b6f68628c0
* First pass at chat user registration and validation * Disable chat if the user is disabled/blocked or the server hits max connections * Handle dropping sockets if chat is disabled * Fix origin in automated chat test * Work for updated chat moderation * Chat message markdown rendering and fix tests * Put /api/chat behind a chat user access token. Closes #1085 * Reject blocked username changes * More WIP moderation * Defer configuring chat until we know if it is enabled. Closes #1135 * chat user blocking. Closes #1096 * Add tests around user access for #1096 * Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092 * Delete old chat messages from db as to not hold on to excessive data. Closes #1152 * Add schema migration for messages. Closes #1155 * Commit updated API documentation * Add chat load test * Shared db mutex and db optimizations * Simplify past display name handling * Use a new test db for each test run * Wire up the external messages actions + add tests for them * Move access tokens to be actual users * Run message pruning at launch + fix comparison * Do not return API users in disabled users response * Fix incorrect highlighting. Closes #1160 * Consolidate user table statements * Set the max process connection limit to 70% of maximum * Fix wrong old display name being returned in name change event * Delete the old chat server files * Wire back up the webhooks * Remove unused * Invalidate user cache on changes * Do not send rendered body as RawBody * Some cleanup * Standardize names for external API users to ExternalAPIUser * Do not log token * Checkout branch when building admin for testing * Bundle in dev admin for testing * Some cleanup * Cleanup js logs * Cleanup and standardize event names * Clean up some logging * Update API spec. Closes #1133 * Commit updated API documentation * Change paths to be better named * Commit updated API documentation * Update admin bundle * Fix duplicate event name * Rename scope var * Update admin bundle * Move connected clients controller into admin package * Fix collecting usernames for autocomplete purposes * No longer generate username when it is empty * Sort clients and users by timestamp * Move file to admin controller package * Swap, so the comments stay correct Co-authored-by: Jannik <jannik@outlook.com> * Use explicit type alias Co-authored-by: Jannik <jannik@outlook.com> * Remove commented code. Co-authored-by: Jannik <jannik@outlook.com> * Cleanup test * Remove some extra logging * Add some clarity * Update dev instance of admin for testing * Consolidate lines Co-authored-by: Jannik <jannik@outlook.com> * Remove commented unused vars Co-authored-by: Jannik <jannik@outlook.com> * Until needed do not return IP address with client list * Fix typo of wrong var * Typo led to a bad test. Fix typo and fix test. * Guard against the socket reconnecting on error if previously set to shutdown * Do not log access tokens * Return success message on enable/disable user * Clean up some inactionable error messages. Sent ban message. Sort banned users. * fix styling for when chat is completely disabled * Unused * guard against nil clients * Update dev admin bundle * Do not unhide messages when unblocking user just to be safe. Send removal action from the controller * Add convinience function for getting active connections for a single user * Lock db on these mutations * Cleanup force disconnect using GetClientsForUser and capture client reference explicitly * No longer re-showing banned user messages for safety. Removing this test. * Remove no longer needed comment * Tweaks to forbidden username handling. - Standardize naming to not use "block" but "forbidden" instead. - Pass array over the wire instead of string. - Add API test - Fix default list incorrectly being appended to custom list. * Logging cleanup * Update dev admin bundle * Add an artificial delay in order to visually see message being hidden when testing * Remove the user cache as it is a premature optimization * When connected to chat let the user know their current user details to sync the username in the UI * On connected send current display name back to client. - Move name change out of chat component. - Add additional event type constants. * Fix broken workflow due to typo * Troubleshoot workflow * Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181) * Bump htm from 3.0.4 to 3.1.0 in /build/javascript Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0. - [Release notes](https://github.com/developit/htm/releases) - [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0) --- updated-dependencies: - dependency-name: htm dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> * Run npm run build and update libraries Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Gabe Kangas <gabek@real-ity.com> * Commit updated Javascript packages * Re-send current user info when a rejected name change takes place * All socket writes should be through the send chan and not directly * Seed the random generator * Add keys and indexes to users table * a util to generate consistent emoji markup * console clean up * mod tidy * Commit updated API documentation * Handle the max payload size of a socket message. - Only close socket if x2 greater than the max size. - Send the user a message if a message is too large. - Surface the max size in bytes in the config. * Update admin bundle * Force all events to be sent in their own socket message and do not concatinate in a single message * Update chat embed to register for access token * Use a different access token for embed chat * Update the chat message bubble background color to be bolder * add base tag to open links in new window, closes #1220 * Support text input of :emoji: in chat (#1190) * Initial implementation of emoji injection * fix bookkeeping with multiple emoji * make the emoji lookup case-insensitive * try another solution for Caretposition * add title to emojis minor refactoring * bind moji injection to InputKeyUp * simplify the code replace all found emojis * inject emoji if the modifer is released earlier * more efficient emoji tag search * use json emoji.emoji as url * use createEmojiMarkup() * move emojify() to chat.js * emojify on paste * cleanup emoji titles in paste * update inputText in InputKeyup * mark emoji titles with 2*zwnj this way paste cleanup will not interfere with text which include zwnj * emoji should not change the inputText * Do not show join messages when chat is offline. Closes #1224 - Show stream starting/ending messages in chat. - When stream starts show everyone the welcome message. * Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222 * use maxSocketPayloadSize to calculate total bytes of message payload (#1221) * utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting * add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online> Co-authored-by: Jannik <jannik@outlook.com> Co-authored-by: Ginger Wong <omqmail@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
318 lines
7.2 KiB
Go
318 lines
7.2 KiB
Go
package chat
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import (
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"encoding/json"
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"net/http"
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"sync"
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"time"
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log "github.com/sirupsen/logrus"
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"github.com/gorilla/websocket"
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"github.com/owncast/owncast/core/chat/events"
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"github.com/owncast/owncast/core/data"
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"github.com/owncast/owncast/core/user"
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"github.com/owncast/owncast/core/webhooks"
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"github.com/owncast/owncast/utils"
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)
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var _server *ChatServer
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type ChatServer struct {
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mu sync.RWMutex
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seq uint
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clients map[uint]*ChatClient
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maxClientCount uint
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// send outbound message payload to all clients
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outbound chan []byte
