Documentation work
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.github/CONTRIBUTING.md
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.github/CONTRIBUTING.md
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@ -309,6 +309,10 @@ did not write the code yourself, you must explain where it came from and under
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what license. Even code using the same license as GLFW may not be copied
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without attribution.
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__Note:__ If you haven't already implemented the feature, check first if there
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already is an open issue for it and if it's already being developed in an
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[experimental branch](https://github.com/glfw/glfw/branches/all).
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__There is no preferred patch size__. A one character change is just as welcome
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as one adding a thousand line one, if that is the appropriate size for the
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feature.
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37
README.md
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README.md
@ -10,6 +10,10 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
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application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
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Experimental implementations for the Wayland protocol and the Mir display server
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are available but not yet officially supported.
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GLFW is licensed under the [zlib/libpng
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license](http://www.glfw.org/license.html).
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@ -23,6 +27,13 @@ The [version history](http://www.glfw.org/changelog.html) lists all user-visible
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changes for every release.
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This is a development branch for version 3.3, which is _not yet described_.
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Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/).
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The `master` branch is the stable integration branch and _should_ always compile
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and run on all supported platforms, although details of newly added features may
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change until they have been included in a release. New features and many bug
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fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
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they are stable enough to merge.
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If you are new to GLFW, you may find the
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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@ -46,22 +57,29 @@ There are also [pre-compiled Windows
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binaries](http://www.glfw.org/download.html) available for all compilers
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supported on that platform.
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See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) in the
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documentation for more information.
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See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
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more information about how to compile GLFW.
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## Using GLFW
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See the [building application guide](http://www.glfw.org/docs/latest/build.html)
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guide in the documentation for more information.
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See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
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and the API reference.
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## Contributing to GLFW
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See the [contribution
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
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more information.
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## System requirements
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GLFW supports Windows XP and later, OS X 10.7 Lion and later, and Linux and
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other Unix-like systems with the X Window System. Experimental implementations
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for the Wayland protocol and the Mir display server are available but not yet
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officially supported.
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GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other
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Unix-like systems running the X Window System are supported even without
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a desktop environment or modern extensions, although some features require
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
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in the documentation for more information.
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@ -87,7 +105,8 @@ located in the `deps/` directory.
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- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
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The Vulkan example additionally requires the Vulkan SDK to be installed, or it
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will not be included in the build.
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will not be included in the build. On macOS you need to set the path to the
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MoltenVK SDK manually as it has no standard location.
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The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
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does not find Doxygen, the documentation will not be generated when you build.
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