owncast/webroot/js/components/player.js
Gabe Kangas b6f68628c0
Chat refactor + persistent backing chat users (#1163)
* First pass at chat user registration and validation

* Disable chat if the user is disabled/blocked or the server hits max connections

* Handle dropping sockets if chat is disabled

* Fix origin in automated chat test

* Work for updated chat moderation

* Chat message markdown rendering and fix tests

* Put /api/chat behind a chat user access token. Closes #1085

* Reject blocked username changes

* More WIP moderation

* Defer configuring chat until we know if it is enabled. Closes #1135

* chat user blocking. Closes #1096

* Add tests around user access for #1096

* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092

* Delete old chat messages from db as to not hold on to excessive data. Closes #1152

* Add schema migration for messages. Closes #1155

* Commit updated API documentation

* Add chat load test

* Shared db mutex and db optimizations

* Simplify past display name handling

* Use a new test db for each test run

* Wire up the external messages actions + add tests for them

* Move access tokens to be actual users

* Run message pruning at launch + fix comparison

* Do not return API users in disabled users response

* Fix incorrect highlighting. Closes #1160

* Consolidate user table statements

* Set the max process connection limit to 70% of maximum

* Fix wrong old display name being returned in name change event

* Delete the old chat server files

* Wire back up the webhooks

* Remove unused

* Invalidate user cache on changes

* Do not send rendered body as RawBody

* Some cleanup

* Standardize names for external API users to ExternalAPIUser

* Do not log token

* Checkout branch when building admin for testing

* Bundle in dev admin for testing

* Some cleanup

* Cleanup js logs

* Cleanup and standardize event names

* Clean up some logging

* Update API spec. Closes #1133

* Commit updated API documentation

* Change paths to be better named

* Commit updated API documentation

* Update admin bundle

* Fix duplicate event name

* Rename scope var

* Update admin bundle

* Move connected clients controller into admin package

* Fix collecting usernames for autocomplete purposes

* No longer generate username when it is empty

* Sort clients and users by timestamp

* Move file to admin controller package

* Swap, so the comments stay correct

Co-authored-by: Jannik <jannik@outlook.com>

* Use explicit type alias

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented code.

Co-authored-by: Jannik <jannik@outlook.com>

* Cleanup test

* Remove some extra logging

* Add some clarity

* Update dev instance of admin for testing

* Consolidate lines

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented unused vars

Co-authored-by: Jannik <jannik@outlook.com>

* Until needed do not return IP address with client list

* Fix typo of wrong var

* Typo led to a bad test. Fix typo and fix test.

* Guard against the socket reconnecting on error if previously set to shutdown

* Do not log access tokens

* Return success message on enable/disable user

* Clean up some inactionable error messages. Sent ban message. Sort banned users.

* fix styling for when chat is completely disabled

* Unused

* guard against nil clients

* Update dev admin bundle

* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller

* Add convinience function for getting active connections for a single user

* Lock db on these mutations

* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly

* No longer re-showing banned user messages for safety. Removing this test.

* Remove no longer needed comment

* Tweaks to forbidden username handling.

- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.

* Logging cleanup

* Update dev admin bundle

* Add an artificial delay in order to visually see message being hidden when testing

* Remove the user cache as it is a premature optimization

* When connected to chat let the user know their current user details to sync the username in the UI

* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.

* Fix broken workflow due to typo

* Troubleshoot workflow

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript

Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)

---
updated-dependencies:
- dependency-name: htm
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

* Run npm run build and update libraries

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>

* Commit updated Javascript packages

* Re-send current user info when a rejected name change takes place

* All socket writes should be through the send chan and not directly

* Seed the random generator

* Add keys and indexes to users table

* a util to generate consistent emoji markup

* console clean up

* mod tidy

* Commit updated API documentation

* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.

