b6f68628c0
* First pass at chat user registration and validation * Disable chat if the user is disabled/blocked or the server hits max connections * Handle dropping sockets if chat is disabled * Fix origin in automated chat test * Work for updated chat moderation * Chat message markdown rendering and fix tests * Put /api/chat behind a chat user access token. Closes #1085 * Reject blocked username changes * More WIP moderation * Defer configuring chat until we know if it is enabled. Closes #1135 * chat user blocking. Closes #1096 * Add tests around user access for #1096 * Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092 * Delete old chat messages from db as to not hold on to excessive data. Closes #1152 * Add schema migration for messages. Closes #1155 * Commit updated API documentation * Add chat load test * Shared db mutex and db optimizations * Simplify past display name handling * Use a new test db for each test run * Wire up the external messages actions + add tests for them * Move access tokens to be actual users * Run message pruning at launch + fix comparison * Do not return API users in disabled users response * Fix incorrect highlighting. Closes #1160 * Consolidate user table statements * Set the max process connection limit to 70% of maximum * Fix wrong old display name being returned in name change event * Delete the old chat server files * Wire back up the webhooks * Remove unused * Invalidate user cache on changes * Do not send rendered body as RawBody * Some cleanup * Standardize names for external API users to ExternalAPIUser * Do not log token * Checkout branch when building admin for testing * Bundle in dev admin for testing * Some cleanup * Cleanup js logs * Cleanup and standardize event names * Clean up some logging * Update API spec. Closes #1133 * Commit updated API documentation * Change paths to be better named * Commit updated API documentation * Update admin bundle * Fix duplicate event name * Rename scope var * Update admin bundle * Move connected clients controller into admin package * Fix collecting usernames for autocomplete purposes * No longer generate username when it is empty * Sort clients and users by timestamp * Move file to admin controller package * Swap, so the comments stay correct Co-authored-by: Jannik <jannik@outlook.com> * Use explicit type alias Co-authored-by: Jannik <jannik@outlook.com> * Remove commented code. Co-authored-by: Jannik <jannik@outlook.com> * Cleanup test * Remove some extra logging * Add some clarity * Update dev instance of admin for testing * Consolidate lines Co-authored-by: Jannik <jannik@outlook.com> * Remove commented unused vars Co-authored-by: Jannik <jannik@outlook.com> * Until needed do not return IP address with client list * Fix typo of wrong var * Typo led to a bad test. Fix typo and fix test. * Guard against the socket reconnecting on error if previously set to shutdown * Do not log access tokens * Return success message on enable/disable user * Clean up some inactionable error messages. Sent ban message. Sort banned users. * fix styling for when chat is completely disabled * Unused * guard against nil clients * Update dev admin bundle * Do not unhide messages when unblocking user just to be safe. Send removal action from the controller * Add convinience function for getting active connections for a single user * Lock db on these mutations * Cleanup force disconnect using GetClientsForUser and capture client reference explicitly * No longer re-showing banned user messages for safety. Removing this test. * Remove no longer needed comment * Tweaks to forbidden username handling. - Standardize naming to not use "block" but "forbidden" instead. - Pass array over the wire instead of string. - Add API test - Fix default list incorrectly being appended to custom list. * Logging cleanup * Update dev admin bundle * Add an artificial delay in order to visually see message being hidden when testing * Remove the user cache as it is a premature optimization * When connected to chat let the user know their current user details to sync the username in the UI * On connected send current display name back to client. - Move name change out of chat component. - Add additional event type constants. * Fix broken workflow due to typo * Troubleshoot workflow * Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181) * Bump htm from 3.0.4 to 3.1.0 in /build/javascript Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0. - [Release notes](https://github.com/developit/htm/releases) - [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0) --- updated-dependencies: - dependency-name: htm dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> * Run npm run build and update libraries Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Gabe Kangas <gabek@real-ity.com> * Commit updated Javascript packages * Re-send current user info when a rejected name change takes place * All socket writes should be through the send chan and not directly * Seed the random generator * Add keys and indexes to users table * a util to generate consistent emoji markup * console clean up * mod tidy * Commit updated API documentation * Handle the max payload size of a socket message. - Only close socket if x2 greater than the max size. - Send the user a message if a message is too large. - Surface the max size in bytes in the config. * Update admin bundle * Force all events to be sent in their own socket message and do not concatinate in a single message * Update chat embed to register for access token * Use a different access token for embed chat * Update the chat message bubble background color to be bolder * add base tag to open links in new window, closes #1220 * Support text input of :emoji: in chat (#1190) * Initial implementation of emoji injection * fix bookkeeping with multiple emoji * make the emoji lookup case-insensitive * try another solution for Caretposition * add title to emojis minor refactoring * bind moji injection to InputKeyUp * simplify the code replace all found emojis * inject emoji if the modifer is released earlier * more efficient emoji tag search * use json emoji.emoji as url * use createEmojiMarkup() * move emojify() to chat.js * emojify on paste * cleanup emoji titles in paste * update inputText in InputKeyup * mark emoji titles with 2*zwnj this way paste cleanup will not interfere with text which include zwnj * emoji should not change the inputText * Do not show join messages when chat is offline. Closes #1224 - Show stream starting/ending messages in chat. - When stream starts show everyone the welcome message. * Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222 * use maxSocketPayloadSize to calculate total bytes of message payload (#1221) * utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting * add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online> Co-authored-by: Jannik <jannik@outlook.com> Co-authored-by: Ginger Wong <omqmail@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
258 lines
7.2 KiB
JavaScript
258 lines
7.2 KiB
JavaScript
// https://docs.videojs.com/player
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import videojs from '/js/web_modules/videojs/core.js';
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import '/js/web_modules/@videojs/http-streaming/dist/videojs-http-streaming.min.js';
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import { getLocalStorage, setLocalStorage } from '../utils/helpers.js';
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import { PLAYER_VOLUME, URL_STREAM } from '../utils/constants.js';
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const VIDEO_ID = 'video';
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// Video setup
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const VIDEO_SRC = {
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src: URL_STREAM,
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type: 'application/x-mpegURL',
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};
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const VIDEO_OPTIONS = {
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autoplay: false,
