Formatting pass (no code changes).
This commit is contained in:
parent
a0351391d1
commit
9e4137c0a9
70
lib/enable.c
70
lib/enable.c
@ -39,11 +39,11 @@
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// Enable (show) mouse cursor
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//========================================================================
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static void enableMouseCursor( void )
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static void enableMouseCursor(void)
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{
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int centerPosX, centerPosY;
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if( !_glfwWin.opened || !_glfwWin.mouseLock )
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if (!_glfwWin.opened || !_glfwWin.mouseLock)
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return;
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// Show mouse cursor
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@ -52,17 +52,17 @@ static void enableMouseCursor( void )
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centerPosX = _glfwWin.width / 2;
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centerPosY = _glfwWin.height / 2;
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if( centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY )
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if (centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY)
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{
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_glfwPlatformSetMouseCursorPos( centerPosX, centerPosY );
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_glfwPlatformSetMouseCursorPos(centerPosX, centerPosY);
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_glfwInput.MousePosX = centerPosX;
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_glfwInput.MousePosY = centerPosY;
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if( _glfwWin.mousePosCallback )
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if (_glfwWin.mousePosCallback)
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{
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_glfwWin.mousePosCallback( _glfwInput.MousePosX,
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_glfwInput.MousePosY );
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_glfwWin.mousePosCallback(_glfwInput.MousePosX,
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_glfwInput.MousePosY);
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}
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}
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@ -74,17 +74,17 @@ static void enableMouseCursor( void )
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// Disable (hide) mouse cursor
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//========================================================================
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static void disableMouseCursor( void )
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static void disableMouseCursor(void)
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{
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if( !_glfwWin.opened || _glfwWin.mouseLock )
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if (!_glfwWin.opened || _glfwWin.mouseLock)
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return;
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// Hide mouse cursor
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_glfwPlatformHideMouseCursor();
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// Move cursor to the middle of the window
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_glfwPlatformSetMouseCursorPos( _glfwWin.width >> 1,
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_glfwWin.height >> 1 );
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_glfwPlatformSetMouseCursorPos(_glfwWin.width >> 1,
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_glfwWin.height >> 1);
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// From now on the mouse is locked
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_glfwWin.mouseLock = GL_TRUE;
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@ -95,7 +95,7 @@ static void disableMouseCursor( void )
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// Enable sticky keys
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//========================================================================
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static void enableStickyKeys( void )
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static void enableStickyKeys(void)
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{
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_glfwInput.StickyKeys = 1;
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}
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@ -104,17 +104,17 @@ static void enableStickyKeys( void )
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// Disable sticky keys
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//========================================================================
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static void disableStickyKeys( void )
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static void disableStickyKeys(void)
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{
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int i;
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_glfwInput.StickyKeys = 0;
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// Release all sticky keys
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for( i = 0; i <= GLFW_KEY_LAST; i++ )
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for (i = 0; i <= GLFW_KEY_LAST; i++)
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{
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if( _glfwInput.Key[ i ] == 2 )
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_glfwInput.Key[ i ] = 0;
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if (_glfwInput.Key[i] == 2)
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_glfwInput.Key[i] = 0;
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}
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}
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@ -123,7 +123,7 @@ static void disableStickyKeys( void )
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// Enable sticky mouse buttons
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//========================================================================
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static void enableStickyMouseButtons( void )
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static void enableStickyMouseButtons(void)
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{
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_glfwInput.StickyMouseButtons = 1;
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}
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@ -132,17 +132,17 @@ static void enableStickyMouseButtons( void )
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// Disable sticky mouse buttons
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//========================================================================
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static void disableStickyMouseButtons( void )
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static void disableStickyMouseButtons(void)
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{
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int i;
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_glfwInput.StickyMouseButtons = 0;
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// Release all sticky mouse buttons
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for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++ )
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
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{
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if( _glfwInput.MouseButton[ i ] == 2 )
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_glfwInput.MouseButton[ i ] = 0;
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if (_glfwInput.MouseButton[i] == 2)
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_glfwInput.MouseButton[i] = 0;
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}
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}
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@ -151,9 +151,9 @@ static void disableStickyMouseButtons( void )
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// Enable system keys
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//========================================================================
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static void enableSystemKeys( void )
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static void enableSystemKeys(void)
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{
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if( !_glfwWin.sysKeysDisabled )
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if (!_glfwWin.sysKeysDisabled)
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return;
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_glfwPlatformEnableSystemKeys();
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@ -166,9 +166,9 @@ static void enableSystemKeys( void )
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// Disable system keys
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//========================================================================
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static void disableSystemKeys( void )
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static void disableSystemKeys(void)
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{
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if( _glfwWin.sysKeysDisabled )
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if (_glfwWin.sysKeysDisabled)
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return;
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_glfwPlatformDisableSystemKeys();
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@ -182,7 +182,7 @@ static void disableSystemKeys( void )
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// Enable key repeat
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//========================================================================
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static void enableKeyRepeat( void )
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static void enableKeyRepeat(void)
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{
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_glfwInput.KeyRepeat = 1;
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}
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@ -191,7 +191,7 @@ static void enableKeyRepeat( void )
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// Disable key repeat
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//========================================================================
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static void disableKeyRepeat( void )
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static void disableKeyRepeat(void)
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{
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_glfwInput.KeyRepeat = 0;
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}
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@ -201,7 +201,7 @@ static void disableKeyRepeat( void )
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// Enable automatic event polling
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//========================================================================
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static void enableAutoPollEvents( void )
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static void enableAutoPollEvents(void)
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{
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_glfwWin.autoPollEvents = 1;
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}
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@ -210,7 +210,7 @@ static void enableAutoPollEvents( void )
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// Disable automatic event polling
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//========================================================================
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static void disableAutoPollEvents( void )
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static void disableAutoPollEvents(void)
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{
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_glfwWin.autoPollEvents = 0;
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}
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@ -224,12 +224,12 @@ static void disableAutoPollEvents( void )
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// Enable certain GLFW/window/system functions.
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//========================================================================
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GLFWAPI void glfwEnable( int token )
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GLFWAPI void glfwEnable(int token)
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{
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if( !_glfwInitialized )
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if (!_glfwInitialized)
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return;
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switch( token )
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switch (token)
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{
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case GLFW_MOUSE_CURSOR:
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enableMouseCursor();
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@ -259,12 +259,12 @@ GLFWAPI void glfwEnable( int token )
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// Disable certain GLFW/window/system functions.
