9c484efd36
* add public func to lookup a ChatClient by its clientId * add facility to send a system message directly to a user * add clientId field to UserEvent * implement simple http endpoint to send a message to a user * let mux handle new directSystemMessageToUser endpoint * add ClientId to UserEvents across the codebase * render body of system-message to client * add clientId to Chat-Message * add tests showing how url-parsing should work * add simple rest endpoint helpers for parameter-parsing and easy routing * use newly added rest-endpoint helper to rout to Client-Messaging controller * use safe "ReadRestUrlParameter" to parse ClientId * remove empty HandleFunc in router * set Header directly to prevent built-in (platform-dependent) canonicalization to kick in * fix typo in "Parameter" message * remove debug-logging of HTTP headers in REST-helpers * convert to uint32 to prevent overruns when converting to wraptype uint later on * resolve linter-ouchies * resolve linter potential nil-deref warning * document the SendSystemMessageToClient endpoint in swaggerdoc * remove clientId assignment causing potential nil dereference in userDisabledEvent-case as the clientId isn't relevant here anyway * make findClientById private, so its not accessible outside of core/chat * remove redundant string type hint * Update PR based on linter requirements Co-authored-by: Raffael Rehberger <raffael@rtrace.io> Co-authored-by: Gabe Kangas <gabek@real-ity.com>
335 lines
8.0 KiB
Go
335 lines
8.0 KiB
Go
package chat
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import (
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"encoding/json"
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"net/http"
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"sync"
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"time"
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log "github.com/sirupsen/logrus"
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"github.com/gorilla/websocket"
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"github.com/owncast/owncast/core/chat/events"
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"github.com/owncast/owncast/core/data"
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"github.com/owncast/owncast/core/user"
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"github.com/owncast/owncast/core/webhooks"
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"github.com/owncast/owncast/geoip"
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"github.com/owncast/owncast/utils"
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)
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var _server *Server
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// Server represents an instance of the chat server.
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type Server struct {
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mu sync.RWMutex
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seq uint
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clients map[uint]*Client
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maxSocketConnectionLimit int64
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// send outbound message payload to all clients
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outbound chan []byte
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// receive inbound message payload from all clients
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inbound chan chatClientEvent
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// unregister requests from clients.
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unregister chan uint // the ChatClient id
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}
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// NewChat will return a new instance of the chat server.
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func NewChat() *Server {
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maximumConcurrentConnectionLimit := getMaximumConcurrentConnectionLimit()
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setSystemConcurrentConnectionLimit(maximumConcurrentConnectionLimit)
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server := &Server{
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clients: map[uint]*Client{},
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outbound: make(chan []byte),
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inbound: make(chan chatClientEvent),
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unregister: make(chan uint),
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maxSocketConnectionLimit: maximumConcurrentConnectionLimit,
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}
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return server
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}
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// Run will start the chat server.
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func (s *Server) Run() {
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for {
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select {
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case clientID := <-s.unregister:
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if _, ok := s.clients[clientID]; ok {
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s.mu.Lock()
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delete(s.clients, clientID)
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s.mu.Unlock()
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}
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case message := <-s.inbound:
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s.eventReceived(message)
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}
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}
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}
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// Addclient registers new connection as a User.
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func (s *Server) Addclient(conn *websocket.Conn, user *user.User, accessToken string, userAgent string, ipAddress string) *Client {
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client := &Client{
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server: s,
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conn: conn,
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User: user,
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ipAddress: ipAddress,
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accessToken: accessToken,
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send: make(chan []byte, 256),
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UserAgent: userAgent,
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ConnectedAt: time.Now(),
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}
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s.mu.Lock()
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{
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client.id = s.seq
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s.clients[client.id] = client
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s.seq++
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}
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s.mu.Unlock()
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log.Traceln("Adding client", client.id, "total count:", len(s.clients))
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go client.writePump()
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go client.readPump()
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client.sendConnectedClientInfo()
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if getStatus().Online {
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s.sendUserJoinedMessage(client)
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s.sendWelcomeMessageToClient(client)
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}
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// Asynchronously, optionally, fetch GeoIP data.
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go func(client *Client) {
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client.Geo = geoip.GetGeoFromIP(ipAddress)
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}(client)
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return client
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}
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func (s *Server) sendUserJoinedMessage(c *Client) {
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userJoinedEvent := events.UserJoinedEvent{}
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userJoinedEvent.SetDefaults()
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userJoinedEvent.User = c.User
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userJoinedEvent.ClientID = c.id
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if err := s.Broadcast(userJoinedEvent.GetBroadcastPayload()); err != nil {
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log.Errorln("error adding client to chat server", err)
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}
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// Send chat user joined webhook
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webhooks.SendChatEventUserJoined(userJoinedEvent)
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}
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// ClientClosed is fired when a client disconnects or connection is dropped.
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func (s *Server) ClientClosed(c *Client) {
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s.mu.Lock()
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defer s.mu.Unlock()
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c.close()
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if _, ok := s.clients[c.id]; ok {
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log.Debugln("Deleting", c.id)
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delete(s.clients, c.id)
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}
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}
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// HandleClientConnection is fired when a single client connects to the websocket.
