owncast/core/chat/server.go
nebunez 80579c5e7e
implement custom welcome message (#820)
* implement custom welcome message

This change adds logic for handling custom welcome messages.

* trim welcome message string on POST

Instead of trimming the welcome message every time we are going to send to send
a welcome message, we just trim once when the message is posted from the admin.
2021-03-21 17:10:56 -04:00

192 lines
3.8 KiB
Go

package chat
import (
"fmt"
"net/http"
"sync"
"time"
log "github.com/sirupsen/logrus"
"golang.org/x/net/websocket"
"github.com/owncast/owncast/core/data"
"github.com/owncast/owncast/core/webhooks"
"github.com/owncast/owncast/models"
)
var (
_server *server
)
var l = &sync.RWMutex{}
// Server represents the server which handles the chat.
type server struct {
Clients map[string]*Client
pattern string
listener models.ChatListener
addCh chan *Client
delCh chan *Client
sendAllCh chan models.ChatEvent
pingCh chan models.PingMessage
doneCh chan bool
errCh chan error
}
// Add adds a client to the server.
func (s *server) add(c *Client) {
s.addCh <- c
}
// Remove removes a client from the server.
func (s *server) remove(c *Client) {
s.delCh <- c
}
// SendToAll sends a message to all of the connected clients.
func (s *server) SendToAll(msg models.ChatEvent) {
s.sendAllCh <- msg
}
// Err handles an error.
func (s *server) err(err error) {
s.errCh <- err
}
func (s *server) sendAll(msg models.ChatEvent) {
l.RLock()
for _, c := range s.Clients {
c.write(msg)
}
l.RUnlock()
}
func (s *server) ping() {
ping := models.PingMessage{MessageType: models.PING}
l.RLock()
for _, c := range s.Clients {
c.pingch <- ping
}
l.RUnlock()
}
func (s *server) usernameChanged(msg models.NameChangeEvent) {
l.RLock()
for _, c := range s.Clients {
c.usernameChangeChannel <- msg
}
l.RUnlock()
go webhooks.SendChatEventUsernameChanged(msg)
}
func (s *server) userJoined(msg models.UserJoinedEvent) {
l.RLock()
if s.listener.IsStreamConnected() {
for _, c := range s.Clients {
c.userJoinedChannel <- msg
}
}
l.RUnlock()
go webhooks.SendChatEventUserJoined(msg)
}
func (s *server) onConnection(ws *websocket.Conn) {
client := NewClient(ws)
defer func() {
s.removeClient(client)
if err := ws.Close(); err != nil {
log.Debugln(err)
//s.errCh <- err
}
}()
s.add(client)
client.listen()
}
// Listen and serve.
// It serves client connection and broadcast request.
func (s *server) Listen() {
http.Handle(s.pattern, websocket.Handler(s.onConnection))
log.Tracef("Starting the websocket listener on: %s", s.pattern)
for {
select {
// add new a client
case c := <-s.addCh:
l.Lock()
s.Clients[c.socketID] = c
if !c.Ignore {
s.listener.ClientAdded(c.GetViewerClientFromChatClient())
s.sendWelcomeMessageToClient(c)
}
l.Unlock()
// remove a client
case c := <-s.delCh:
s.removeClient(c)
case msg := <-s.sendAllCh:
if data.GetChatDisabled() {
break
}
if !msg.Empty() {
// set defaults before sending msg to anywhere
msg.SetDefaults()
s.listener.MessageSent(msg)
s.sendAll(msg)
// Store in the message history
if !msg.Ephemeral {
addMessage(msg)
}
// Send webhooks
go webhooks.SendChatEvent(msg)
}
case ping := <-s.pingCh:
fmt.Println("PING?", ping)
case err := <-s.errCh:
log.Trace("Error: ", err.Error())
case <-s.doneCh:
return
}
}
}
func (s *server) removeClient(c *Client) {
l.Lock()
if _, ok := s.Clients[c.socketID]; ok {
delete(s.Clients, c.socketID)
s.listener.ClientRemoved(c.socketID)
log.Tracef("The client was connected for %s and sent %d messages (%s)", time.Since(c.ConnectedAt), c.MessageCount, c.ClientID)
}
l.Unlock()
}
func (s *server) sendWelcomeMessageToClient(c *Client) {
go func() {
// Add an artificial delay so people notice this message come in.
time.Sleep(7 * time.Second)
welcomeMessage := data.GetServerWelcomeMessage()
if welcomeMessage != "" {
initialMessage := models.ChatEvent{ClientID: "owncast-server", Author: data.GetServerName(), Body: welcomeMessage, ID: "initial-message-1", MessageType: "SYSTEM", Visible: true, Timestamp: time.Now()}
c.write(initialMessage)
}
}()
}