owncast/core/chat/persistence.go
Gabe Kangas b6f68628c0
Chat refactor + persistent backing chat users (#1163)
* First pass at chat user registration and validation

* Disable chat if the user is disabled/blocked or the server hits max connections

* Handle dropping sockets if chat is disabled

* Fix origin in automated chat test

* Work for updated chat moderation

* Chat message markdown rendering and fix tests

* Put /api/chat behind a chat user access token. Closes #1085

* Reject blocked username changes

* More WIP moderation

* Defer configuring chat until we know if it is enabled. Closes #1135

* chat user blocking. Closes #1096

* Add tests around user access for #1096

* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092

* Delete old chat messages from db as to not hold on to excessive data. Closes #1152

* Add schema migration for messages. Closes #1155

* Commit updated API documentation

* Add chat load test

* Shared db mutex and db optimizations

* Simplify past display name handling

* Use a new test db for each test run

* Wire up the external messages actions + add tests for them

* Move access tokens to be actual users

* Run message pruning at launch + fix comparison

* Do not return API users in disabled users response

* Fix incorrect highlighting. Closes #1160

* Consolidate user table statements

* Set the max process connection limit to 70% of maximum

* Fix wrong old display name being returned in name change event

* Delete the old chat server files

* Wire back up the webhooks

* Remove unused

* Invalidate user cache on changes

* Do not send rendered body as RawBody

* Some cleanup

* Standardize names for external API users to ExternalAPIUser

* Do not log token

* Checkout branch when building admin for testing

* Bundle in dev admin for testing

* Some cleanup

* Cleanup js logs

* Cleanup and standardize event names

* Clean up some logging

* Update API spec. Closes #1133

* Commit updated API documentation

* Change paths to be better named

* Commit updated API documentation

* Update admin bundle

* Fix duplicate event name

* Rename scope var

* Update admin bundle

* Move connected clients controller into admin package

* Fix collecting usernames for autocomplete purposes

* No longer generate username when it is empty

* Sort clients and users by timestamp

* Move file to admin controller package

* Swap, so the comments stay correct

Co-authored-by: Jannik <jannik@outlook.com>

* Use explicit type alias

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented code.

Co-authored-by: Jannik <jannik@outlook.com>

* Cleanup test

* Remove some extra logging

* Add some clarity

* Update dev instance of admin for testing

* Consolidate lines

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented unused vars

Co-authored-by: Jannik <jannik@outlook.com>

* Until needed do not return IP address with client list

* Fix typo of wrong var

* Typo led to a bad test. Fix typo and fix test.

* Guard against the socket reconnecting on error if previously set to shutdown

* Do not log access tokens

* Return success message on enable/disable user

* Clean up some inactionable error messages. Sent ban message. Sort banned users.

* fix styling for when chat is completely disabled

* Unused

* guard against nil clients

* Update dev admin bundle

* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller

* Add convinience function for getting active connections for a single user

* Lock db on these mutations

* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly

* No longer re-showing banned user messages for safety. Removing this test.

* Remove no longer needed comment

* Tweaks to forbidden username handling.

- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.

* Logging cleanup

* Update dev admin bundle

* Add an artificial delay in order to visually see message being hidden when testing

* Remove the user cache as it is a premature optimization

* When connected to chat let the user know their current user details to sync the username in the UI

* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.

* Fix broken workflow due to typo

* Troubleshoot workflow

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript

Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)

---
updated-dependencies:
- dependency-name: htm
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

* Run npm run build and update libraries

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>

* Commit updated Javascript packages

* Re-send current user info when a rejected name change takes place

* All socket writes should be through the send chan and not directly

* Seed the random generator

* Add keys and indexes to users table

* a util to generate consistent emoji markup

* console clean up

* mod tidy

* Commit updated API documentation

* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.

* Update admin bundle

* Force all events to be sent in their own socket message and do not concatinate in a single message

* Update chat embed to register for access token

* Use a different access token for embed chat

* Update the chat message bubble background color to be bolder

* add base tag to open links in new window, closes #1220

* Support text input of :emoji: in chat (#1190)

* Initial implementation of emoji injection

* fix bookkeeping with multiple emoji

* make the emoji lookup case-insensitive

* try another solution for Caretposition

* add title to emojis

minor refactoring

* bind moji injection to InputKeyUp

* simplify the code

replace all found emojis

* inject emoji if the modifer is released earlier

* more efficient emoji tag search

* use json emoji.emoji as url

* use createEmojiMarkup()

* move emojify() to chat.js

* emojify on paste

* cleanup emoji titles in paste

* update inputText in InputKeyup

* mark emoji titles with 2*zwnj

this way paste cleanup will not interfere with text which include zwnj

* emoji should not change the inputText

* Do not show join messages when chat is offline. Closes #1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.

* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222

* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)

* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting

* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count

Co-authored-by: Gabe Kangas <gabek@real-ity.com>

Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
2021-07-19 19:22:29 -07:00

310 lines
7.9 KiB
Go

package chat
import (
"fmt"
"strings"
"time"
_ "github.com/mattn/go-sqlite3"
"github.com/owncast/owncast/core/chat/events"
"github.com/owncast/owncast/core/data"
"github.com/owncast/owncast/core/user"
"github.com/owncast/owncast/models"
log "github.com/sirupsen/logrus"
)
var _datastore *data.Datastore
const (
maxBacklogHours = 5 // Keep backlog max hours worth of messages
maxBacklogNumber = 50 // Return max number of messages in history request
)
func setupPersistence() {
_datastore = data.GetDatastore()
createMessagesTable()
chatDataPruner := time.NewTicker(5 * time.Minute)
go func() {
runPruner()
for range chatDataPruner.C {
runPruner()
}
}()
}
func createMessagesTable() {
createTableSQL := `CREATE TABLE IF NOT EXISTS messages (
"id" string NOT NULL PRIMARY KEY,
"user_id" INTEGER,
"body" TEXT,
"eventType" TEXT,
"hidden_at" DATETIME,
"timestamp" DATETIME
);`
stmt, err := _datastore.DB.Prepare(createTableSQL)
if err != nil {
log.Fatal("error creating chat messages table", err)
}
defer stmt.Close()
if _, err := stmt.Exec(); err != nil {
log.Fatal("error creating chat messages table", err)
}
}
func SaveUserMessage(event events.UserMessageEvent) {
saveEvent(event.Id, event.User.Id, event.Body, event.Type, event.HiddenAt, event.Timestamp)
}
func saveEvent(id string, userId string, body string, eventType string, hidden *time.Time, timestamp time.Time) {
_datastore.DbLock.Lock()
defer _datastore.DbLock.Unlock()
tx, err := _datastore.DB.Begin()
if err != nil {
log.Errorln("error saving", eventType, err)
return
}
defer tx.Rollback() // nolint
stmt, err := tx.Prepare("INSERT INTO messages(id, user_id, body, eventType, hidden_at, timestamp) values(?, ?, ?, ?, ?, ?)")
if err != nil {
log.Errorln("error saving", eventType, err)
return
}
defer stmt.Close()
if _, err = stmt.Exec(id, userId, body, eventType, hidden, timestamp); err != nil {
log.Errorln("error saving", eventType, err)
return
}
if err = tx.Commit(); err != nil {
log.Errorln("error saving", eventType, err)
return
}
}
func getChat(query string) []events.UserMessageEvent {
history := make([]events.UserMessageEvent, 0)
rows, err := _datastore.DB.Query(query)
if err != nil {
log.Errorln("error fetching chat history", err)
return history
}
defer rows.Close()
for rows.Next() {
var id string
var userId string
var body string
var messageType models.EventType
var hiddenAt *time.Time
var timestamp time.Time
var userDisplayName *string
var userDisplayColor *int
var userCreatedAt *time.Time
var userDisabledAt *time.Time
var previousUsernames *string
var userNameChangedAt *time.Time
// Convert a database row into a chat event
err = rows.Scan(&id, &userId, &body, &messageType, &hiddenAt, &timestamp, &userDisplayName, &userDisplayColor, &userCreatedAt, &userDisabledAt, &previousUsernames, &userNameChangedAt)
if err != nil {
log.Errorln("There is a problem converting query to chat objects. Please report this:", query)
break
}
// System messages and chat actions are special and are not from real users
if messageType == events.SystemMessageSent || messageType == events.ChatActionSent {
name := "Owncast"
userDisplayName = &name
color := 200
userDisplayColor = &color
}
if previousUsernames == nil {
previousUsernames = userDisplayName
}
if userCreatedAt == nil {
now := time.Now()
userCreatedAt = &now
}
user := user.User{
Id: userId,
AccessToken: "",
DisplayName: *userDisplayName,
DisplayColor: *userDisplayColor,
CreatedAt: *userCreatedAt,
DisabledAt: userDisabledAt,
NameChangedAt: userNameChangedAt,
PreviousNames: strings.Split(*previousUsernames, ","),
}
message := events.UserMessageEvent{