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func (s *Server) HandleClientConnection(w http.ResponseWriter, r *http.Request) {
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if data.GetChatDisabled() {
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_, _ = w.Write([]byte(events.ChatDisabled))
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return
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}
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// Limit concurrent chat connections
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if int64(len(s.clients)) >= s.maxSocketConnectionLimit {
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log.Warnln("rejecting incoming client connection as it exceeds the max client count of", s.maxSocketConnectionLimit)
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_, _ = w.Write([]byte(events.ErrorMaxConnectionsExceeded))
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return
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}
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Debugln(err)
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return
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}
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accessToken := r.URL.Query().Get("accessToken")
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if accessToken == "" {
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log.Errorln("Access token is required")
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// Return HTTP status code
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_ = conn.Close()
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return
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}
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// A user is required to use the websocket
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user := user.GetUserByToken(accessToken)
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if user == nil {
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_ = conn.WriteJSON(events.EventPayload{
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"type": events.ErrorNeedsRegistration,
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})
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// Send error that registration is required
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_ = conn.Close()
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return
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}
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// User is disabled therefore we should disconnect.
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if user.DisabledAt != nil {
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log.Traceln("Disabled user", user.ID, user.DisplayName, "rejected")
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_ = conn.WriteJSON(events.EventPayload{
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"type": events.ErrorUserDisabled,
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})
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_ = conn.Close()
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return
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}
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userAgent := r.UserAgent()
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ipAddress := utils.GetIPAddressFromRequest(r)
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s.Addclient(conn, user, accessToken, userAgent, ipAddress)
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}
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// Broadcast sends message to all connected clients.
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func (s *Server) Broadcast(payload events.EventPayload) error {
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data, err := json.Marshal(payload)
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if err != nil {
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return err
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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for _, client := range s.clients {
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if client == nil {
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continue
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}
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select {
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case client.send <- data:
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default:
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client.close()
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delete(s.clients, client.id)
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}
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}
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return nil
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}
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// Send will send a single payload to a single connected client.
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func (s *Server) Send(payload events.EventPayload, client *Client) {
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data, err := json.Marshal(payload)
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if err != nil {
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log.Errorln(err)
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return
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}
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client.send <- data
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}
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// DisconnectUser will forcefully disconnect all clients belonging to a user by ID.
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func (s *Server) DisconnectUser(userID string) {
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s.mu.Lock()
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clients, err := GetClientsForUser(userID)
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s.mu.Unlock()
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if err != nil || clients == nil || len(clients) == 0 {
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log.Debugln("Requested to disconnect user", userID, err)
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return
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}
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for _, client := range clients {
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log.Traceln("Disconnecting client", client.User.ID, "owned by", client.User.DisplayName)
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go func(client *Client) {
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event := events.UserDisabledEvent{}
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event.SetDefaults()
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// Send this disabled event specifically to this single connected client
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// to let them know they've been banned.
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_server.Send(event.GetBroadcastPayload(), client)
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// Give the socket time to send out the above message.
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// Unfortunately I don't know of any way to get a real callback to know when
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// the message was successfully sent, so give it a couple seconds.
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time.Sleep(2 * time.Second)
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// Forcefully disconnect if still valid.
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if client != nil {
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client.close()
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}
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}(client)
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}
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}
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func (s *Server) eventReceived(event chatClientEvent) {
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var typecheck map[string]interface{}
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if err := json.Unmarshal(event.data, &typecheck); err != nil {
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log.Debugln(err)
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}
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eventType := typecheck["type"]
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switch eventType {
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case events.MessageSent:
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s.userMessageSent(event)
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case events.UserNameChanged:
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s.userNameChanged(event)
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default:
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log.Debugln(eventType, "event not found:", typecheck)
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}
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}
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func (s *Server) sendWelcomeMessageToClient(c *Client) {
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// Add an artificial delay so people notice this message come in.
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time.Sleep(7 * time.Second)
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welcomeMessage := utils.RenderSimpleMarkdown(data.GetServerWelcomeMessage())
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if welcomeMessage != "" {
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s.sendSystemMessageToClient(c, welcomeMessage)
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}
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}
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func (s *Server) sendAllWelcomeMessage() {
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welcomeMessage := utils.RenderSimpleMarkdown(data.GetServerWelcomeMessage())
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if welcomeMessage != "" {
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clientMessage := events.SystemMessageEvent{
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Event: events.Event{},
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MessageEvent: events.MessageEvent{
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Body: welcomeMessage,
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},
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}
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clientMessage.SetDefaults()
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_ = s.Broadcast(clientMessage.GetBroadcastPayload())
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}
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}
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func (s *Server) sendSystemMessageToClient(c *Client, message string) {
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clientMessage := events.SystemMessageEvent{
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Event: events.Event{},
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MessageEvent: events.MessageEvent{
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Body: message,
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},
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}
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clientMessage.SetDefaults()
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clientMessage.RenderBody()
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s.Send(clientMessage.GetBroadcastPayload(), c)
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}
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func (s *Server) sendActionToClient(c *Client, message string) {
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clientMessage := events.ActionEvent{
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MessageEvent: events.MessageEvent{
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Body: message,
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},
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}
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clientMessage.SetDefaults()
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clientMessage.RenderBody()
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s.Send(clientMessage.GetBroadcastPayload(), c)
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}
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