* Update admin bundle

* Force all events to be sent in their own socket message and do not concatinate in a single message

* Update chat embed to register for access token

* Use a different access token for embed chat

* Update the chat message bubble background color to be bolder

* add base tag to open links in new window, closes #1220

* Support text input of :emoji: in chat (#1190)

* Initial implementation of emoji injection

* fix bookkeeping with multiple emoji

* make the emoji lookup case-insensitive

* try another solution for Caretposition

* add title to emojis

minor refactoring

* bind moji injection to InputKeyUp

* simplify the code

replace all found emojis

* inject emoji if the modifer is released earlier

* more efficient emoji tag search

* use json emoji.emoji as url

* use createEmojiMarkup()

* move emojify() to chat.js

* emojify on paste

* cleanup emoji titles in paste

* update inputText in InputKeyup

* mark emoji titles with 2*zwnj

this way paste cleanup will not interfere with text which include zwnj

* emoji should not change the inputText

* Do not show join messages when chat is offline. Closes #1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.

* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222

* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)

* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting

* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count

Co-authored-by: Gabe Kangas <gabek@real-ity.com>

Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
2021-07-19 19:22:29 -07:00

258 lines
7.2 KiB
JavaScript

// https://docs.videojs.com/player
import videojs from '/js/web_modules/videojs/core.js';
import '/js/web_modules/@videojs/http-streaming/dist/videojs-http-streaming.min.js';
import { getLocalStorage, setLocalStorage } from '../utils/helpers.js';
import { PLAYER_VOLUME, URL_STREAM } from '../utils/constants.js';
const VIDEO_ID = 'video';
// Video setup
const VIDEO_SRC = {
src: URL_STREAM,
type: 'application/x-mpegURL',
};
const VIDEO_OPTIONS = {
autoplay: false,
liveui: true,
preload: 'auto',
controlBar: {
progressControl: {
seekBar: false,
},
},
html5: {
vhs: {
// used to select the lowest bitrate playlist initially. This helps to decrease playback start time. This setting is false by default.
enableLowInitialPlaylist: true,
experimentalBufferBasedABR: true,
},
},
liveTracker: {
trackingThreshold: 0,
},
sources: [VIDEO_SRC],
};
export const POSTER_DEFAULT = `/img/logo.png`;
export const POSTER_THUMB = `/thumbnail.jpg`;
class OwncastPlayer {
constructor() {
window.VIDEOJS_NO_DYNAMIC_STYLE = true; // style override
this.vjsPlayer = null;
this.appPlayerReadyCallback = null;
this.appPlayerPlayingCallback = null;
this.appPlayerEndedCallback = null;
// bind all the things because safari
this.startPlayer = this.startPlayer.bind(this);
this.handleReady = this.handleReady.bind(this);
this.handlePlaying = this.handlePlaying.bind(this);
this.handleVolume = this.handleVolume.bind(this);
this.handleEnded = this.handleEnded.bind(this);
this.handleError = this.handleError.bind(this);
this.addQualitySelector = this.addQualitySelector.bind(this);
this.qualitySelectionMenu = null;
}
init() {
this.addAirplay();
this.addQualitySelector();
videojs.Vhs.xhr.beforeRequest = (options) => {
if (options.uri.match('m3u8')) {
const cachebuster = Math.round(new Date().getTime() / 1000);
options.uri = `${options.uri}?cachebust=${cachebuster}`;
}
return options;
};
this.vjsPlayer = videojs(VIDEO_ID, VIDEO_OPTIONS);
this.vjsPlayer.ready(this.handleReady);
}
setupPlayerCallbacks(callbacks) {
const { onReady, onPlaying, onEnded, onError } = callbacks;
this.appPlayerReadyCallback = onReady;
this.appPlayerPlayingCallback = onPlaying;
this.appPlayerEndedCallback = onEnded;