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// receive inbound message payload from all clients
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inbound chan chatClientEvent
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// unregister requests from clients.
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unregister chan *ChatClient
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}
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func NewChat() *ChatServer {
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server := &ChatServer{
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clients: map[uint]*ChatClient{},
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outbound: make(chan []byte),
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inbound: make(chan chatClientEvent),
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unregister: make(chan *ChatClient),
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maxClientCount: handleMaxConnectionCount(),
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}
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return server
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}
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func (s *ChatServer) Run() {
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for {
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select {
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case client := <-s.unregister:
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if _, ok := s.clients[client.id]; ok {
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s.mu.Lock()
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delete(s.clients, client.id)
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close(client.send)
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s.mu.Unlock()
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}
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case message := <-s.inbound:
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s.eventReceived(message)
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}
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}
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}
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// Addclient registers new connection as a User.
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func (s *ChatServer) Addclient(conn *websocket.Conn, user *user.User, accessToken string, userAgent string) *ChatClient {
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client := &ChatClient{
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server: s,
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conn: conn,
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User: user,
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ipAddress: conn.RemoteAddr().String(),
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accessToken: accessToken,
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send: make(chan []byte, 256),
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UserAgent: userAgent,
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ConnectedAt: time.Now(),
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}
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s.mu.Lock()
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{
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client.id = s.seq
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s.clients[client.id] = client
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s.seq++
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}
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s.mu.Unlock()
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log.Traceln("Adding client", client.id, "total count:", len(s.clients))
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go client.writePump()
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go client.readPump()
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client.sendConnectedClientInfo()
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if getStatus().Online {
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s.sendUserJoinedMessage(client)
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s.sendWelcomeMessageToClient(client)
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}
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return client
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}
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func (s *ChatServer) sendUserJoinedMessage(c *ChatClient) {
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userJoinedEvent := events.UserJoinedEvent{}
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userJoinedEvent.SetDefaults()
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userJoinedEvent.User = c.User
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if err := s.Broadcast(userJoinedEvent.GetBroadcastPayload()); err != nil {
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log.Errorln("error adding client to chat server", err)
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}
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// Send chat user joined webhook
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webhooks.SendChatEventUserJoined(userJoinedEvent)
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}
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func (s *ChatServer) ClientClosed(c *ChatClient) {
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s.mu.Lock()
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defer s.mu.Unlock()
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c.close()
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if _, ok := s.clients[c.id]; ok {
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log.Debugln("Deleting", c.id)
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delete(s.clients, c.id)
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}
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}
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func (s *ChatServer) HandleClientConnection(w http.ResponseWriter, r *http.Request) {
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if data.GetChatDisabled() {
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_, _ = w.Write([]byte(events.ChatDisabled))
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return
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}
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// Limit concurrent chat connections
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if uint(len(s.clients)) >= s.maxClientCount {
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log.Warnln("rejecting incoming client connection as it exceeds the max client count of", s.maxClientCount)
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_, _ = w.Write([]byte(events.ErrorMaxConnectionsExceeded))
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return
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}
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Debugln(err)
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return
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}
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accessToken := r.URL.Query().Get("accessToken")
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if accessToken == "" {
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log.Errorln("Access token is required")
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// Return HTTP status code
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conn.Close()
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return
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}
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// A user is required to use the websocket
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user := user.GetUserByToken(accessToken)
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if user == nil {
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_ = conn.WriteJSON(events.EventPayload{
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"type": events.ErrorNeedsRegistration,
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})
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// Send error that registration is required
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conn.Close()
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return
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}
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// User is disabled therefore we should disconnect.
