glfw/src/opengl.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <limits.h>
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//========================================================================
// Parses the OpenGL version string and extracts the version number
//========================================================================
static void parseGLVersion(int* major, int* minor, int* rev)
{
GLuint _major, _minor = 0, _rev = 0;
const GLubyte* version;
const GLubyte* ptr;
const char* glesPrefix = "OpenGL ES ";
version = glGetString(GL_VERSION);
if (!version)
return;
if (strncmp((const char*) version, glesPrefix, strlen(glesPrefix)) == 0)
{
// The version string on OpenGL ES has a prefix before the version
// number, so we skip past it and then continue as normal
version += strlen(glesPrefix);
}
// Parse version from string
ptr = version;
for (_major = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
_major = 10 * _major + (*ptr - '0');
if (*ptr == '.')
{
ptr++;
for (_minor = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
_minor = 10 * _minor + (*ptr - '0');
if (*ptr == '.')
{
ptr++;
for (_rev = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
_rev = 10 * _rev + (*ptr - '0');
}
}
// Store result
*major = _major;
*minor = _minor;
*rev = _rev;
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Return the available framebuffer config closest to the desired values
// This is based on the manual GLX Visual selection from 2.6
//========================================================================
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count)
{
unsigned int i;
unsigned int missing, leastMissing = UINT_MAX;
unsigned int colorDiff, leastColorDiff = UINT_MAX;
unsigned int extraDiff, leastExtraDiff = UINT_MAX;
const _GLFWfbconfig* current;
const _GLFWfbconfig* closest = NULL;
for (i = 0; i < count; i++)
{
current = alternatives + i;
if (desired->stereo > 0 && current->stereo == 0)
{
// Stereo is a hard constraint
continue;
}
// Count number of missing buffers
{
missing = 0;
if (desired->alphaBits > 0 && current->alphaBits == 0)
missing++;
if (desired->depthBits > 0 && current->depthBits == 0)
missing++;
if (desired->stencilBits > 0 && current->stencilBits == 0)
missing++;
if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers)
missing += desired->auxBuffers - current->auxBuffers;
if (desired->samples > 0 && current->samples == 0)
{
// Technically, several multisampling buffers could be
// involved, but that's a lower level implementation detail and
// not important to us here, so we count them as one
missing++;
}
}
// These polynomials make many small channel size differences matter
// less than one large channel size difference
// Calculate color channel size difference value
{
colorDiff = 0;
if (desired->redBits > 0)
{
colorDiff += (desired->redBits - current->redBits) *
(desired->redBits - current->redBits);
}
if (desired->greenBits > 0)
{
colorDiff += (desired->greenBits - current->greenBits) *
(desired->greenBits - current->greenBits);
}
if (desired->blueBits > 0)
{
colorDiff += (desired->blueBits - current->blueBits) *
(desired->blueBits - current->blueBits);
}
}
// Calculate non-color channel size difference value
{
extraDiff = 0;
if (desired->alphaBits > 0)
{
extraDiff += (desired->alphaBits - current->alphaBits) *
(desired->alphaBits - current->alphaBits);
}
if (desired->depthBits > 0)
{
extraDiff += (desired->depthBits - current->depthBits) *
(desired->depthBits - current->depthBits);
}
if (desired->stencilBits > 0)
{
extraDiff += (desired->stencilBits - current->stencilBits) *
(desired->stencilBits - current->stencilBits);
}
if (desired->accumRedBits > 0)
{
extraDiff += (desired->accumRedBits - current->accumRedBits) *
(desired->accumRedBits - current->accumRedBits);
}
if (desired->accumGreenBits > 0)
{
extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
(desired->accumGreenBits - current->accumGreenBits);
}
if (desired->accumBlueBits > 0)
{
extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
(desired->accumBlueBits - current->accumBlueBits);
}
if (desired->accumAlphaBits > 0)
{
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
(desired->accumAlphaBits - current->accumAlphaBits);
}
if (desired->samples > 0)
{
extraDiff += (desired->samples - current->samples) *
(desired->samples - current->samples);
}
}
// Figure out if the current one is better than the best one found so far
// Least number of missing buffers is the most important heuristic,
// then color buffer size match and lastly size match for other buffers
if (missing < leastMissing)
closest = current;
else if (missing == leastMissing)
{
if ((colorDiff < leastColorDiff) ||
(colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
{
closest = current;
}
}
if (current == closest)
{
leastMissing = missing;
leastColorDiff = colorDiff;
leastExtraDiff = extraDiff;
}
}
return closest;
}
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//========================================================================
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// Checks whether the OpenGL part of the window config is sane
// It blames glfwOpenWindow because that's the only caller
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//========================================================================
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GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
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{
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if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0)
{
// OpenGL 1.0 is the smallest valid version
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_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Invalid OpenGL version requested");
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return GL_FALSE;
}
if (wndconfig->glMajor == 1 && wndconfig->glMinor > 5)
{
// OpenGL 1.x series ended with version 1.5
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_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Invalid OpenGL version requested");
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return GL_FALSE;
}
else if (wndconfig->glMajor == 2 && wndconfig->glMinor > 1)