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liveui: true,
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preload: 'auto',
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controlBar: {
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progressControl: {
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seekBar: false,
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},
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},
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html5: {
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vhs: {
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// used to select the lowest bitrate playlist initially. This helps to decrease playback start time. This setting is false by default.
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enableLowInitialPlaylist: true,
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experimentalBufferBasedABR: true,
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},
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},
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liveTracker: {
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trackingThreshold: 0,
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},
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sources: [VIDEO_SRC],
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};
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export const POSTER_DEFAULT = `/img/logo.png`;
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export const POSTER_THUMB = `/thumbnail.jpg`;
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class OwncastPlayer {
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constructor() {
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window.VIDEOJS_NO_DYNAMIC_STYLE = true; // style override
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this.vjsPlayer = null;
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this.appPlayerReadyCallback = null;
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this.appPlayerPlayingCallback = null;
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this.appPlayerEndedCallback = null;
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// bind all the things because safari
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this.startPlayer = this.startPlayer.bind(this);
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this.handleReady = this.handleReady.bind(this);
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this.handlePlaying = this.handlePlaying.bind(this);
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this.handleVolume = this.handleVolume.bind(this);
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this.handleEnded = this.handleEnded.bind(this);
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this.handleError = this.handleError.bind(this);
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this.addQualitySelector = this.addQualitySelector.bind(this);
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this.qualitySelectionMenu = null;
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}
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init() {
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this.addAirplay();
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this.addQualitySelector();
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videojs.Vhs.xhr.beforeRequest = (options) => {
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if (options.uri.match('m3u8')) {
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const cachebuster = Math.round(new Date().getTime() / 1000);
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options.uri = `${options.uri}?cachebust=${cachebuster}`;
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}
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return options;
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};
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this.vjsPlayer = videojs(VIDEO_ID, VIDEO_OPTIONS);
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this.vjsPlayer.ready(this.handleReady);
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}
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setupPlayerCallbacks(callbacks) {
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const { onReady, onPlaying, onEnded, onError } = callbacks;
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this.appPlayerReadyCallback = onReady;
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this.appPlayerPlayingCallback = onPlaying;
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this.appPlayerEndedCallback = onEnded;
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this.appPlayerErrorCallback = onError;
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}
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// play
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startPlayer() {
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this.log('Start playing');
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const source = { ...VIDEO_SRC };
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this.vjsPlayer.volume(getLocalStorage(PLAYER_VOLUME) || 1);
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this.vjsPlayer.src(source);
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// this.vjsPlayer.play();
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}
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handleReady() {
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this.log('on Ready');
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this.vjsPlayer.on('error', this.handleError);
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this.vjsPlayer.on('playing', this.handlePlaying);
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this.vjsPlayer.on('volumechange', this.handleVolume);
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this.vjsPlayer.on('ended', this.handleEnded);
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if (this.appPlayerReadyCallback) {
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// start polling
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this.appPlayerReadyCallback();
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}
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}
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handleVolume() {
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setLocalStorage(
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PLAYER_VOLUME,
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this.vjsPlayer.muted() ? 0 : this.vjsPlayer.volume()
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);
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}
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handlePlaying() {
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this.log('on Playing');
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if (this.appPlayerPlayingCallback) {
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// start polling
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this.appPlayerPlayingCallback();
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}
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}
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handleEnded() {
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this.log('on Ended');
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if (this.appPlayerEndedCallback) {
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this.appPlayerEndedCallback();
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}
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}
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handleError(e) {
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this.log(`on Error: ${JSON.stringify(e)}`);
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if (this.appPlayerEndedCallback) {
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this.appPlayerEndedCallback();
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}
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}
