42b0b05d78
* objectify app away from window. wip * fix messaging obj binding; put logo behind video; fix /null issue with temp logo image * first pass at js refactor * remove unused files that had been consolidated during refactor * set up vue before getting config * add a few comments * dont use big arrow function, just bind, for safari * add airplay after instantiating video; check if input exists before disabling it;: * only set poster on pause during playback, and onEnded; take out sample videoJS tech options * disable chat after 5mins after going offline * move 'online' class to video container as it conflicts with dynamically change classnames from non-vue sources * disable chat based on lastdisconnecttime * fix typo; do offline mode onEnded instead of status offline * move offline ui display things to offline mode function; move poster setting on pause to main app to keep player obj cleaner; use opacity to hide video element on offline as sometimes control bars may still linger with vis:hidden * fixes' * don't autoplay. just show play button when stream is online so that it's easier to start playign without looking for the unmute button * clean up console logs Co-authored-by: Gabe Kangas <gabek@real-ity.com>
116 lines
3.1 KiB
JavaScript
116 lines
3.1 KiB
JavaScript
// https://docs.videojs.com/player
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class OwncastPlayer {
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constructor() {
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window.VIDEOJS_NO_DYNAMIC_STYLE = true; // style override
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this.vjsPlayer = null;
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this.appPlayerReadyCallback = null;
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this.appPlayerPlayingCallback = null;
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this.appPlayerEndedCallback = null;
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// bind all the things because safari
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this.startPlayer = this.startPlayer.bind(this);
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this.handleReady = this.handleReady.bind(this);
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this.handlePlaying = this.handlePlaying.bind(this);
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this.handleEnded = this.handleEnded.bind(this);
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this.handleError = this.handleError.bind(this);
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}
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init() {
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this.vjsPlayer = videojs(VIDEO_ID, VIDEO_OPTIONS);
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this.addAirplay();
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this.vjsPlayer.ready(this.handleReady);
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}
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setupPlayerCallbacks(callbacks) {
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const { onReady, onPlaying, onEnded, onError } = callbacks;
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this.appPlayerReadyCallback = onReady;
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this.appPlayerPlayingCallback = onPlaying;
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this.appPlayerEndedCallback = onEnded;
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this.appPlayerErrorCallback = onError;
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}
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// play
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startPlayer() {
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this.log('Start playing');
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this.vjsPlayer.src(VIDEO_SRC);
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// this.vjsPlayer.play();
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};
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handleReady() {
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this.log('on Ready');
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this.vjsPlayer.on('error', this.handleError);
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this.vjsPlayer.on('playing', this.handlePlaying);
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this.vjsPlayer.on('ended', this.handleEnded);
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if (this.appPlayerReadyCallback) {
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// start polling
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this.appPlayerReadyCallback();
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}
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}
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handlePlaying() {
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this.log('on Playing');
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if (this.appPlayerPlayingCallback) {
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// start polling
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this.appPlayerPlayingCallback();
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}
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}
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handleEnded() {
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this.log('on Ended');
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if (this.appPlayerEndedCallback) {
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this.appPlayerEndedCallback();
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}
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this.setPoster();
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}
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handleError(e) {
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this.log(`on Error: ${JSON.stringify(e)}`);
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if (this.appPlayerEndedCallback) {
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this.appPlayerEndedCallback();
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}
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}
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setPoster() {
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const cachebuster = Math.round(new Date().getTime() / 1000);
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const poster = POSTER_THUMB + "?okhi=" + cachebuster;
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this.vjsPlayer.poster(poster);
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}
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log(message) {
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console.log(`>>> Player: ${message}`);
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}
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addAirplay() {
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videojs.hookOnce('setup', function (player) {
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if (window.WebKitPlaybackTargetAvailabilityEvent) {
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var videoJsButtonClass = videojs.getComponent('Button');
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var concreteButtonClass = videojs.extend(videoJsButtonClass, {
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// The `init()` method will also work for constructor logic here, but it is
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// deprecated. If you provide an `init()` method, it will override the
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// `constructor()` method!
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constructor: function () {
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videoJsButtonClass.call(this, player);
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}, // notice the comma
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handleClick: function () {
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const videoElement = document.getElementsByTagName('video')[0];
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videoElement.webkitShowPlaybackTargetPicker();
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}
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});
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var concreteButtonInstance = this.vjsPlayer.controlBar.addChild(new concreteButtonClass());
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concreteButtonInstance.addClass("vjs-airplay");
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}
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});
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}
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}
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