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//========================================================================
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GLFWAPI void glfwDisable( int token )
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GLFWAPI void glfwDisable(int token)
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{
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if( !_glfwInitialized )
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if (!_glfwInitialized)
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return;
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switch( token )
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switch (token)
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{
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case GLFW_MOUSE_CURSOR:
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disableMouseCursor();
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@ -39,39 +39,39 @@
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// Get a list of available video modes
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//========================================================================
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GLFWAPI int glfwGetVideoModes( GLFWvidmode *list, int maxcount )
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GLFWAPI int glfwGetVideoModes(GLFWvidmode *list, int maxcount)
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{
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int count, i, swap, res1, res2, depth1, depth2;
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GLFWvidmode vm;
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if( !_glfwInitialized || maxcount <= 0 || list == (GLFWvidmode*) 0 )
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if (!_glfwInitialized || maxcount <= 0 || list == NULL)
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return 0;
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// Get list of video modes
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count = _glfwPlatformGetVideoModes( list, maxcount );
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count = _glfwPlatformGetVideoModes(list, maxcount);
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// Sort list (bubble sort)
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do
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{
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swap = 0;
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for( i = 0; i < count-1; ++ i )
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for (i = 0; i < count - 1; i++)
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{
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res1 = list[i].Width*list[i].Height;
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depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits;
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res2 = list[i+1].Width*list[i+1].Height;
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depth2 = list[i+1].RedBits+list[i+1].GreenBits+
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list[i+1].BlueBits;
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res2 = list[i + 1].Width*list[i + 1].Height;
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depth2 = list[i + 1].RedBits+list[i + 1].GreenBits+
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list[i + 1].BlueBits;
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if( (depth2 < depth1) || ((depth2 == depth1) && (res2 < res1)) )
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if ((depth2 < depth1) || ((depth2 == depth1) && (res2 < res1)))
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{
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vm = list[i];
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list[i] = list[i+1];
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list[i+1] = vm;
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list[i] = list[i + 1];
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list[i + 1] = vm;
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swap = 1;
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}
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}
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}
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while( swap );
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while (swap);
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return count;
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}
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@ -81,11 +81,11 @@ GLFWAPI int glfwGetVideoModes( GLFWvidmode *list, int maxcount )
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// Get the desktop video mode
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//========================================================================
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GLFWAPI void glfwGetDesktopMode( GLFWvidmode *mode )
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GLFWAPI void glfwGetDesktopMode(GLFWvidmode *mode)
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{
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if( !_glfwInitialized || mode == (GLFWvidmode*) 0 )
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if (!_glfwInitialized || mode == NULL)
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return;
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_glfwPlatformGetDesktopMode( mode );
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_glfwPlatformGetDesktopMode(mode);
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}
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80
lib/glext.c
80
lib/glext.c
@ -43,32 +43,32 @@
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// Parses the OpenGL version string and extracts the version number
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//========================================================================
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void _glfwParseGLVersion( int *major, int *minor, int *rev )
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void _glfwParseGLVersion(int *major, int *minor, int *rev)
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{
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GLuint _major, _minor = 0, _rev = 0;
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const GLubyte *version;
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const GLubyte *ptr;
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// Get OpenGL version string
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version = glGetString( GL_VERSION );
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if( !version )
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version = glGetString(GL_VERSION);
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if (!version)
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return;
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// Parse string
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ptr = version;
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for( _major = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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_major = 10*_major + (*ptr - '0');
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for (_major = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_major = 10 * _major + (*ptr - '0');
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if( *ptr == '.' )
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if (*ptr == '.')
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{
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ptr ++;
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for( _minor = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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ptr++;
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for (_minor = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_minor = 10*_minor + (*ptr - '0');
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if( *ptr == '.' )
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if (*ptr == '.')
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{
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ptr ++;
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for( _rev = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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ptr++;
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for (_rev = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_rev = 10*_rev + (*ptr - '0');
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}
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}
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@ -83,8 +83,8 @@ void _glfwParseGLVersion( int *major, int *minor, int *rev )
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// Check if a string can be found in an OpenGL extension string
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//========================================================================
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int _glfwStringInExtensionString( const char *string,
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const GLubyte *extensions )
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int _glfwStringInExtensionString(const char *string,
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const GLubyte *extensions)
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{
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const GLubyte *start;
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GLubyte *where, *terminator;
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@ -93,16 +93,16 @@ int _glfwStringInExtensionString( const char *string,
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// OpenGL extensions string. Don't be fooled by sub-strings,
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// etc.
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start = extensions;
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while( 1 )
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for (;;)
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{
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where = (GLubyte *) strstr( (const char *) start, string );
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if( !where )
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where = (GLubyte *) strstr((const char *) start, string);
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if (!where)
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return GL_FALSE;
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terminator = where + strlen( string );
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if( where == start || *(where - 1) == ' ' )
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terminator = where + strlen(string);
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if (where == start || *(where - 1) == ' ')
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{
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if( *terminator == ' ' || *terminator == '\0' )
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if (*terminator == ' ' || *terminator == '\0')
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break;
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}
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@ -122,29 +122,29 @@ int _glfwStringInExtensionString( const char *string,
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// Check if an OpenGL extension is available at runtime
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//========================================================================
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GLFWAPI int glfwExtensionSupported( const char *extension )
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GLFWAPI int glfwExtensionSupported(const char *extension)
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{
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const GLubyte *extensions;
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GLubyte *where;
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GLint count;
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int i;
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if( !_glfwInitialized || !_glfwWin.opened )
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if (!_glfwInitialized || !_glfwWin.opened)
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return GL_FALSE;
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// Extension names should not have spaces
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where = (GLubyte *) strchr( extension, ' ' );
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if( where || *extension == '\0' )
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where = (GLubyte *) strchr(extension, ' ');
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if (where || *extension == '\0')
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return GL_FALSE;
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if( _glfwWin.glMajor < 3 )
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if (_glfwWin.glMajor < 3)
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{
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// Check if extension is in the old style OpenGL extensions string
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extensions = glGetString( GL_EXTENSIONS );
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if( extensions != NULL )
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extensions = glGetString(GL_EXTENSIONS);
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if (extensions != NULL)
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{
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if( _glfwStringInExtensionString( extension, extensions ) )
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if (_glfwStringInExtensionString(extension, extensions))
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return GL_TRUE;
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}
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}
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@ -152,12 +152,12 @@ GLFWAPI int glfwExtensionSupported( const char *extension )
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{
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// Check if extension is in the modern OpenGL extensions string list
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glGetIntegerv( GL_NUM_EXTENSIONS, &count );
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glGetIntegerv(GL_NUM_EXTENSIONS, &count);
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for( i = 0; i < count; i++ )
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for (i = 0; i < count; i++)
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{
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if( strcmp( (const char*) _glfwWin.GetStringi( GL_EXTENSIONS, i ),
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extension ) == 0 )
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if (strcmp((const char*) _glfwWin.GetStringi(GL_EXTENSIONS, i),
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extension) == 0)
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{
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return GL_TRUE;
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}
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@ -165,7 +165,7 @@ GLFWAPI int glfwExtensionSupported( const char *extension )
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}
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// Additional platform specific extension checking (e.g. WGL)
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if( _glfwPlatformExtensionSupported( extension ) )
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if (_glfwPlatformExtensionSupported(extension))
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return GL_TRUE;
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return GL_FALSE;
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@ -177,12 +177,12 @@ GLFWAPI int glfwExtensionSupported( const char *extension )
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// This function can be used to get access to extended OpenGL functions.
