glfw/src/internal.h

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//========================================================================
// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _internal_h_
#define _internal_h_
//========================================================================
// Input handling definitions
//========================================================================
// Internal key and button state/action definitions
#define GLFW_STICK 2
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//========================================================================
// Internal type declarations
//========================================================================
typedef struct _GLFWhints _GLFWhints;
typedef struct _GLFWwndconfig _GLFWwndconfig;
typedef struct _GLFWfbconfig _GLFWfbconfig;
typedef struct _GLFWwindow _GLFWwindow;
typedef struct _GLFWlibrary _GLFWlibrary;
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//------------------------------------------------------------------------
// Platform specific definitions goes in platform.h (which also includes
// glfw.h)
//------------------------------------------------------------------------
#include "config.h"
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#include "../include/GL/glfw3.h"
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// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of glext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../support/GL/glext.h"
#if defined(_GLFW_COCOA)
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#include "cocoa_platform.h"
#elif defined(_GLFW_WIN32)
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#include "win32_platform.h"
#elif defined(_GLFW_X11)
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#include "x11_platform.h"
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#else
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#error "No supported window creation API selected"
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#endif
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//------------------------------------------------------------------------
// Window hints, set by glfwWindowHint and consumed by glfwCreateWindow
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// A bucket of semi-random stuff lumped together for historical reasons
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// This is used only by the platform independent code and only to store
// parameters passed to us by glfwWindowHint
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//------------------------------------------------------------------------
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struct _GLFWhints
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{
int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
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int refreshRate;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
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GLboolean stereo;
GLboolean resizable;
GLboolean visible;
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int samples;
GLboolean sRGB;
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int clientAPI;
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int glMajor;
int glMinor;
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GLboolean glForward;
GLboolean glDebug;
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int glProfile;
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int glRobustness;
int positionX;
int positionY;
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};
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//------------------------------------------------------------------------
// Parameters relating to the creation of the context and window but not
// directly related to the properties of the framebuffer
// This is used to pass window and context creation parameters from the
// platform independent code to the platform specific code
//------------------------------------------------------------------------
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struct _GLFWwndconfig
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{
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int mode;
const char* title;
int refreshRate;
GLboolean resizable;
GLboolean visible;
int positionX;
int positionY;
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int clientAPI;
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int glMajor;
int glMinor;
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GLboolean glForward;
GLboolean glDebug;
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int glProfile;
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int glRobustness;
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_GLFWwindow* share;
};
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//------------------------------------------------------------------------
// Framebuffer configuration descriptor, i.e. buffers and their sizes
// Also a platform specific ID used to map back to the actual backend APIs
// This is used to pass framebuffer parameters from the platform independent
// code to the platform specific code, and also to enumerate and select
// available framebuffer configurations
//------------------------------------------------------------------------
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struct _GLFWfbconfig
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{
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int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
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GLboolean stereo;
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int samples;
GLboolean sRGB;
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GLFWintptr platformID;
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};
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//------------------------------------------------------------------------
// Window structure
//------------------------------------------------------------------------
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struct _GLFWwindow
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{
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struct _GLFWwindow* next;
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// Window settings and state
GLboolean iconified; // GL_TRUE if this window is iconified
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GLboolean closeRequested; // GL_TRUE if this window should be closed
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int width, height;
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int positionX, positionY;
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int mode; // GLFW_WINDOWED or GLFW_FULLSCREEN
GLboolean resizable; // GL_TRUE if user may resize this window
GLboolean visible; // GL_TRUE if this window is visible
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int refreshRate; // monitor refresh rate
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void* userPointer;
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// Window input state
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GLboolean stickyKeys;
GLboolean stickyMouseButtons;
int cursorPosX, cursorPosY;
int cursorMode;
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double scrollX, scrollY;
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char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
char key[GLFW_KEY_LAST + 1];
// OpenGL extensions and context attributes
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int clientAPI;
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int glMajor, glMinor, glRevision;
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GLboolean glForward, glDebug;
int glProfile;
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int glRobustness;
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PFNGLGETSTRINGIPROC GetStringi;
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GLFWwindowposfun windowPosCallback;
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWwindowfocusfun windowFocusCallback;
GLFWwindowiconifyfun windowIconifyCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWcursorposfun cursorPosCallback;
GLFWcursorenterfun cursorEnterCallback;
GLFWscrollfun scrollCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
// These are defined in the current port's platform.h
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_GLFW_PLATFORM_WINDOW_STATE;
_GLFW_PLATFORM_CONTEXT_STATE;
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};
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//------------------------------------------------------------------------
// Library global data
//------------------------------------------------------------------------
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struct _GLFWlibrary
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{
_GLFWhints hints;
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_GLFWwindow* windowListHead;
_GLFWwindow* focusedWindow;
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GLFWgammaramp currentRamp;
GLFWgammaramp originalRamp;
int originalRampSize;
GLboolean rampChanged;
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GLFWvidmode* modes;
// This is defined in the current port's platform.h
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_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
_GLFW_PLATFORM_LIBRARY_OPENGL_STATE;
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};
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//------------------------------------------------------------------------
// Global state shared between compilation units of GLFW
// These are exported from and documented in init.c
//------------------------------------------------------------------------
extern GLboolean _glfwInitialized;
extern _GLFWlibrary _glfwLibrary;
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//========================================================================
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// Prototypes for the platform API
// This is the interface exposed by the platform-specific code for each
// platform and is called by the shared code of the public API
// It mirrors the public API except it uses objects instead of handles
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//========================================================================
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// Platform init and version
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int _glfwPlatformInit(void);
void _glfwPlatformTerminate(void);
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const char* _glfwPlatformGetVersionString(void);
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// Input mode support
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
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// Video mode support
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GLFWvidmode* _glfwPlatformGetVideoModes(int* count);
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void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
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// Gamma ramp support
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void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
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// Clipboard support
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
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// Joystick input
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int _glfwPlatformGetJoystickParam(int joy, int param);
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes);
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
const char* _glfwPlatformGetJoystickName(int joy);
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// Time input
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double _glfwPlatformGetTime(void);
void _glfwPlatformSetTime(double time);
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// Window management
int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformShowWindow(_GLFWwindow* window);
void _glfwPlatformHideWindow(_GLFWwindow* window);
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// Event processing
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void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
// OpenGL context management
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
_GLFWwindow* _glfwPlatformGetCurrentContext(void);
void _glfwPlatformSwapBuffers(_GLFWwindow* window);
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void _glfwPlatformSwapInterval(int interval);
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void _glfwPlatformRefreshWindowParams(_GLFWwindow* window);
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int _glfwPlatformExtensionSupported(const char* extension);
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
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//========================================================================
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// Prototypes for the event API
// This is used by the platform-specific code to notify the shared code of
// events that can be translated into state changes and/or callback calls,
// instead of directly calling callbacks or modifying shared state
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//========================================================================
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// Window event notification (window.c)
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
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// Input event notification (input.c)
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
void _glfwInputChar(_GLFWwindow* window, int character);
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void _glfwInputScroll(_GLFWwindow* window, double x, double y);
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
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//========================================================================
// Prototypes for internal utility functions
// These functions are shared code and may be used by any part of GLFW
// Each platform may add its own utility functions, but those may only be
// called by the platform-specific code
//========================================================================
// Fullscren management (fullscreen.c)
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (init.c)
void _glfwSetError(int error, const char* format, ...);
// OpenGL context helpers (opengl.c)
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count);
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GLboolean _glfwRefreshContextParams(void);
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GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
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GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig);
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#endif // _internal_h_