153 lines
4.1 KiB
JavaScript
153 lines
4.1 KiB
JavaScript
function setupApp() {
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Vue.filter('plural', function (string, count) {
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if (count === 1) {
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return string
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} else {
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return string + "s"
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}
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})
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window.app = new Vue({
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el: "#info",
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data: {
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streamStatus: "",
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viewerCount: 0,
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},
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});
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window.messagesContainer = new Vue({
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el: "#messages-container",
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data: {
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messages: []
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}
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})
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window.chatForm = new Vue({
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el: "#chatForm",
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data: {
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message: {
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author: "",//localStorage.author || "Viewer" + (Math.floor(Math.random() * 42) + 1),
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body: ""
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}
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},
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methods: {
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submitChatForm: function (e) {
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const message = new Message(this.message)
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message.id = uuidv4()
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localStorage.author = message.author
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const messageJSON = JSON.stringify(message)
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window.ws.send(messageJSON)
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e.preventDefault()
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this.message.body = ""
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}
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}
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});
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}
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async function getStatus() {
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let url = "https://util.real-ity.com:8042/status";
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try {
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const response = await fetch(url);
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const status = await response.json(); // read response body and parse as JSON
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app.streamStatus = status.online
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? "Stream is online."
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: "Stream is offline."
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app.viewerCount = status.viewerCount
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} catch (e) {
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app.streamStatus = "Stream server is offline."
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app.viewerCount = 0
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}
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}
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var websocketReconnectTimer
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function setupWebsocket() {
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clearTimeout(websocketReconnectTimer)
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const protocol = location.protocol == "https:" ? "wss" : "ws"
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var ws = new WebSocket("wss://util.real-ity.com:8042/entry")
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ws.onmessage = (e) => {
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const model = JSON.parse(e.data)
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const message = new Message(model)
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const existing = this.messagesContainer.messages.filter(function (item) {
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return item.id === message.id
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})
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if (existing.length === 0 || !existing) {
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this.messagesContainer.messages.push(message)
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scrollSmoothToBottom("messages-container")
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}
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}
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ws.onclose = (e) => {
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// connection closed, discard old websocket and create a new one in 5s
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ws = null
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console.log("Websocket closed.")
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websocketReconnectTimer = setTimeout(setupWebsocket, 5000)
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}
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// On ws error just close the socket and let it re-connect again for now.
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ws.onerror = (e) => {
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console.log("Websocket error: ", e)
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ws.close()
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}
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window.ws = ws
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}
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setupApp()
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getStatus()
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setupWebsocket()
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// setInterval(getStatus, 5000)
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// HLS Video setup. Commented out for local html work. Uncomment to make HLS work.
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// const video = document.getElementById("video")
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// const videoSrc = "hls/stream.m3u8"
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// if (Hls.isSupported()) {
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// var hls = new Hls()
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// hls.loadSource(videoSrc)
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// hls.attachMedia(video)
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// hls.on(Hls.Events.MANIFEST_PARSED, function () {
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// video.play()
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// });
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// }
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// // hls.js is not supported on platforms that do not have Media Source
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// // Extensions (MSE) enabled.
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// //
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// // When the browser has built-in HLS support (check using `canPlayType`),
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// // we can provide an HLS manifest (i.e. .m3u8 URL) directly to the video
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// // element through the `src` property. This is using the built-in support
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// // of the plain video element, without using hls.js.
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// //
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// // Note: it would be more normal to wait on the 'canplay' event below however
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// // on Safari (where you are most likely to find built-in HLS support) the
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// // video.src URL must be on the user-driven white-list before a 'canplay'
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// // event will be emitted; the last video event that can be reliably
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// // listened-for when the URL is not on the white-list is 'loadedmetadata'.
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// else if (video.canPlayType("application/vnd.apple.mpegurl")) {
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// video.src = videoSrc
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// video.addEventListener("loadedmetadata", function () {
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// video.play()
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// });
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// }
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function scrollSmoothToBottom(id) {
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const div = document.getElementById(id)
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$('#' + id).animate({
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scrollTop: div.scrollHeight - div.clientHeight
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}, 500)
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}
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function uuidv4() {
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
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const r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
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return v.toString(16);
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});
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}
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