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//========================================================================
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GLFWAPI void * glfwGetProcAddress( const char *procname )
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GLFWAPI void * glfwGetProcAddress(const char *procname)
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{
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if( !_glfwInitialized || !_glfwWin.opened )
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if (!_glfwInitialized || !_glfwWin.opened)
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return NULL;
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return _glfwPlatformGetProcAddress( procname );
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return _glfwPlatformGetProcAddress(procname);
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}
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@ -190,18 +190,18 @@ GLFWAPI void * glfwGetProcAddress( const char *procname )
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// Returns the OpenGL version
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//========================================================================
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GLFWAPI void glfwGetGLVersion( int *major, int *minor, int *rev )
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GLFWAPI void glfwGetGLVersion(int *major, int *minor, int *rev)
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{
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if( !_glfwInitialized || !_glfwWin.opened )
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if (!_glfwInitialized || !_glfwWin.opened)
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return;
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if( major != NULL )
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if (major != NULL)
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*major = _glfwWin.glMajor;
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if( minor != NULL )
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if (minor != NULL)
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*minor = _glfwWin.glMinor;
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if( rev != NULL )
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if (rev != NULL)
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*rev = _glfwWin.glRevision;
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}
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|
24
lib/init.c
24
lib/init.c
@ -40,13 +40,13 @@
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// Initialize various GLFW state
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//========================================================================
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GLFWAPI int glfwInit( void )
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GLFWAPI int glfwInit(void)
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{
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if( _glfwInitialized )
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if (_glfwInitialized)
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return GL_TRUE;
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memset( &_glfwLibrary, 0, sizeof( _glfwLibrary ) );
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memset( &_glfwWin, 0, sizeof( _glfwWin ) );
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memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
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memset(&_glfwWin, 0, sizeof(_glfwWin ));
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// Window is not yet opened
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_glfwWin.opened = GL_FALSE;
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@ -58,7 +58,7 @@ GLFWAPI int glfwInit( void )
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_glfwClearWindowHints();
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// Platform specific initialization
|
||||
if( !_glfwPlatformInit() )
|
||||
if (!_glfwPlatformInit())
|
||||
return GL_FALSE;
|
||||
|
||||
// Form now on, GLFW state is valid
|
||||
@ -72,13 +72,13 @@ GLFWAPI int glfwInit( void )
|
||||
// Close window and shut down library
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwTerminate( void )
|
||||
GLFWAPI void glfwTerminate(void)
|
||||
{
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return;
|
||||
|
||||
// Platform specific termination
|
||||
if( !_glfwPlatformTerminate() )
|
||||
if (!_glfwPlatformTerminate())
|
||||
return;
|
||||
|
||||
// GLFW is no longer initialized
|
||||
@ -90,15 +90,15 @@ GLFWAPI void glfwTerminate( void )
|
||||
// Get GLFW version
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwGetVersion( int *major, int *minor, int *rev )
|
||||
GLFWAPI void glfwGetVersion(int *major, int *minor, int *rev)
|
||||
{
|
||||
if( major != NULL )
|
||||
if (major != NULL)
|
||||
*major = GLFW_VERSION_MAJOR;
|
||||
|
||||
if( minor != NULL )
|
||||
if (minor != NULL)
|
||||
*minor = GLFW_VERSION_MINOR;
|
||||
|
||||
if( rev != NULL )
|
||||
if (rev != NULL)
|
||||
*rev = GLFW_VERSION_REVISION;
|
||||
}
|
||||
|
||||
|
78
lib/input.c
78
lib/input.c
@ -35,23 +35,23 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetKey( int key )
|
||||
GLFWAPI int glfwGetKey(int key)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return GLFW_RELEASE;
|
||||
|
||||
// Is it a valid key?
|
||||
if( key < 0 || key > GLFW_KEY_LAST )
|
||||
if (key < 0 || key > GLFW_KEY_LAST)
|
||||
return GLFW_RELEASE;
|
||||
|
||||
if( _glfwInput.Key[ key ] == GLFW_STICK )
|
||||
if (_glfwInput.Key[key] == GLFW_STICK)
|
||||
{
|
||||
// Sticky mode: release key now
|
||||
_glfwInput.Key[ key ] = GLFW_RELEASE;
|
||||
_glfwInput.Key[key] = GLFW_RELEASE;
|
||||
return GLFW_PRESS;
|
||||
}
|
||||
|
||||
return (int) _glfwInput.Key[ key ];
|
||||
return (int) _glfwInput.Key[key];
|
||||
}
|
||||
|
||||
|
||||
@ -59,23 +59,23 @@ GLFWAPI int glfwGetKey( int key )
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetMouseButton( int button )
|
||||
GLFWAPI int glfwGetMouseButton(int button)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return GLFW_RELEASE;
|
||||
|
||||
// Is it a valid mouse button?
|
||||
if( button < 0 || button > GLFW_MOUSE_BUTTON_LAST )
|
||||
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
|
||||
return GLFW_RELEASE;
|
||||
|
||||
if( _glfwInput.MouseButton[ button ] == GLFW_STICK )
|
||||
if (_glfwInput.MouseButton[button] == GLFW_STICK)
|
||||
{
|
||||
// Sticky mode: release mouse button now
|
||||
_glfwInput.MouseButton[ button ] = GLFW_RELEASE;
|
||||
_glfwInput.MouseButton[button] = GLFW_RELEASE;
|
||||
return GLFW_PRESS;
|
||||
}
|
||||
|
||||
return (int) _glfwInput.MouseButton[ button ];
|
||||
return (int) _glfwInput.MouseButton[button];
|
||||
}
|
||||
|
||||
|
||||
@ -83,16 +83,16 @@ GLFWAPI int glfwGetMouseButton( int button )
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwGetMousePos( int *xpos, int *ypos )
|
||||
GLFWAPI void glfwGetMousePos(int *xpos, int *ypos)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Return mouse position
|
||||
if( xpos != NULL )
|
||||
if (xpos != NULL)
|
||||
*xpos = _glfwInput.MousePosX;
|
||||
|
||||
if( ypos != NULL )
|
||||
if (ypos != NULL)
|
||||
*ypos = _glfwInput.MousePosY;
|
||||
}
|
||||
|
||||
@ -101,13 +101,13 @@ GLFWAPI void glfwGetMousePos( int *xpos, int *ypos )
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetMousePos( int xpos, int ypos )
|
||||
GLFWAPI void glfwSetMousePos(int xpos, int ypos)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Don't do anything if the mouse position did not change
|
||||
if( xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY )
|
||||
if (xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY)
|
||||
return;
|
||||
|
||||
// Set GLFW mouse position
|
||||
@ -115,11 +115,11 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos )
|
||||
_glfwInput.MousePosY = ypos;
|
||||
|
||||
// If we have a locked mouse, do not change cursor position
|
||||
if( _glfwWin.mouseLock )
|
||||
if (_glfwWin.mouseLock)
|
||||
return;
|
||||
|
||||
// Update physical cursor position
