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See the [contribution
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
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more information.
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2016-07-14 18:02:44 +02:00
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2016-07-14 18:11:17 +02:00
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## System requirements
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2016-07-14 18:02:44 +02:00
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2017-01-29 20:10:53 +01:00
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GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other
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Unix-like systems running the X Window System are supported even without
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a desktop environment or modern extensions, although some features require
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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2016-07-14 18:02:44 +02:00
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See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
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in the documentation for more information.
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2016-07-14 18:02:44 +02:00
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2014-01-12 05:40:36 +01:00
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## Dependencies
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2016-08-09 01:34:56 +02:00
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GLFW itself depends only on the headers and libraries for your window system.
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2017-06-09 16:32:24 +02:00
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The (experimental) Wayland backend also depends on the `extra-cmake-modules`
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package, which is used to generated Wayland protocol headers.
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2016-02-08 16:23:44 +01:00
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The examples and test programs depend on a number of tiny libraries. These are
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located in the `deps/` directory.
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2014-01-12 05:40:36 +01:00
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2014-06-18 16:13:49 +02:00
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
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with command-line options
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2014-10-15 03:55:25 +02:00
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
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2014-06-18 16:13:49 +02:00
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examples
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- An OpenGL 3.2 core loader generated by
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[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
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2015-08-09 16:58:25 +02:00
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- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
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examples
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2016-09-25 14:08:33 +02:00
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- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
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2016-10-13 17:42:44 +02:00
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
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2016-02-19 14:38:04 +01:00
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- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
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2014-01-12 05:40:36 +01:00
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2015-08-10 20:19:04 +02:00
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The Vulkan example additionally requires the Vulkan SDK to be installed, or it
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2017-07-12 00:21:17 +02:00
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will not be included in the build. On macOS you need to provide the path to the
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MoltenVK SDK manually as it has no standard installation location.
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2015-08-10 20:19:04 +02:00
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2017-07-12 00:21:17 +02:00
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The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
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find that tool.
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2016-02-08 16:23:44 +01:00
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2014-01-12 05:40:36 +01:00
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2016-07-14 18:32:30 +02:00
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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Please check the [contribution
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
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information on what to include when reporting a bug.
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2013-06-13 15:09:10 +02:00
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## Changelog
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2013-02-04 10:46:02 +01:00
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2017-05-25 18:23:09 +02:00
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- Added `glfwGetError` function for querying the last error code and its
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description (#970)
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2017-06-18 15:13:25 +02:00
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- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
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SDL\_GameControllerDB format (#900)
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- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
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a gamepad mapping (#900)
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2017-07-23 16:34:11 +02:00
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- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of
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a joystick (#900)
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2017-06-18 15:13:25 +02:00
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- Added `glfwGetGamepadName` function for querying the name provided by the
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gamepad mapping (#900)
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- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
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for retrieving gamepad input state (#900)
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2017-05-11 14:36:56 +02:00
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- Added `glfwRequestWindowAttention` function for requesting attention from the
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user (#732,#988)
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2017-04-06 03:14:09 +02:00
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- Added `glfwDragWindow` function for starting a drag operation on a window
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2016-09-14 17:41:06 +02:00
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- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
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scancodes for keys (#830)
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2016-06-16 13:09:28 +02:00
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- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
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receiving window maximization events (#778)
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2016-09-30 01:52:22 +02:00
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- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
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2017-03-01 23:27:20 +01:00
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- Added `glfwGetJoystickHats` function for querying joystick hats
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(#889,#906,#934)
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2017-07-25 01:55:08 +02:00
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- Added `glfwInitHint` and `glfwInitHintString` for setting initialization hints
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2017-02-07 06:39:09 +01:00
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
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2016-11-08 12:39:18 +01:00
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- Added definition of `GLAPIENTRY` to public header
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2017-02-06 15:03:50 +01:00
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- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
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(#749,#842)
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2017-03-01 23:27:20 +01:00
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- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
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2016-12-07 00:41:54 +01:00
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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2017-01-01 19:41:50 +01:00
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- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
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2017-01-27 12:02:09 +01:00
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- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
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2017-02-14 15:43:31 +01:00
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- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
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- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
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2017-07-25 01:55:08 +02:00
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- Added X11 specific `GLFW_X11_WM_CLASS_NAME` and `GLFW_X11_WM_CLASS_CLASS` init
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hints (#893)
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2017-01-02 05:58:41 +01:00
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- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
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2017-02-28 19:23:25 +01:00
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- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
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[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
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2016-12-07 00:41:54 +01:00
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- Removed `GLFW_USE_RETINA` compile-time option
