glfw/examples/CMakeLists.txt

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CMake
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link_libraries(glfw ${OPENGL_glu_LIBRARY})
if (BUILD_SHARED_LIBS)
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add_definitions(-DGLFW_DLL)
link_libraries(${OPENGL_gl_LIBRARY} ${MATH_LIBRARY})
else()
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link_libraries(${glfw_LIBRARIES})
endif()
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include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
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set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
${GLFW_SOURCE_DIR}/support/getopt.c)
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if (APPLE)
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# Set fancy names for bundles
add_executable(Boing MACOSX_BUNDLE boing.c)
add_executable(Gears MACOSX_BUNDLE gears.c)
add_executable("Split View" MACOSX_BUNDLE splitview.c)
add_executable(Triangle MACOSX_BUNDLE triangle.c)
add_executable(Wave MACOSX_BUNDLE wave.c)
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
set_target_properties(Triangle PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Triangle")
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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else()
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# Set boring names for executables
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
add_executable(heightmap WIN32 heightmap.c ${GETOPT})
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add_executable(splitview WIN32 splitview.c)
add_executable(triangle WIN32 triangle.c)
add_executable(wave WIN32 wave.c)
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endif()
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if (MSVC)
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set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set(BUNDLE_BINARIES Boing Gears "Split View" Triangle Wave)
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set_target_properties(${BUNDLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
endif()