|
||||
_glfwPlatformSetMouseCursorPos( xpos, ypos );
|
||||
_glfwPlatformSetMouseCursorPos(xpos, ypos);
|
||||
}
|
||||
|
||||
|
||||
@ -127,9 +127,9 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos )
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetMouseWheel( void )
|
||||
GLFWAPI int glfwGetMouseWheel(void)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return 0;
|
||||
|
||||
// Return mouse wheel position
|
||||
@ -141,9 +141,9 @@ GLFWAPI int glfwGetMouseWheel( void )
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetMouseWheel( int pos )
|
||||
GLFWAPI void glfwSetMouseWheel(int pos)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set mouse wheel position
|
||||
@ -155,9 +155,9 @@ GLFWAPI void glfwSetMouseWheel( int pos )
|
||||
// Set callback function for keyboard input
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun )
|
||||
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set callback function
|
||||
@ -169,9 +169,9 @@ GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun )
|
||||
// Set callback function for character input
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun )
|
||||
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set callback function
|
||||
@ -183,9 +183,9 @@ GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun )
|
||||
// Set callback function for mouse clicks
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
|
||||
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set callback function
|
||||
@ -197,9 +197,9 @@ GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
|
||||
// Set callback function for mouse moves
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
|
||||
GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set callback function
|
||||
@ -207,8 +207,8 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
|
||||
|
||||
// Call the callback function to let the application know the current
|
||||
// mouse position
|
||||
if( cbfun )
|
||||
cbfun( _glfwInput.MousePosX, _glfwInput.MousePosY );
|
||||
if (cbfun)
|
||||
cbfun(_glfwInput.MousePosX, _glfwInput.MousePosY);
|
||||
}
|
||||
|
||||
|
||||
@ -216,9 +216,9 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
|
||||
// Set callback function for mouse wheel
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun )
|
||||
GLFWAPI void glfwSetMouseWheelCallback(GLFWmousewheelfun cbfun)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set callback function
|
||||
@ -226,7 +226,7 @@ GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun )
|
||||
|
||||
// Call the callback function to let the application know the current
|
||||
// mouse wheel position
|
||||
if( cbfun )
|
||||
cbfun( _glfwInput.WheelPos );
|
||||
if (cbfun)
|
||||
cbfun(_glfwInput.WheelPos);
|
||||
}
|
||||
|
||||
|
@ -39,12 +39,12 @@
|
||||
// Determine joystick capabilities
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetJoystickParam( int joy, int param )
|
||||
GLFWAPI int glfwGetJoystickParam(int joy, int param)
|
||||
{
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return 0;
|
||||
|
||||
return _glfwPlatformGetJoystickParam( joy, param );
|
||||
return _glfwPlatformGetJoystickParam(joy, param);
|
||||
}
|
||||
|
||||
|
||||
@ -52,18 +52,18 @@ GLFWAPI int glfwGetJoystickParam( int joy, int param )
|
||||
// Get joystick axis positions
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetJoystickPos( int joy, float *pos, int numaxes )
|
||||
GLFWAPI int glfwGetJoystickPos(int joy, float *pos, int numaxes)
|
||||
{
|
||||
int i;
|
||||
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return 0;
|
||||
|
||||
// Clear positions
|
||||
for( i = 0; i < numaxes; i++ )
|
||||
pos[ i ] = 0.0f;
|
||||
for (i = 0; i < numaxes; i++)
|
||||
pos[i] = 0.0f;
|
||||
|
||||
return _glfwPlatformGetJoystickPos( joy, pos, numaxes );
|
||||
return _glfwPlatformGetJoystickPos(joy, pos, numaxes);
|
||||
}
|
||||
|
||||
|
||||
@ -71,19 +71,19 @@ GLFWAPI int glfwGetJoystickPos( int joy, float *pos, int numaxes )
|
||||
// Get joystick button states
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetJoystickButtons( int joy,
|
||||
unsigned char *buttons,
|
||||
int numbuttons )
|
||||
GLFWAPI int glfwGetJoystickButtons(int joy,
|
||||
unsigned char *buttons,
|
||||
int numbuttons)
|
||||
{
|
||||
int i;
|
||||
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return 0;
|
||||
|
||||
// Clear button states
|
||||
for( i = 0; i < numbuttons; i++ )
|
||||
buttons[ i ] = GLFW_RELEASE;
|
||||
for (i = 0; i < numbuttons; i++)
|
||||
buttons[i] = GLFW_RELEASE;
|
||||
|
||||
return _glfwPlatformGetJoystickButtons( joy, buttons, numbuttons );
|
||||
return _glfwPlatformGetJoystickButtons(joy, buttons, numbuttons);
|
||||
}
|
||||
|
||||
|
10
lib/time.c
10
lib/time.c
@ -39,9 +39,9 @@
|
||||
// Return timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI double glfwGetTime( void )
|
||||
GLFWAPI double glfwGetTime(void)
|
||||
{
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return 0.0;
|
||||
|
||||
return _glfwPlatformGetTime();
|
||||
@ -52,11 +52,11 @@ GLFWAPI double glfwGetTime( void )
|
||||
// Set timer value in seconds
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetTime( double time )
|
||||
GLFWAPI void glfwSetTime(double time)
|
||||
{
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return;
|
||||
|
||||
_glfwPlatformSetTime( time );
|
||||
_glfwPlatformSetTime(time);
|
||||
}
|
||||
|
||||
|
370
lib/window.c
370
lib/window.c
@ -46,9 +46,9 @@ static int Max(int a, int b)
|
||||
// Clear all open window hints
|
||||
//========================================================================
|
||||
|
||||
void _glfwClearWindowHints( void )
|
||||
void _glfwClearWindowHints(void)
|
||||
{
|
||||
memset( &_glfwLibrary.hints, 0, sizeof( _glfwLibrary.hints ) );
|
||||
memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints));
|
||||
_glfwLibrary.hints.glMajor = 1;
|
||||
}
|
||||
|
||||
@ -57,22 +57,22 @@ void _glfwClearWindowHints( void )
|
||||
// Handle the input tracking part of window deactivation
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputDeactivation( void )
|
||||
void _glfwInputDeactivation(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Release all keyboard keys
|
||||
for( i = 0; i <= GLFW_KEY_LAST; i ++ )
|
||||
for (i = 0; i <= GLFW_KEY_LAST; i++)
|
||||
{
|
||||
if( _glfwInput.Key[ i ] == GLFW_PRESS )
|
||||
_glfwInputKey( i, GLFW_RELEASE );
|
||||
if(_glfwInput.Key[i] == GLFW_PRESS)
|
||||
_glfwInputKey(i, GLFW_RELEASE);
|
||||
}
|
||||
|
||||
// Release all mouse buttons
|
||||
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ )
|
||||
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
||||
{
|
||||
if( _glfwInput.MouseButton[ i ] == GLFW_PRESS )
|
||||
_glfwInputMouseClick( i, GLFW_RELEASE );
|
||||
if (_glfwInput.MouseButton[i] == GLFW_PRESS)
|
||||
_glfwInputMouseClick(i, GLFW_RELEASE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -81,20 +81,20 @@ void _glfwInputDeactivation( void )
|
||||
// Clear all input state
|
||||
//========================================================================
|
||||
|
||||
void _glfwClearInput( void )
|
||||
void _glfwClearInput(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Release all keyboard keys
|
||||
for( i = 0; i <= GLFW_KEY_LAST; i ++ )
|
||||
_glfwInput.Key[ i ] = GLFW_RELEASE;
|
||||
for (i = 0; i <= GLFW_KEY_LAST; i++)
|
||||
_glfwInput.Key[i] = GLFW_RELEASE;
|
||||
|
||||
// Clear last character
|
||||
_glfwInput.LastChar = 0;
|
||||
|
||||
// Release all mouse buttons
|
||||
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ )
|
||||
_glfwInput.MouseButton[ i ] = GLFW_RELEASE;
|
||||
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
||||
_glfwInput.MouseButton[i] = GLFW_RELEASE;
|
||||
|
||||
// Set mouse position to (0,0)
|
||||
_glfwInput.MousePosX = 0;
|
||||
@ -116,30 +116,30 @@ void _glfwClearInput( void )
|
||||
// Register keyboard activity
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputKey( int key, int action )
|
||||
void _glfwInputKey(int key, int action)
|
||||
{
|
||||
int keyrepeat = 0;
|
||||
|
||||
if( key < 0 || key > GLFW_KEY_LAST )
|
||||
if (key < 0 || key > GLFW_KEY_LAST)
|
||||
return;
|
||||
|
||||
// Are we trying to release an already released key?