this.appPlayerErrorCallback = onError;
}
// play
startPlayer() {
this.log('Start playing');
const source = { ...VIDEO_SRC };
this.vjsPlayer.volume(getLocalStorage(PLAYER_VOLUME) || 1);
this.vjsPlayer.src(source);
// this.vjsPlayer.play();
}
handleReady() {
this.log('on Ready');
this.vjsPlayer.on('error', this.handleError);
this.vjsPlayer.on('playing', this.handlePlaying);
this.vjsPlayer.on('volumechange', this.handleVolume);
this.vjsPlayer.on('ended', this.handleEnded);
if (this.appPlayerReadyCallback) {
// start polling
this.appPlayerReadyCallback();
}
}
handleVolume() {
setLocalStorage(
PLAYER_VOLUME,
this.vjsPlayer.muted() ? 0 : this.vjsPlayer.volume()
);
}
handlePlaying() {
this.log('on Playing');
if (this.appPlayerPlayingCallback) {
// start polling
this.appPlayerPlayingCallback();
}
}
handleEnded() {
this.log('on Ended');
if (this.appPlayerEndedCallback) {
this.appPlayerEndedCallback();
}
}
handleError(e) {
this.log(`on Error: ${JSON.stringify(e)}`);
if (this.appPlayerEndedCallback) {
this.appPlayerEndedCallback();
}
}
log(message) {
// console.log(`>>> Player: ${message}`);
}
async addQualitySelector() {
if (this.qualityMenuButton) {
player.controlBar.removeChild(this.qualityMenuButton);
}
videojs.hookOnce(
'setup',
async function (player) {
var qualities = [];
try {
const response = await fetch('/api/video/variants');
qualities = await response.json();
} catch (e) {
console.error(e);
}
var MenuItem = videojs.getComponent('MenuItem');
var MenuButtonClass = videojs.getComponent('MenuButton');
var MenuButton = videojs.extend(MenuButtonClass, {
// The `init()` method will also work for constructor logic here, but it is
// deprecated. If you provide an `init()` method, it will override the
// `constructor()` method!
constructor: function () {
MenuButtonClass.call(this, player);
},
createItems: function () {
const defaultAutoItem = new MenuItem(player, {
selectable: true,
label: 'Auto',
});
const items = qualities.map(function (item) {
var newMenuItem = new MenuItem(player, {
selectable: true,
label: item.name,
});
// Quality selected
newMenuItem.on('click', function () {
// Only enable this single, selected representation.
player
.tech({ IWillNotUseThisInPlugins: true })
.vhs.representations()
.forEach(function (rep, index) {
rep.enabled(index === item.index);
});
newMenuItem.selected(false);
});
return newMenuItem;
});
defaultAutoItem.on('click', function () {
// Re-enable all representations.
player
.tech({ IWillNotUseThisInPlugins: true })
.vhs.representations()
.forEach(function (rep, index) {
rep.enabled(true);
});
defaultAutoItem.selected(false);
});
return [defaultAutoItem, ...items];
},
});
// Only show the quality selector if there is more than one option.
if (qualities.length < 2) {
return;
}
var menuButton = new MenuButton();
menuButton.addClass('vjs-quality-selector');
player.controlBar.addChild(
menuButton,
{},
player.controlBar.children_.length - 2
);
this.qualityMenuButton = menuButton;
}.bind(this)
);
}
addAirplay() {
videojs.hookOnce('setup', function (player) {
if (window.WebKitPlaybackTargetAvailabilityEvent) {
var videoJsButtonClass = videojs.getComponent('Button');
var concreteButtonClass = videojs.extend(videoJsButtonClass, {
// The `init()` method will also work for constructor logic here, but it is
// deprecated. If you provide an `init()` method, it will override the
// `constructor()` method!
constructor: function () {
videoJsButtonClass.call(this, player);
},
handleClick: function () {
const videoElement = document.getElementsByTagName('video')[0];
videoElement.webkitShowPlaybackTargetPicker();
},
});
var concreteButtonInstance = player.controlBar.addChild(
new concreteButtonClass()
);
concreteButtonInstance.addClass('vjs-airplay');
}
});
}
}
export { OwncastPlayer };