Event: events.Event{
Type: messageType,
Id: id,
Timestamp: timestamp,
},
UserEvent: events.UserEvent{
User: &user,
HiddenAt: hiddenAt,
},
MessageEvent: events.MessageEvent{
Body: body,
RawBody: body,
},
}
history = append(history, message)
}
return history
}
func GetChatModerationHistory() []events.UserMessageEvent {
// Get all messages regardless of visibility
var query = "SELECT messages.id, user_id, body, eventType, hidden_at, timestamp, display_name, display_color, created_at, disabled_at, previous_names, namechanged_at FROM messages INNER JOIN users ON messages.user_id = users.id ORDER BY timestamp DESC"
return getChat(query)
}
func GetChatHistory() []events.UserMessageEvent {
// Get all visible messages
var query = fmt.Sprintf("SELECT id, user_id, body, eventType, hidden_at, timestamp, display_name, display_color, created_at, disabled_at, previous_names, namechanged_at FROM (SELECT * FROM messages LEFT OUTER JOIN users ON messages.user_id = users.id WHERE hidden_at IS NULL ORDER BY timestamp DESC LIMIT %d) ORDER BY timestamp asc", maxBacklogNumber)
return getChat(query)
}
// SetMessageVisibilityForUserId will bulk change the visibility of messages for a user
// and then send out visibility changed events to chat clients.
func SetMessageVisibilityForUserId(userID string, visible bool) error {
// Get a list of IDs from this user within the 5hr window to send to the connected clients to hide
ids := make([]string, 0)
query := fmt.Sprintf("SELECT messages.id, user_id, body, eventType, hidden_at, timestamp, display_name, display_color, created_at, disabled_at, previous_names, namechanged_at FROM messages INNER JOIN users ON messages.user_id = users.id WHERE user_id IS '%s'", userID)
messages := getChat(query)
if len(messages) == 0 {
return nil
}
for _, message := range messages {
ids = append(ids, message.Id)
}
// Tell the clients to hide/show these messages.
return SetMessagesVisibility(ids, visible)
}
func saveMessageVisibility(messageIDs []string, visible bool) error {
_datastore.DbLock.Lock()
defer _datastore.DbLock.Unlock()
tx, err := _datastore.DB.Begin()
if err != nil {
return err
}
stmt, err := tx.Prepare("UPDATE messages SET hidden_at=? WHERE id IN (?" + strings.Repeat(",?", len(messageIDs)-1) + ")")
if err != nil {
return err
}
defer stmt.Close()
var hiddenAt *time.Time
if !visible {
now := time.Now()
hiddenAt = &now
} else {
hiddenAt = nil
}
args := make([]interface{}, len(messageIDs)+1)
args[0] = hiddenAt
for i, id := range messageIDs {
args[i+1] = id
}
if _, err = stmt.Exec(args...); err != nil {
return err
}
if err = tx.Commit(); err != nil {
return err
}
return nil
}
func getMessageById(messageID string) (*events.UserMessageEvent, error) {
var query = "SELECT * FROM messages WHERE id = ?"
row := _datastore.DB.QueryRow(query, messageID)
var id string
var userId string
var body string
var eventType models.EventType
var hiddenAt *time.Time
var timestamp time.Time
err := row.Scan(&id, &userId, &body, &eventType, &hiddenAt, &timestamp)
if err != nil {
log.Errorln(err)
return nil, err
}
user := user.GetUserById(userId)
return &events.UserMessageEvent{
events.Event{
Type: eventType,
Id: id,
Timestamp: timestamp,
},
events.UserEvent{
User: user,
HiddenAt: hiddenAt,
},
events.MessageEvent{
Body: body,
},
}, nil
}
// Only keep recent messages so we don't keep more chat data than needed
// for privacy and efficiency reasons.
func runPruner() {
_datastore.DbLock.Lock()
defer _datastore.DbLock.Unlock()
log.Traceln("Removing chat messages older than", maxBacklogHours, "hours")
deleteStatement := `DELETE FROM messages WHERE timestamp <= datetime('now', 'localtime', ?)`
tx, err := _datastore.DB.Begin()
if err != nil {
log.Debugln(err)
return
}
stmt, err := tx.Prepare(deleteStatement)
if err != nil {
log.Debugln(err)
return
}
defer stmt.Close()
if _, err = stmt.Exec(fmt.Sprintf("-%d hours", maxBacklogHours)); err != nil {
log.Debugln(err)
return
}
if err = tx.Commit(); err != nil {
log.Debugln(err)
return
}
}