|
||||
if( action == GLFW_RELEASE && _glfwInput.Key[ key ] != GLFW_PRESS )
|
||||
if (action == GLFW_RELEASE && _glfwInput.Key[key] != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
// Register key action
|
||||
if( action == GLFW_RELEASE && _glfwInput.StickyKeys )
|
||||
_glfwInput.Key[ key ] = GLFW_STICK;
|
||||
if(action == GLFW_RELEASE && _glfwInput.StickyKeys)
|
||||
_glfwInput.Key[key] = GLFW_STICK;
|
||||
else
|
||||
{
|
||||
keyrepeat = (_glfwInput.Key[ key ] == GLFW_PRESS) &&
|
||||
keyrepeat = (_glfwInput.Key[key] == GLFW_PRESS) &&
|
||||
(action == GLFW_PRESS);
|
||||
_glfwInput.Key[ key ] = (char) action;
|
||||
_glfwInput.Key[key] = (char) action;
|
||||
}
|
||||
|
||||
// Call user callback function
|
||||
if( _glfwWin.keyCallback && (_glfwInput.KeyRepeat || !keyrepeat) )
|
||||
_glfwWin.keyCallback( key, action );
|
||||
if (_glfwWin.keyCallback && (_glfwInput.KeyRepeat || !keyrepeat) )
|
||||
_glfwWin.keyCallback(key, action);
|
||||
}
|
||||
|
||||
|
||||
@ -147,25 +147,25 @@ void _glfwInputKey( int key, int action )
|
||||
// Register (keyboard) character activity
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputChar( int character, int action )
|
||||
void _glfwInputChar(int character, int action)
|
||||
{
|
||||
int keyrepeat = 0;
|
||||
|
||||
// Valid Unicode (ISO 10646) character?
|
||||
if( !( (character >= 32 && character <= 126) || character >= 160 ) )
|
||||
if (!((character >= 32 && character <= 126) || character >= 160))
|
||||
return;
|
||||
|
||||
// Is this a key repeat?
|
||||
if( action == GLFW_PRESS && _glfwInput.LastChar == character )
|
||||
if (action == GLFW_PRESS && _glfwInput.LastChar == character)
|
||||
keyrepeat = 1;
|
||||
|
||||
// Store this character as last character (or clear it, if released)
|
||||
if( action == GLFW_PRESS )
|
||||
if (action == GLFW_PRESS)
|
||||
_glfwInput.LastChar = character;
|
||||
else
|
||||
_glfwInput.LastChar = 0;
|
||||
|
||||
if( action != GLFW_PRESS )
|
||||
if (action != GLFW_PRESS)
|
||||
{
|
||||
// This intentionally breaks release notifications for Unicode
|
||||
// characters, partly to see if anyone cares but mostly because it's
|
||||
@ -183,8 +183,8 @@ void _glfwInputChar( int character, int action )
|
||||
return;
|
||||
}
|
||||
|
||||
if( _glfwWin.charCallback && (_glfwInput.KeyRepeat || !keyrepeat) )
|
||||
_glfwWin.charCallback( character, action );
|
||||
if (_glfwWin.charCallback && (_glfwInput.KeyRepeat || !keyrepeat))
|
||||
_glfwWin.charCallback(character, action);
|
||||
}
|
||||
|
||||
|
||||
@ -192,19 +192,19 @@ void _glfwInputChar( int character, int action )
|
||||
// Register mouse button clicks
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputMouseClick( int button, int action )
|
||||
void _glfwInputMouseClick(int button, int action)
|
||||
{
|
||||
if( button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST )
|
||||
if (button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST)
|
||||
{
|
||||
// Register mouse button action
|
||||
if( action == GLFW_RELEASE && _glfwInput.StickyMouseButtons )
|
||||
_glfwInput.MouseButton[ button ] = GLFW_STICK;
|
||||
if (action == GLFW_RELEASE && _glfwInput.StickyMouseButtons)
|
||||
_glfwInput.MouseButton[button] = GLFW_STICK;
|
||||
else
|
||||
_glfwInput.MouseButton[ button ] = (char) action;
|
||||
_glfwInput.MouseButton[button] = (char) action;
|
||||
|
||||
// Call user callback function
|
||||
if( _glfwWin.mouseButtonCallback )
|
||||
_glfwWin.mouseButtonCallback( button, action );
|
||||
if (_glfwWin.mouseButtonCallback)
|
||||
_glfwWin.mouseButtonCallback(button, action);
|
||||
}
|
||||
}
|
||||
|
||||
@ -214,9 +214,9 @@ void _glfwInputMouseClick( int button, int action )
|
||||
// This is based on the manual GLX Visual selection from 2.6
|
||||
//========================================================================
|
||||
|
||||
const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
|
||||
const _GLFWfbconfig *alternatives,
|
||||
unsigned int count )
|
||||
const _GLFWfbconfig *_glfwChooseFBConfig(const _GLFWfbconfig *desired,
|
||||
const _GLFWfbconfig *alternatives,
|
||||
unsigned int count)
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned int missing, leastMissing = UINT_MAX;
|
||||
@ -228,17 +228,17 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
|
||||
|
||||
// Cache some long-winded preferences
|
||||
|
||||
if( desired->redBits || desired->greenBits || desired->blueBits ||
|
||||
desired->alphaBits )
|
||||
if (desired->redBits || desired->greenBits || desired->blueBits ||
|
||||
desired->alphaBits)
|
||||
{
|
||||
desiresColor = GL_TRUE;
|
||||
}
|
||||
|
||||
for( i = 0; i < count; i++ )
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
current = alternatives + i;
|
||||
|
||||
if( desired->stereo > 0 && current->stereo == 0 )
|
||||
if (desired->stereo > 0 && current->stereo == 0)
|
||||
{
|
||||
// Stereo is a hard constraint
|
||||
continue;
|
||||
@ -248,19 +248,19 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
|
||||
{
|
||||
missing = 0;
|
||||
|
||||
if( desired->alphaBits > 0 && current->alphaBits == 0 )
|
||||
if (desired->alphaBits > 0 && current->alphaBits == 0)
|
||||
missing++;
|
||||
|
||||
if( desired->depthBits > 0 && current->depthBits == 0 )
|
||||
if (desired->depthBits > 0 && current->depthBits == 0)
|
||||
missing++;
|
||||
|
||||
if( desired->stencilBits > 0 && current->stencilBits == 0 )
|
||||
if (desired->stencilBits > 0 && current->stencilBits == 0)
|
||||
missing++;
|
||||
|
||||
if( desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers )
|
||||
if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers)
|
||||
missing += desired->auxBuffers - current->auxBuffers;
|
||||
|
||||
if( desired->samples > 0 && current->samples == 0 )
|
||||
if (desired->samples > 0 && current->samples == 0)
|
||||
{
|
||||
// Technically, several multisampling buffers could be
|
||||
// involved, but that's a lower level implementation detail and
|
||||
@ -276,22 +276,22 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
|
||||
{
|
||||
colorDiff = 0;
|
||||
|
||||
if ( desired->redBits > 0 )
|
||||
if (desired->redBits > 0)
|
||||
{
|
||||
colorDiff += ( desired->redBits - current->redBits ) *
|
||||
( desired->redBits - current->redBits );
|
||||
colorDiff += (desired->redBits - current->redBits) *
|
||||
(desired->redBits - current->redBits);
|
||||
}
|
||||
|
||||
if ( desired->greenBits > 0 )
|
||||
if (desired->greenBits > 0)
|
||||
{
|
||||