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2017-02-14 15:43:31 +01:00
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- Removed `GLFW_USE_CHDIR` compile-time option
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- Removed `GLFW_USE_MENUBAR` compile-time option
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2016-06-16 12:52:22 +02:00
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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2016-09-14 21:13:33 +02:00
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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OpenGL and OpenGL ES header macros
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2016-11-01 19:24:36 +01:00
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
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2017-01-08 15:51:37 +01:00
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- Bugfix: Invalid library paths were used in test and example CMake files (#930)
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2017-01-29 16:18:58 +01:00
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- Bugfix: The scancode for synthetic key release events was always zero
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2017-01-19 20:29:27 +01:00
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- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
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2017-01-10 18:16:15 +01:00
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- [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125)
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2016-09-14 13:05:13 +02:00
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
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2016-12-19 05:38:33 +01:00
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- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
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2017-01-15 15:20:30 +01:00
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- [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928)
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2017-02-07 20:08:14 +01:00
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- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with
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a loader but no ICD (#916)
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2017-02-09 21:21:58 +01:00
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- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen
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blanking or password enabled screensavers (#851)
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2017-02-26 17:23:56 +01:00
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- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
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2017-02-27 23:44:03 +01:00
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- [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for
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2017-02-27 23:55:52 +01:00
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- [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956)
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2017-03-14 18:40:41 +01:00
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- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960)
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2017-03-14 19:21:52 +01:00
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- [Win32] Bugfix: Monitor events were not emitted (#784)
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2017-06-28 11:30:11 +02:00
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- [Win32] Bugfix: The Cygwin DLL was installed to the wrong directory (#1035)
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2017-04-05 17:52:03 +02:00
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- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
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2016-12-10 23:41:19 +01:00
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- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
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2017-01-16 17:44:31 +01:00
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- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
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2017-02-06 21:27:56 +01:00
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- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
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2017-02-23 03:26:55 +01:00
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- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
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2017-03-16 23:07:59 +01:00
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- [X11] Bugfix: XDND support had multiple non-conformance issues (#968)
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2017-03-19 05:30:27 +01:00
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- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972)
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2017-03-27 01:19:41 +02:00
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- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747)
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2017-04-05 17:53:00 +02:00
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- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size
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2017-05-17 22:12:47 +02:00
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- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983)
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2017-06-15 17:13:23 +02:00
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- [Linux] Moved to evdev for joystick input (#906,#1005)
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2017-01-31 00:17:08 +01:00
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- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
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2017-06-08 19:23:06 +02:00
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- [Linux] Bugfix: The joystick device path could be truncated (#1025)
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2017-01-02 18:17:40 +01:00
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- [Cocoa] Added support for Vulkan window surface creation via
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[MoltenVK](https://moltengl.com/moltenvk/) (#870)
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2017-03-01 04:09:51 +01:00
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- [Cocoa] Added support for loading a `MainMenu.nib` when available
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2016-10-10 18:09:05 +02:00
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- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
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2016-10-16 13:59:21 +02:00
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- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
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2016-11-15 20:39:39 +01:00
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- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
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(#165,#192,#508,#511)
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2016-11-16 04:01:36 +01:00
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- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
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function on macOS 10.12+
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2016-12-03 21:02:14 +01:00
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- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
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2017-01-01 19:59:09 +01:00
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- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
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2017-03-14 21:21:29 +01:00
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- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
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incorrect position and size (#748)
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2017-03-15 01:19:54 +01:00
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- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848)
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2017-03-23 15:54:34 +01:00
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- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888)
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2017-03-27 18:40:04 +02:00
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- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video
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modes (#682)
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2017-05-10 17:24:40 +02:00
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- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
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2017-06-08 15:20:24 +02:00
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- [WGL] Added support for `WGL_ARB_create_context_no_error`
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2017-06-08 15:23:04 +02:00
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- [GLX] Added support for `GLX_ARB_create_context_no_error`
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2017-07-07 10:23:58 +02:00
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- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were
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available (#1040)
|
2016-09-29 01:06:40 +02:00
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- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
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2017-03-15 17:37:33 +01:00
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- [EGL] Added support for `EGL_KHR_context_flush_control`
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2017-01-02 16:01:20 +01:00
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- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
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2016-06-16 12:52:22 +02:00
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2013-02-04 10:46:02 +01:00
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## Contact
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2016-08-02 15:58:58 +02:00
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On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
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well as news, documentation and other information about the project.
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2013-02-04 10:46:02 +01:00
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If you have questions related to the use of GLFW, we have a
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2016-08-17 16:48:22 +02:00
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[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
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[Freenode](http://freenode.net/).