{
// OpenGL 2.x series ended with version 2.1
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_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Invalid OpenGL version requested");
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return GL_FALSE;
}
else if (wndconfig->glMajor == 3 && wndconfig->glMinor > 3)
{
// OpenGL 3.x series ended with version 3.3
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_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Invalid OpenGL version requested");
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return GL_FALSE;
}
else
{
// For now, let everything else through
}
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if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE)
{
if (wndconfig->glMajor != 2 || wndconfig->glMinor < 0)
{
// The OpenGL ES 2.0 profile is currently only defined for version
// 2.0 (see {WGL|GLX}_EXT_create_context_es2_profile), but for
// compatibility with future updates to OpenGL ES, we allow
// everything 2.x and let the driver report invalid 2.x versions
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_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Invalid OpenGL ES 2.x version requested");
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return GL_FALSE;
}
}
else if (wndconfig->glProfile)
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{
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if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE &&
wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE)
{
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_glfwSetError(GLFW_INVALID_ENUM,
"glfwOpenWindow: Invalid OpenGL profile requested");
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return GL_FALSE;
}
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if (wndconfig->glMajor < 3 ||
(wndconfig->glMajor == 3 && wndconfig->glMinor < 2))
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{
// Desktop OpenGL context profiles are only defined for version 3.2
// and above
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_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Context profiles only exist for "
"OpenGL version 3.2 and above");
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return GL_FALSE;
}
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}
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if (wndconfig->glForward && wndconfig->glMajor < 3)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
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_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Forward compatibility only exist for "
"OpenGL version 3.0 and above");
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return GL_FALSE;
}
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if (wndconfig->glRobustness)
{
if (wndconfig->glRobustness != GLFW_OPENGL_NO_RESET_NOTIFICATION &&
wndconfig->glRobustness != GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
{
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_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Invalid OpenGL robustness mode requested");
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return GL_FALSE;
}
}
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return GL_TRUE;
}
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//========================================================================
// Checks whether the specified context fulfils the requirements
// It blames glfwOpenWindow because that's the only caller
//========================================================================
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
{
parseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision);
// Read back forward-compatibility flag
{
window->glForward = GL_FALSE;
if (window->glMajor >= 3)
{
GLint flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
window->glForward = GL_TRUE;
}
}
// Read back OpenGL context profile
{
window->glProfile = 0;
if (window->glMajor > 3 || (window->glMajor == 3 && window->glMinor >= 2))
{
GLint mask;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
window->glProfile = GLFW_OPENGL_COMPAT_PROFILE;
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
window->glProfile = GLFW_OPENGL_CORE_PROFILE;
}
}
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window->glRobustness = wndconfig->glRobustness;
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if (window->glMajor < wndconfig->glMajor ||
(window->glMajor == wndconfig->glMajor &&
window->glMinor < wndconfig->glMinor))
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{
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// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
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// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"glfwOpenWindow: The requested OpenGL version is not available");
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return GL_FALSE;
}
if (window->glMajor > 2)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwOpenWindow: Entry point retrieval is broken");
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return GL_FALSE;
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}
}
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return GL_TRUE;
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}
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//========================================================================
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// Check if a string can be found in an OpenGL extension string
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//========================================================================
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int _glfwStringInExtensionString(const char* string,
const GLubyte* extensions)
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{
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const GLubyte* start;
GLubyte* where;
GLubyte* terminator;
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// It takes a bit of care to be fool-proof about parsing the
// OpenGL extensions string. Don't be fooled by sub-strings,
// etc.