colorDiff += ( desired->greenBits - current->greenBits ) *
|
||||
( desired->greenBits - current->greenBits );
|
||||
colorDiff += (desired->greenBits - current->greenBits) *
|
||||
(desired->greenBits - current->greenBits);
|
||||
}
|
||||
|
||||
if ( desired->blueBits > 0 )
|
||||
if (desired->blueBits > 0)
|
||||
{
|
||||
colorDiff += ( desired->blueBits - current->blueBits ) *
|
||||
( desired->blueBits - current->blueBits );
|
||||
colorDiff += (desired->blueBits - current->blueBits) *
|
||||
(desired->blueBits - current->blueBits);
|
||||
}
|
||||
}
|
||||
|
||||
@ -299,80 +299,80 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
|
||||
{
|
||||
extraDiff = 0;
|
||||
|
||||
if( desired->alphaBits > 0 )
|
||||
if (desired->alphaBits > 0)
|
||||
{
|
||||
extraDiff += ( desired->alphaBits - current->alphaBits ) *
|
||||
( desired->alphaBits - current->alphaBits );
|
||||
extraDiff += (desired->alphaBits - current->alphaBits) *
|
||||
(desired->alphaBits - current->alphaBits);
|
||||
}
|
||||
|
||||
if( desired->depthBits > 0 )
|
||||
if (desired->depthBits > 0)
|
||||
{
|
||||
extraDiff += ( desired->depthBits - current->depthBits ) *
|
||||
( desired->depthBits - current->depthBits );
|
||||
extraDiff += (desired->depthBits - current->depthBits) *
|
||||
(desired->depthBits - current->depthBits);
|
||||
}
|
||||
|
||||
if( desired->stencilBits > 0 )
|
||||
if (desired->stencilBits > 0)
|
||||
{
|
||||
extraDiff += ( desired->stencilBits - current->stencilBits ) *
|
||||
( desired->stencilBits - current->stencilBits );
|
||||
extraDiff += (desired->stencilBits - current->stencilBits) *
|
||||
(desired->stencilBits - current->stencilBits);
|
||||
}
|
||||
|
||||
if( desired->accumRedBits > 0 )
|
||||
if (desired->accumRedBits > 0)
|
||||
{
|
||||
extraDiff += ( desired->accumRedBits - current->accumRedBits ) *
|
||||
( desired->accumRedBits - current->accumRedBits );
|
||||
extraDiff += (desired->accumRedBits - current->accumRedBits) *
|
||||
(desired->accumRedBits - current->accumRedBits);
|
||||
}
|
||||
|
||||
if( desired->accumGreenBits > 0 )
|
||||
if (desired->accumGreenBits > 0)
|
||||
{
|
||||
extraDiff += ( desired->accumGreenBits - current->accumGreenBits ) *
|
||||
( desired->accumGreenBits - current->accumGreenBits );
|
||||
extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
|
||||
(desired->accumGreenBits - current->accumGreenBits);
|
||||
}
|
||||
|
||||
if( desired->accumBlueBits > 0 )
|
||||
if (desired->accumBlueBits > 0)
|
||||
{
|
||||
extraDiff += ( desired->accumBlueBits - current->accumBlueBits ) *
|
||||
( desired->accumBlueBits - current->accumBlueBits );
|
||||
extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
|
||||
(desired->accumBlueBits - current->accumBlueBits);
|
||||
}
|
||||
|
||||
if( desired->accumAlphaBits > 0 )
|
||||
if (desired->accumAlphaBits > 0)
|
||||
{
|
||||
extraDiff += ( desired->accumAlphaBits - current->accumAlphaBits ) *
|
||||
( desired->accumAlphaBits - current->accumAlphaBits );
|
||||
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
|
||||
(desired->accumAlphaBits - current->accumAlphaBits);
|
||||
}
|
||||
|
||||
if( desired->samples > 0 )
|
||||
if (desired->samples > 0)
|
||||
{
|
||||
extraDiff += ( desired->samples - current->samples ) *
|
||||
( desired->samples - current->samples );
|
||||
extraDiff += (desired->samples - current->samples) *
|
||||
(desired->samples - current->samples);
|
||||
}
|
||||
}
|
||||
|
||||
// Figure out if the current one is better than the best one found so far
|
||||
|
||||
if( missing < leastMissing )
|
||||
if (missing < leastMissing)
|
||||
closest = current;
|
||||
else if( missing == leastMissing )
|
||||
else if (missing == leastMissing)
|
||||
{
|
||||
if( desiresColor )
|
||||
if (desiresColor)
|
||||
{
|
||||
if( ( colorDiff < leastColorDiff ) ||
|
||||
( colorDiff == leastColorDiff && extraDiff < leastExtraDiff ) )
|
||||
if ((colorDiff < leastColorDiff) ||
|
||||
(colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
|
||||
{
|
||||
closest = current;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ( extraDiff < leastExtraDiff ) ||
|
||||
( extraDiff == leastExtraDiff && colorDiff < leastColorDiff ) )
|
||||
if ((extraDiff < leastExtraDiff) ||
|
||||
(extraDiff == leastExtraDiff && colorDiff < leastColorDiff))
|
||||
{
|
||||
closest = current;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( current == closest )
|
||||
if (current == closest)
|
||||
{
|
||||
leastMissing = missing;
|
||||
leastColorDiff = colorDiff;
|
||||
@ -392,52 +392,53 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
|
||||
// Create the GLFW window and its associated context
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
int redbits, int greenbits, int bluebits, int alphabits,
|
||||
int depthbits, int stencilbits, int mode )
|
||||
GLFWAPI int glfwOpenWindow(int width, int height,
|
||||
int redbits, int greenbits, int bluebits,
|
||||
int alphabits, int depthbits, int stencilbits,
|
||||
int mode)
|
||||
{
|
||||
_GLFWfbconfig fbconfig;
|
||||
_GLFWwndconfig wndconfig;
|
||||
|
||||
if( !_glfwInitialized || _glfwWin.opened )
|
||||
if (!_glfwInitialized || _glfwWin.opened)
|
||||
return GL_FALSE;
|
||||
|
||||
// Set up desired framebuffer config
|
||||
fbconfig.redBits = Max( redbits, 0 );
|
||||
fbconfig.greenBits = Max( greenbits, 0 );
|
||||
fbconfig.blueBits = Max( bluebits, 0 );
|
||||
fbconfig.alphaBits = Max( alphabits, 0 );
|
||||
fbconfig.depthBits = Max( depthbits, 0 );
|
||||
fbconfig.stencilBits = Max( stencilbits, 0 );
|
||||
fbconfig.accumRedBits = Max( _glfwLibrary.hints.accumRedBits, 0 );
|
||||
fbconfig.accumGreenBits = Max( _glfwLibrary.hints.accumGreenBits, 0 );
|
||||
fbconfig.accumBlueBits = Max( _glfwLibrary.hints.accumBlueBits, 0 );
|
||||
fbconfig.accumAlphaBits = Max( _glfwLibrary.hints.accumAlphaBits, 0 );
|
||||
fbconfig.auxBuffers = Max( _glfwLibrary.hints.auxBuffers, 0 );
|
||||
fbconfig.redBits = Max(redbits, 0);
|
||||
fbconfig.greenBits = Max(greenbits, 0);
|
||||
fbconfig.blueBits = Max(bluebits, 0);
|
||||
fbconfig.alphaBits = Max(alphabits, 0);
|
||||
fbconfig.depthBits = Max(depthbits, 0);
|
||||
fbconfig.stencilBits = Max(stencilbits, 0);
|
||||
fbconfig.accumRedBits = Max(_glfwLibrary.hints.accumRedBits, 0);
|
||||
fbconfig.accumGreenBits = Max(_glfwLibrary.hints.accumGreenBits, 0);
|
||||
fbconfig.accumBlueBits = Max(_glfwLibrary.hints.accumBlueBits, 0);
|
||||
fbconfig.accumAlphaBits = Max(_glfwLibrary.hints.accumAlphaBits, 0);