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2013-02-04 10:46:02 +01:00
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If you have a bug to report, a patch to submit or a feature you'd like to
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2013-06-24 14:28:42 +02:00
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request, please file it in the
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
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2013-02-04 10:46:02 +01:00
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Finally, if you're interested in helping out with the development of GLFW or
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2016-08-17 16:48:22 +02:00
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porting it to your favorite platform, join us on the forum, GitHub or IRC.
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2013-02-04 10:46:02 +01:00
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## Acknowledgements
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GLFW exists because people around the world donated their time and lent their
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skills.
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2013-06-09 12:49:13 +02:00
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- Bobyshev Alexander
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- artblanc
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2013-07-30 15:52:23 +02:00
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- arturo
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2013-06-09 12:49:13 +02:00
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- Matt Arsenault
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- Keith Bauer
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- John Bartholomew
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2013-06-16 12:35:46 +02:00
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- Niklas Behrens
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2013-06-09 12:49:13 +02:00
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- Niklas Bergström
|
2017-05-17 22:12:47 +02:00
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- Denis Bernard
|
2013-08-16 17:48:11 +02:00
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- Doug Binks
|
2013-06-09 12:49:13 +02:00
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- blanco
|
2016-09-28 23:47:22 +02:00
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- Kyle Brenneman
|
2014-08-10 16:35:09 +02:00
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- Martin Capitanio
|
2017-07-03 14:25:47 +02:00
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- David Carlier
|
2015-04-09 16:09:39 +02:00
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- Chi-kwan Chan
|
2017-07-13 01:35:15 +02:00
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- Michał Cichoń
|
2013-06-09 12:49:13 +02:00
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- Lambert Clara
|
2013-10-06 11:37:16 +02:00
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- Andrew Corrigan
|
2013-06-09 12:49:13 +02:00
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- Noel Cower
|
2016-10-13 17:24:51 +02:00
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- Jason Daly
|
2013-06-09 12:49:13 +02:00
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- Jarrod Davis
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- Olivier Delannoy
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- Paul R. Deppe
|
2014-02-14 00:45:27 +01:00
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- Michael Dickens
|
2015-10-28 22:57:57 +01:00
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- Роман Донченко
|
2015-11-13 17:19:20 +01:00
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- Mario Dorn
|
2013-06-09 12:49:13 +02:00
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- Jonathan Dummer
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- Ralph Eastwood
|
2015-03-17 16:33:21 +01:00
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- Siavash Eliasi
|
2017-05-11 14:36:56 +02:00
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- Felipe Ferreira
|
2013-12-10 13:45:21 +01:00
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- Michael Fogleman
|
2013-12-11 14:41:51 +01:00
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- Gerald Franz
|
2016-10-10 18:09:05 +02:00
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- Mário Freitas
|
2013-06-09 12:49:13 +02:00
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- GeO4d
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- Marcus Geelnard
|
2014-09-09 23:15:52 +02:00
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- Eloi Marín Gratacós
|
2013-06-09 12:49:13 +02:00
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- Stefan Gustavson
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- Sylvain Hellegouarch
|
2014-03-10 16:50:20 +01:00
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- Matthew Henry
|
2013-06-09 12:49:13 +02:00
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- heromyth
|
2014-09-21 02:13:41 +02:00
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- Lucas Hinderberger
|
2013-06-16 18:32:16 +02:00
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- Paul Holden
|
2016-07-22 17:39:39 +02:00
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- Warren Hu
|
2016-03-29 14:00:44 +02:00
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- IntellectualKitty
|
2015-06-26 13:31:37 +02:00
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- Aaron Jacobs
|
2016-08-10 16:22:03 +02:00
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- Erik S. V. Jansson
|
2013-06-09 12:49:13 +02:00
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- Toni Jovanoski
|
2014-05-02 07:39:21 +02:00
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- Arseny Kapoulkine
|
2013-06-09 12:49:13 +02:00
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- Osman Keskin
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- Cameron King
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- Peter Knut
|
2015-08-10 20:19:04 +02:00
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- Christoph Kubisch
|
2017-01-27 12:02:09 +01:00
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- Konstantin Käfer
|
2015-04-14 21:15:50 +02:00
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- Eric Larson
|
2013-06-09 12:49:13 +02:00
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- Robin Leffmann
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- Glenn Lewis
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- Shane Liesegang
|
2015-08-14 13:49:52 +02:00
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- Eyal Lotem
|
2013-06-09 12:49:13 +02:00
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- Дмитри Малышев
|