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if user.DisabledAt != nil {
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log.Traceln("Disabled user", user.Id, user.DisplayName, "rejected")
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_ = conn.WriteJSON(events.EventPayload{
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"type": events.ErrorUserDisabled,
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})
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conn.Close()
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return
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}
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userAgent := r.UserAgent()
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s.Addclient(conn, user, accessToken, userAgent)
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}
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// Broadcast sends message to all connected clients.
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func (s *ChatServer) Broadcast(payload events.EventPayload) error {
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data, err := json.Marshal(payload)
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if err != nil {
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return err
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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for _, client := range s.clients {
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if client == nil {
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continue
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}
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select {
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case client.send <- data:
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default:
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close(client.send)
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delete(s.clients, client.id)
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}
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}
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return nil
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}
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func (s *ChatServer) Send(payload events.EventPayload, client *ChatClient) {
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data, err := json.Marshal(payload)
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if err != nil {
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log.Errorln(err)
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return
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}
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client.send <- data
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}
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// DisconnectUser will forcefully disconnect all clients belonging to a user by ID.
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func (s *ChatServer) DisconnectUser(userID string) {
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s.mu.Lock()
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clients, err := GetClientsForUser(userID)
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s.mu.Unlock()
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if err != nil || clients == nil || len(clients) == 0 {
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log.Debugln("Requested to disconnect user", userID, err)
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return
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}
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for _, client := range clients {
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log.Traceln("Disconnecting client", client.User.Id, "owned by", client.User.DisplayName)
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go func(client *ChatClient) {
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event := events.UserDisabledEvent{}
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event.SetDefaults()
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// Send this disabled event specifically to this single connected client
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// to let them know they've been banned.
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_server.Send(event.GetBroadcastPayload(), client)
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// Give the socket time to send out the above message.
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// Unfortunately I don't know of any way to get a real callback to know when
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// the message was successfully sent, so give it a couple seconds.
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time.Sleep(2 * time.Second)
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// Forcefully disconnect if still valid.
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if client != nil {
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client.close()
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}
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}(client)
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}
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}
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func (s *ChatServer) eventReceived(event chatClientEvent) {
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var typecheck map[string]interface{}
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if err := json.Unmarshal(event.data, &typecheck); err != nil {
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log.Debugln(err)
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}
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eventType := typecheck["type"]
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switch eventType {
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case events.MessageSent:
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s.userMessageSent(event)
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case events.UserNameChanged:
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s.userNameChanged(event)
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default:
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log.Debugln(eventType, "event not found:", typecheck)
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}
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}
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func (s *ChatServer) sendWelcomeMessageToClient(c *ChatClient) {
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// Add an artificial delay so people notice this message come in.
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time.Sleep(7 * time.Second)
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welcomeMessage := utils.RenderSimpleMarkdown(data.GetServerWelcomeMessage())
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if welcomeMessage != "" {
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s.sendSystemMessageToClient(c, welcomeMessage)
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}
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}
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func (s *ChatServer) sendAllWelcomeMessage() {
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welcomeMessage := utils.RenderSimpleMarkdown(data.GetServerWelcomeMessage())
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if welcomeMessage != "" {
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clientMessage := events.SystemMessageEvent{
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Event: events.Event{},
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MessageEvent: events.MessageEvent{
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Body: welcomeMessage,
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},
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}
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clientMessage.SetDefaults()
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_ = s.Broadcast(clientMessage.GetBroadcastPayload())
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}
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}
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func (s *ChatServer) sendSystemMessageToClient(c *ChatClient, message string) {
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clientMessage := events.SystemMessageEvent{
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Event: events.Event{},
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MessageEvent: events.MessageEvent{
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Body: message,
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},
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}
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clientMessage.SetDefaults()
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s.Send(clientMessage.GetBroadcastPayload(), c)
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}
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func (s *ChatServer) sendActionToClient(c *ChatClient, message string) {
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clientMessage := events.ActionEvent{
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MessageEvent: events.MessageEvent{
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Body: message,
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},
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}
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clientMessage.SetDefaults()
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clientMessage.RenderBody()
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s.Send(clientMessage.GetBroadcastPayload(), c)
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}
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