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log(message) {
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// console.log(`>>> Player: ${message}`);
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}
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async addQualitySelector() {
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if (this.qualityMenuButton) {
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player.controlBar.removeChild(this.qualityMenuButton);
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}
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videojs.hookOnce(
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'setup',
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async function (player) {
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var qualities = [];
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try {
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const response = await fetch('/api/video/variants');
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qualities = await response.json();
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} catch (e) {
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console.error(e);
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}
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var MenuItem = videojs.getComponent('MenuItem');
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var MenuButtonClass = videojs.getComponent('MenuButton');
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var MenuButton = videojs.extend(MenuButtonClass, {
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// The `init()` method will also work for constructor logic here, but it is
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// deprecated. If you provide an `init()` method, it will override the
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// `constructor()` method!
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constructor: function () {
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MenuButtonClass.call(this, player);
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},
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createItems: function () {
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const defaultAutoItem = new MenuItem(player, {
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selectable: true,
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label: 'Auto',
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});
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const items = qualities.map(function (item) {
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var newMenuItem = new MenuItem(player, {
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selectable: true,
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label: item.name,
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});
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// Quality selected
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newMenuItem.on('click', function () {
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// Only enable this single, selected representation.
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player
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.tech({ IWillNotUseThisInPlugins: true })
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.vhs.representations()
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.forEach(function (rep, index) {
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rep.enabled(index === item.index);
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});
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newMenuItem.selected(false);
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});
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return newMenuItem;
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});
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defaultAutoItem.on('click', function () {
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// Re-enable all representations.
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player
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.tech({ IWillNotUseThisInPlugins: true })
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.vhs.representations()
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.forEach(function (rep, index) {
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rep.enabled(true);
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});
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defaultAutoItem.selected(false);
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});
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return [defaultAutoItem, ...items];
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},
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});
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// Only show the quality selector if there is more than one option.
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if (qualities.length < 2) {
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return;
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}
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var menuButton = new MenuButton();
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menuButton.addClass('vjs-quality-selector');
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player.controlBar.addChild(
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menuButton,
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{},
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player.controlBar.children_.length - 2
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);
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this.qualityMenuButton = menuButton;
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}.bind(this)
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);
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}
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addAirplay() {
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videojs.hookOnce('setup', function (player) {
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if (window.WebKitPlaybackTargetAvailabilityEvent) {
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var videoJsButtonClass = videojs.getComponent('Button');
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var concreteButtonClass = videojs.extend(videoJsButtonClass, {
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// The `init()` method will also work for constructor logic here, but it is
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// deprecated. If you provide an `init()` method, it will override the
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// `constructor()` method!
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constructor: function () {
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videoJsButtonClass.call(this, player);
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},
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handleClick: function () {
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const videoElement = document.getElementsByTagName('video')[0];
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videoElement.webkitShowPlaybackTargetPicker();
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},
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});
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var concreteButtonInstance = player.controlBar.addChild(
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new concreteButtonClass()
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);
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concreteButtonInstance.addClass('vjs-airplay');
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}
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});
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}
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}
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export { OwncastPlayer };
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