start = extensions;
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for (;;)
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{
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where = (GLubyte*) strstr((const char*) start, string);
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if (!where)
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return GL_FALSE;
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terminator = where + strlen(string);
if (where == start || *(where - 1) == ' ')
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{
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if (*terminator == ' ' || *terminator == '\0')
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break;
}
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start = terminator;
}
return GL_TRUE;
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
GLFWAPI void glfwMakeContextCurrent(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (_glfwLibrary.currentWindow == window)
return;
_glfwPlatformMakeContextCurrent(window);
_glfwLibrary.currentWindow = window;
}
//========================================================================
// Returns the window whose OpenGL context is current
//========================================================================
GLFWAPI GLFWwindow glfwGetCurrentContext(void)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return GL_FALSE;
}
return _glfwLibrary.currentWindow;
}
//========================================================================
// Swap buffers (double-buffering)
//========================================================================
GLFWAPI void glfwSwapBuffers(void)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (!_glfwLibrary.currentWindow)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
return;
}
if (_glfwLibrary.currentWindow)
_glfwPlatformSwapBuffers();
}
//========================================================================
// Set double buffering swap interval (0 = vsync off)
//========================================================================
GLFWAPI void glfwSwapInterval(int interval)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (!_glfwLibrary.currentWindow)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
return;
}
_glfwPlatformSwapInterval(interval);
}
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//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
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GLFWAPI int glfwExtensionSupported(const char* extension)
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{
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const GLubyte* extensions;
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_GLFWwindow* window;
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GLubyte* where;
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GLint count;
int i;
if (!_glfwInitialized)
{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return GL_FALSE;
}
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window = _glfwLibrary.currentWindow;
if (!window)
{
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_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
return GL_FALSE;
}
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// Extension names should not have spaces
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where = (GLubyte*) strchr(extension, ' ');
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if (where || *extension == '\0')
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return GL_FALSE;
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if (window->glMajor < 3)
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{
// Check if extension is in the old style OpenGL extensions string
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extensions = glGetString(GL_EXTENSIONS);
if (extensions != NULL)
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{
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if (_glfwStringInExtensionString(extension, extensions))
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return GL_TRUE;
}
}
else
{
// Check if extension is in the modern OpenGL extensions string list
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glGetIntegerv(GL_NUM_EXTENSIONS, &count);
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for (i = 0; i < count; i++)
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{
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if (strcmp((const char*) window->GetStringi(GL_EXTENSIONS, i),
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extension) == 0)
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{
return GL_TRUE;
}
}
}
// Additional platform specific extension checking (e.g. WGL)
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if (_glfwPlatformExtensionSupported(extension))
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return GL_TRUE;
return GL_FALSE;
}
//========================================================================
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// Get the function pointer to an OpenGL function.
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// This function can be used to get access to extended OpenGL functions.
//========================================================================
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GLFWAPI void* glfwGetProcAddress(const char* procname)
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{
if (!_glfwInitialized)
{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return NULL;
}
if (!_glfwLibrary.currentWindow)
{
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_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
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return NULL;
}
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return _glfwPlatformGetProcAddress(procname);
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}
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//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
GLFWAPI void glfwCopyContext(GLFWwindow hsrc, GLFWwindow hdst, unsigned long mask)
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{
_GLFWwindow* src;
_GLFWwindow* dst;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
src = (_GLFWwindow*) hsrc;
dst = (_GLFWwindow*) hdst;
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if (_glfwLibrary.currentWindow == dst)
{
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwCopyContext: Cannot copy OpenGL state to a current context");
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return;
}
_glfwPlatformCopyContext(src, dst, mask);
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}