|
||||
fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0);
|
||||
fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE;
|
||||
fbconfig.samples = Max( _glfwLibrary.hints.samples, 0 );
|
||||
fbconfig.samples = Max(_glfwLibrary.hints.samples, 0);
|
||||
|
||||
// Set up desired window config
|
||||
wndconfig.mode = mode;
|
||||
wndconfig.refreshRate = Max( _glfwLibrary.hints.refreshRate, 0 );
|
||||
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
|
||||
wndconfig.windowNoResize = _glfwLibrary.hints.windowNoResize ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.glMajor = Max( _glfwLibrary.hints.glMajor, 1 );
|
||||
wndconfig.glMinor = Max( _glfwLibrary.hints.glMinor, 0 );
|
||||
wndconfig.glMajor = Max(_glfwLibrary.hints.glMajor, 1);
|
||||
wndconfig.glMinor = Max(_glfwLibrary.hints.glMinor, 0);
|
||||
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.glProfile = _glfwLibrary.hints.glProfile;
|
||||
|
||||
if( wndconfig.glMajor == 1 && wndconfig.glMinor > 5 )
|
||||
if (wndconfig.glMajor == 1 && wndconfig.glMinor > 5)
|
||||
{
|
||||
// OpenGL 1.x series ended with version 1.5
|
||||
return GL_FALSE;
|
||||
}
|
||||
else if( wndconfig.glMajor == 2 && wndconfig.glMinor > 1 )
|
||||
else if (wndconfig.glMajor == 2 && wndconfig.glMinor > 1)
|
||||
{
|
||||
// OpenGL 2.x series ended with version 2.1
|
||||
return GL_FALSE;
|
||||
}
|
||||
else if( wndconfig.glMajor == 3 && wndconfig.glMinor > 3 )
|
||||
else if (wndconfig.glMajor == 3 && wndconfig.glMinor > 3)
|
||||
{
|
||||
// OpenGL 3.x series ended with version 3.3
|
||||
return GL_FALSE;
|
||||
@ -447,14 +448,14 @@ GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
// For now, let everything else through
|
||||
}
|
||||
|
||||
if( wndconfig.glProfile &&
|
||||
( wndconfig.glMajor < 3 || ( wndconfig.glMajor == 3 && wndconfig.glMinor < 2 ) ) )
|
||||
if (wndconfig.glProfile &&
|
||||
(wndconfig.glMajor < 3 || (wndconfig.glMajor == 3 && wndconfig.glMinor < 2)))
|
||||
{
|
||||
// Context profiles are only defined for OpenGL version 3.2 and above
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if( wndconfig.glForward && wndconfig.glMajor < 3 )
|
||||
if (wndconfig.glForward && wndconfig.glMajor < 3)
|
||||
{
|
||||
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
|
||||
return GL_FALSE;
|
||||
@ -464,7 +465,7 @@ GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
_glfwClearWindowHints();
|
||||
|
||||
// Check input arguments
|
||||
if( mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN )
|
||||
if (mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN)
|
||||
return GL_FALSE;
|
||||
|
||||
// Clear GLFW window state
|
||||
@ -485,17 +486,17 @@ GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
_glfwWin.mouseWheelCallback = NULL;
|
||||
|
||||
// Check width & height
|
||||
if( width > 0 && height <= 0 )
|
||||
if (width > 0 && height <= 0)
|
||||
{
|
||||
// Set the window aspect ratio to 4:3
|
||||
height = (width * 3) / 4;
|
||||
}
|
||||
else if( width <= 0 && height > 0 )
|
||||
else if (width <= 0 && height > 0)
|
||||
{
|
||||
// Set the window aspect ratio to 4:3
|
||||
width = (height * 4) / 3;
|
||||
}
|
||||
else if( width <= 0 && height <= 0 )
|
||||
else if (width <= 0 && height <= 0)
|
||||
{
|
||||
// Default window size
|
||||
width = 640;
|
||||
@ -508,7 +509,7 @@ GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
_glfwWin.fullscreen = (mode == GLFW_FULLSCREEN ? GL_TRUE : GL_FALSE);
|
||||
|
||||
// Platform specific window opening routine
|
||||
if( !_glfwPlatformOpenWindow( width, height, &wndconfig, &fbconfig ) )
|
||||
if (!_glfwPlatformOpenWindow(width, height, &wndconfig, &fbconfig))
|
||||
return GL_FALSE;
|
||||
|
||||
// Flag that window is now opened
|
||||
@ -518,12 +519,12 @@ GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
_glfwPlatformRefreshWindowParams();
|
||||
|
||||
// Get OpenGL version
|
||||
_glfwParseGLVersion( &_glfwWin.glMajor, &_glfwWin.glMinor,
|
||||
&_glfwWin.glRevision );
|
||||
_glfwParseGLVersion(&_glfwWin.glMajor, &_glfwWin.glMinor,
|
||||
&_glfwWin.glRevision);
|
||||
|
||||
if( _glfwWin.glMajor < wndconfig.glMajor ||
|
||||
( _glfwWin.glMajor == wndconfig.glMajor &&
|
||||
_glfwWin.glMinor < wndconfig.glMinor ) )
|
||||
if (_glfwWin.glMajor < wndconfig.glMajor ||
|
||||
(_glfwWin.glMajor == wndconfig.glMajor &&
|
||||
_glfwWin.glMinor < wndconfig.glMinor))
|
||||
{
|
||||
_glfwPlatformCloseWindow();
|
||||
return GL_FALSE;
|
||||
@ -531,18 +532,18 @@ GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
|
||||
// Do we have non-power-of-two textures (added to core in version 2.0)?
|
||||
_glfwWin.has_GL_ARB_texture_non_power_of_two =
|
||||
( _glfwWin.glMajor >= 2 ) ||
|
||||
glfwExtensionSupported( "GL_ARB_texture_non_power_of_two" );
|
||||
(_glfwWin.glMajor >= 2) ||
|
||||
glfwExtensionSupported("GL_ARB_texture_non_power_of_two");
|
||||
|
||||
// Do we have automatic mipmap generation (added to core in version 1.4)?
|
||||
_glfwWin.has_GL_SGIS_generate_mipmap =
|
||||
( _glfwWin.glMajor >= 2 ) || ( _glfwWin.glMinor >= 4 ) ||
|
||||
glfwExtensionSupported( "GL_SGIS_generate_mipmap" );
|
||||
(_glfwWin.glMajor >= 2) || (_glfwWin.glMinor >= 4) ||
|
||||
glfwExtensionSupported("GL_SGIS_generate_mipmap");
|
||||
|
||||
if( _glfwWin.glMajor > 2 )
|
||||
if (_glfwWin.glMajor > 2)
|
||||
{
|
||||
_glfwWin.GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress( "glGetStringi" );
|
||||
if( !_glfwWin.GetStringi )
|
||||
_glfwWin.GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
|
||||
if (!_glfwWin.GetStringi)
|
||||
{
|
||||
_glfwPlatformCloseWindow();
|
||||
return GL_FALSE;
|
||||
@ -550,12 +551,12 @@ GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
}
|
||||
|
||||
// If full-screen mode was requested, disable mouse cursor
|
||||
if( mode == GLFW_FULLSCREEN )
|
||||
glfwDisable( GLFW_MOUSE_CURSOR );
|
||||
if (mode == GLFW_FULLSCREEN)
|
||||
glfwDisable(GLFW_MOUSE_CURSOR);
|
||||
|
||||
// Start by clearing the front buffer to black (avoid ugly desktop
|
||||
// remains in our OpenGL window)
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
_glfwPlatformSwapBuffers();
|
||||
|
||||
return GL_TRUE;
|
||||
@ -566,13 +567,12 @@ GLFWAPI int glfwOpenWindow( int width, int height,
|
||||
// Set hints for opening the window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwOpenWindowHint( int target, int hint )
|
||||
GLFWAPI void glfwOpenWindowHint(int target, int hint)
|
||||
{
|
||||
// Is GLFW initialized?