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- Martins Mozeiko
|
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- Tristam MacDonald
|
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- Hans Mackowiak
|
2016-02-02 00:04:15 +01:00
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- Zbigniew Mandziejewicz
|
2013-06-16 18:40:10 +02:00
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- Kyle McDonald
|
2013-06-09 12:49:13 +02:00
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- David Medlock
|
2015-02-23 05:14:24 +01:00
|
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- Bryce Mehring
|
2013-06-09 12:49:13 +02:00
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- Jonathan Mercier
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- Marcel Metz
|
2017-02-06 15:03:50 +01:00
|
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- Liam Middlebrook
|
2015-01-23 22:53:41 +01:00
|
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- Jonathan Miller
|
2013-06-09 12:49:13 +02:00
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- Kenneth Miller
|
2013-07-01 13:18:05 +02:00
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- Bruce Mitchener
|
2013-10-28 13:22:34 +01:00
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- Jack Moffitt
|
2013-06-09 12:49:13 +02:00
|
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- Jeff Molofee
|
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- Jon Morton
|
2013-09-13 14:41:13 +02:00
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- Pierre Moulon
|
2013-06-09 12:49:13 +02:00
|
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- Julian Møller
|
2013-11-13 12:59:49 +01:00
|
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- Kamil Nowakowski
|
2013-06-17 11:58:46 +02:00
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- Ozzy
|
2013-10-09 19:03:47 +02:00
|
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- Andri Pálsson
|
2013-06-09 12:49:13 +02:00
|
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- Peoro
|
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|
- Braden Pellett
|
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|
- Arturo J. Pérez
|
2017-06-15 17:13:23 +02:00
|
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- Anthony Pesch
|
2016-03-07 14:55:30 +01:00
|
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|
- Orson Peters
|
2015-04-19 13:27:27 +02:00
|
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- Emmanuel Gil Peyrot
|
2014-11-27 15:39:24 +01:00
|
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- Cyril Pichard
|
2013-10-09 23:58:43 +02:00
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- Pieroman
|
2016-08-05 00:23:16 +02:00
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- Philip Rideout
|
2013-06-09 12:49:13 +02:00
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- Jorge Rodriguez
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- Ed Ropple
|
2015-01-23 18:38:12 +01:00
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- Aleksey Rybalkin
|
2013-06-09 12:49:13 +02:00
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- Riku Salminen
|
2014-11-06 23:57:53 +01:00
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- Brandon Schaefer
|
2013-06-09 12:49:13 +02:00
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- Sebastian Schuberth
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- Matt Sealey
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- SephiRok
|
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- Steve Sexton
|
2013-10-09 19:45:39 +02:00
|
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- Systemcluster
|
2016-02-26 10:46:49 +01:00
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- Yoshiki Shibukawa
|
2013-06-09 12:49:13 +02:00
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- Dmitri Shuralyov
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- Daniel Skorupski
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- Bradley Smith
|
2016-08-08 16:58:41 +02:00
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- Patrick Snape
|
2013-06-09 12:49:13 +02:00
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- Julian Squires
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- Johannes Stein
|
2016-09-06 15:40:31 +02:00
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- Michael Stocker
|
2013-06-17 17:42:22 +02:00
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- Justin Stoecker
|
2015-04-09 14:03:26 +02:00
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- Elviss Strazdins
|
2013-06-09 12:49:13 +02:00
|
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- Nathan Sweet
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- TTK-Bandit
|
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- Sergey Tikhomirov
|
2016-07-14 12:49:46 +02:00
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- Arthur Tombs
|
2016-03-07 14:55:30 +01:00
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- Ioannis Tsakpinis
|
2013-06-09 12:49:13 +02:00
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- Samuli Tuomola
|
2016-12-19 05:38:33 +01:00
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- Matthew Turner
|
2013-10-07 15:30:57 +02:00
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- urraka
|
2016-08-22 16:12:04 +02:00
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- Elias Vanderstuyft
|
2013-06-09 12:49:13 +02:00
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- Jari Vetoniemi
|
2014-07-01 10:49:50 +02:00
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- Ricardo Vieira
|
2016-02-02 00:06:56 +01:00
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- Nicholas Vitovitch
|
2013-06-09 12:49:13 +02:00
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- Simon Voordouw
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- Torsten Walluhn
|
2014-10-21 07:41:58 +02:00
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- Patrick Walton
|
2015-07-27 03:40:54 +02:00
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- Xo Wang
|
2013-06-09 12:49:13 +02:00
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- Jay Weisskopf
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- Frank Wille
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- yuriks
|
2017-05-27 08:00:05 +02:00
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- Ryogo Yoshimura
|
2013-06-09 12:49:13 +02:00
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- Santi Zupancic
|
2014-03-18 21:43:24 +01:00
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- Jonas Ådahl
|
2013-06-09 12:49:13 +02:00
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- Lasse Öörni
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
2013-02-04 10:46:02 +01:00
|
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|
reports, patches, feedback, testing and encouragement
|
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