9c484efd36
* add public func to lookup a ChatClient by its clientId * add facility to send a system message directly to a user * add clientId field to UserEvent * implement simple http endpoint to send a message to a user * let mux handle new directSystemMessageToUser endpoint * add ClientId to UserEvents across the codebase * render body of system-message to client * add clientId to Chat-Message * add tests showing how url-parsing should work * add simple rest endpoint helpers for parameter-parsing and easy routing * use newly added rest-endpoint helper to rout to Client-Messaging controller * use safe "ReadRestUrlParameter" to parse ClientId * remove empty HandleFunc in router * set Header directly to prevent built-in (platform-dependent) canonicalization to kick in * fix typo in "Parameter" message * remove debug-logging of HTTP headers in REST-helpers * convert to uint32 to prevent overruns when converting to wraptype uint later on * resolve linter-ouchies * resolve linter potential nil-deref warning * document the SendSystemMessageToClient endpoint in swaggerdoc * remove clientId assignment causing potential nil dereference in userDisabledEvent-case as the clientId isn't relevant here anyway * make findClientById private, so its not accessible outside of core/chat * remove redundant string type hint * Update PR based on linter requirements Co-authored-by: Raffael Rehberger <raffael@rtrace.io> Co-authored-by: Gabe Kangas <gabek@real-ity.com>
135 lines
3.4 KiB
Go
135 lines
3.4 KiB
Go
package chat
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import (
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"errors"
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"net/http"
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"sort"
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"github.com/owncast/owncast/core/chat/events"
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"github.com/owncast/owncast/models"
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log "github.com/sirupsen/logrus"
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)
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var getStatus func() models.Status
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// Start begins the chat server.
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func Start(getStatusFunc func() models.Status) error {
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setupPersistence()
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getStatus = getStatusFunc
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_server = NewChat()
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go _server.Run()
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log.Traceln("Chat server started with max connection count of", _server.maxSocketConnectionLimit)
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return nil
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}
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// GetClientsForUser will return chat connections that are owned by a specific user.
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func GetClientsForUser(userID string) ([]*Client, error) {
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clients := map[string][]*Client{}
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for _, client := range _server.clients {
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clients[client.User.ID] = append(clients[client.User.ID], client)
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}
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if _, exists := clients[userID]; !exists {
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return nil, errors.New("no connections for user found")
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}
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return clients[userID], nil
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}
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// FindClientByID will return a single connected client by ID.
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func FindClientByID(clientID uint) (*Client, bool) {
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client, found := _server.clients[clientID]
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return client, found
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}
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// GetClients will return all the current chat clients connected.
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func GetClients() []*Client {
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clients := []*Client{}
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// Convert the keyed map to a slice.
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for _, client := range _server.clients {
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clients = append(clients, client)
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}
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sort.Slice(clients, func(i, j int) bool {
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return clients[i].ConnectedAt.Before(clients[j].ConnectedAt)
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})
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return clients
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}
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// SendSystemMessage will send a message string as a system message to all clients.
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func SendSystemMessage(text string, ephemeral bool) error {
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message := events.SystemMessageEvent{
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MessageEvent: events.MessageEvent{
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Body: text,
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},
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}
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message.SetDefaults()
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message.RenderBody()
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if err := Broadcast(&message); err != nil {
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log.Errorln("error sending system message", err)
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}
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if !ephemeral {
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saveEvent(message.ID, "system", message.Body, message.GetMessageType(), nil, message.Timestamp)
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}
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return nil
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}
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// SendSystemAction will send a system action string as an action event to all clients.
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func SendSystemAction(text string, ephemeral bool) error {
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message := events.ActionEvent{
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MessageEvent: events.MessageEvent{
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Body: text,
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},
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}
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message.SetDefaults()
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message.RenderBody()
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if err := Broadcast(&message); err != nil {
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log.Errorln("error sending system chat action")
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}
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if !ephemeral {
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saveEvent(message.ID, "action", message.Body, message.GetMessageType(), nil, message.Timestamp)
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}
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return nil
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}
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// SendAllWelcomeMessage will send the chat message to all connected clients.
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func SendAllWelcomeMessage() {
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_server.sendAllWelcomeMessage()
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}
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// SendSystemMessageToClient will send a single message to a single connected chat client.
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func SendSystemMessageToClient(clientID uint, text string) {
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if client, foundClient := FindClientByID(clientID); foundClient {
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_server.sendSystemMessageToClient(client, text)
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}
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}
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// Broadcast will send all connected clients the outbound object provided.
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func Broadcast(event events.OutboundEvent) error {
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return _server.Broadcast(event.GetBroadcastPayload())
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}
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// HandleClientConnection handles a single inbound websocket connection.
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func HandleClientConnection(w http.ResponseWriter, r *http.Request) {
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_server.HandleClientConnection(w, r)
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}
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// DisconnectUser will forcefully disconnect all clients belonging to a user by ID.
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func DisconnectUser(userID string) {
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_server.DisconnectUser(userID)
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}
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