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return;
|
||||
|
||||
switch( target )
|
||||
switch (target)
|
||||
{
|
||||
case GLFW_REFRESH_RATE:
|
||||
_glfwLibrary.hints.refreshRate = hint;
|
||||
@ -626,17 +626,17 @@ GLFWAPI void glfwOpenWindowHint( int target, int hint )
|
||||
// Properly kill the window / video display
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwCloseWindow( void )
|
||||
GLFWAPI void glfwCloseWindow(void)
|
||||
{
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return;
|
||||
|
||||
// Show mouse pointer again (if hidden)
|
||||
glfwEnable( GLFW_MOUSE_CURSOR );
|
||||
glfwEnable(GLFW_MOUSE_CURSOR);
|
||||
|
||||
_glfwPlatformCloseWindow();
|
||||
|
||||
memset( &_glfwWin, 0, sizeof(_glfwWin) );
|
||||
memset(&_glfwWin, 0, sizeof(_glfwWin));
|
||||
_glfwWin.opened = GL_FALSE;
|
||||
}
|
||||
|
||||
@ -645,13 +645,13 @@ GLFWAPI void glfwCloseWindow( void )
|
||||
// Set the window title
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowTitle( const char *title )
|
||||
GLFWAPI void glfwSetWindowTitle(const char *title)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set window title
|
||||
_glfwPlatformSetWindowTitle( title );
|
||||
_glfwPlatformSetWindowTitle(title);
|
||||
}
|
||||
|
||||
|
||||
@ -659,12 +659,12 @@ GLFWAPI void glfwSetWindowTitle( const char *title )
|
||||
// Get the window size
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwGetWindowSize( int *width, int *height )
|
||||
GLFWAPI void glfwGetWindowSize(int *width, int *height)
|
||||
{
|
||||
if( width != NULL )
|
||||
if (width != NULL)
|
||||
*width = _glfwWin.width;
|
||||
|
||||
if( height != NULL )
|
||||
if (height != NULL)
|
||||
*height = _glfwWin.height;
|
||||
}
|
||||
|
||||
@ -673,17 +673,17 @@ GLFWAPI void glfwGetWindowSize( int *width, int *height )
|
||||
// Set the window size
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowSize( int width, int height )
|
||||
GLFWAPI void glfwSetWindowSize(int width, int height)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified )
|
||||
if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified)
|
||||
return;
|
||||
|
||||
// Don't do anything if the window size did not change
|
||||
if( width == _glfwWin.width && height == _glfwWin.height )
|
||||
if (width == _glfwWin.width && height == _glfwWin.height)
|
||||
return;
|
||||
|
||||
// Change window size
|
||||
_glfwPlatformSetWindowSize( width, height );
|
||||
_glfwPlatformSetWindowSize(width, height);
|
||||
|
||||
// Refresh window parameters (may have changed due to changed video
|
||||
// modes)
|
||||
@ -695,16 +695,16 @@ GLFWAPI void glfwSetWindowSize( int width, int height )
|
||||
// Set the window position
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowPos( int x, int y )
|
||||
GLFWAPI void glfwSetWindowPos(int x, int y)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.fullscreen ||
|
||||
_glfwWin.iconified )
|
||||
if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.fullscreen ||
|
||||
_glfwWin.iconified)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set window position
|
||||
_glfwPlatformSetWindowPos( x, y );
|
||||
_glfwPlatformSetWindowPos(x, y);
|
||||
}
|
||||
|
||||
|
||||
@ -712,9 +712,9 @@ GLFWAPI void glfwSetWindowPos( int x, int y )
|
||||
// Window iconification
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwIconifyWindow( void )
|
||||
GLFWAPI void glfwIconifyWindow(void)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified )
|
||||
if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified)
|
||||
return;
|
||||
|
||||
// Iconify window
|
||||
@ -726,9 +726,9 @@ GLFWAPI void glfwIconifyWindow( void )
|
||||
// Window un-iconification
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwRestoreWindow( void )
|
||||
GLFWAPI void glfwRestoreWindow(void)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened || !_glfwWin.iconified )
|
||||
if (!_glfwInitialized || !_glfwWin.opened || !_glfwWin.iconified)
|
||||
return;
|
||||
|
||||
// Restore iconified window
|
||||
@ -743,17 +743,17 @@ GLFWAPI void glfwRestoreWindow( void )
|
||||
// Swap buffers (double-buffering) and poll any new events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSwapBuffers( void )
|
||||
GLFWAPI void glfwSwapBuffers(void)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Update display-buffer
|
||||
if( _glfwWin.opened )
|
||||
if (_glfwWin.opened)
|
||||
_glfwPlatformSwapBuffers();
|
||||
|
||||
// Check for window messages
|
||||
if( _glfwWin.autoPollEvents )
|
||||
if (_glfwWin.autoPollEvents)
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
@ -762,13 +762,13 @@ GLFWAPI void glfwSwapBuffers( void )
|
||||
// Set double buffering swap interval (0 = vsync off)
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSwapInterval( int interval )
|
||||
GLFWAPI void glfwSwapInterval(int interval)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set double buffering swap interval
|
||||
_glfwPlatformSwapInterval( interval );
|
||||
_glfwPlatformSwapInterval(interval);
|
||||
}
|
||||
|
||||
|
||||
@ -776,21 +776,21 @@ GLFWAPI void glfwSwapInterval( int interval )
|
||||
// Get window parameter
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetWindowParam( int param )
|
||||
GLFWAPI int glfwGetWindowParam(int param)
|
||||
{
|
||||
if( !_glfwInitialized )
|
||||
if (!_glfwInitialized)
|
||||
return 0;
|
||||
|
||||
if( !_glfwWin.opened )
|
||||
if (!_glfwWin.opened)
|
||||
{
|
||||
if( param == GLFW_OPENED )
|
||||
if (param == GLFW_OPENED)
|
||||
return GL_FALSE;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Window parameters
|
||||
switch( param )
|
||||
switch (param)
|
||||
{
|
||||
case GLFW_OPENED:
|
||||
return GL_TRUE;
|
||||
@ -850,9 +850,9 @@ GLFWAPI int glfwGetWindowParam( int param )
|
||||
// Set callback function for window size changes
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun )
|
||||
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set callback function
|
||||
@ -860,17 +860,17 @@ GLFWAPI void glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun )
|
||||
|
||||
// Call the callback function to let the application know the current
|
||||
// window size
|
||||
if( cbfun )
|
||||
cbfun( _glfwWin.width, _glfwWin.height );
|
||||
if (cbfun)
|
||||
cbfun(_glfwWin.width, _glfwWin.height);
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Set callback function for window close events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun )
|
||||
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set callback function
|
||||
@ -882,9 +882,9 @@ GLFWAPI void glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun )
|
||||
// Set callback function for window refresh events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun )
|
||||
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Set callback function
|
||||
@ -896,9 +896,9 @@ GLFWAPI void glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun )
|
||||
// Poll for new window and input events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwPollEvents( void )
|
||||
GLFWAPI void glfwPollEvents(void)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Poll for new events
|
||||
@ -910,9 +910,9 @@ GLFWAPI void glfwPollEvents( void )
|
||||
// Wait for new window and input events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwWaitEvents( void )
|
||||
GLFWAPI void glfwWaitEvents(void)
|
||||
{
|
||||
if( !_glfwInitialized || !_glfwWin.opened )
|
||||
if (!_glfwInitialized || !_glfwWin.opened)
|
||||
return;
|
||||
|
||||
// Poll for new events
|
||||
|
Loading…
Reference in New Issue
Block a user