owncast/core/chat/server.go

449 lines
11 KiB
Go

package chat
import (
"encoding/json"
"fmt"
"net/http"
"sync"
"time"
log "github.com/sirupsen/logrus"
"github.com/gorilla/websocket"
"github.com/owncast/owncast/config"
"github.com/owncast/owncast/core/chat/events"
"github.com/owncast/owncast/core/data"
"github.com/owncast/owncast/core/user"
"github.com/owncast/owncast/core/webhooks"
"github.com/owncast/owncast/geoip"
"github.com/owncast/owncast/utils"
)
var _server *Server
// Server represents an instance of the chat server.
type Server struct {
clients map[uint]*Client
// send outbound message payload to all clients
outbound chan []byte
// receive inbound message payload from all clients
inbound chan chatClientEvent
// unregister requests from clients.
unregister chan uint // the ChatClient id
geoipClient *geoip.Client
// a map of user IDs and timers that fire for chat part messages.
userPartedTimers map[string]*time.Ticker
seq uint
maxSocketConnectionLimit int64
mu sync.RWMutex
}
// NewChat will return a new instance of the chat server.
func NewChat() *Server {
maximumConcurrentConnectionLimit := getMaximumConcurrentConnectionLimit()
setSystemConcurrentConnectionLimit(maximumConcurrentConnectionLimit)
server := &Server{
clients: map[uint]*Client{},
outbound: make(chan []byte),
inbound: make(chan chatClientEvent),
unregister: make(chan uint),
maxSocketConnectionLimit: maximumConcurrentConnectionLimit,
geoipClient: geoip.NewClient(),
userPartedTimers: map[string]*time.Ticker{},
}
return server
}
// Run will start the chat server.
func (s *Server) Run() {
for {
select {
case clientID := <-s.unregister:
if client, ok := s.clients[clientID]; ok {
s.handleClientDisconnected(client)
s.mu.Lock()
delete(s.clients, clientID)
s.mu.Unlock()
}
case message := <-s.inbound:
s.eventReceived(message)
}
}
}
// Addclient registers new connection as a User.
func (s *Server) Addclient(conn *websocket.Conn, user *user.User, accessToken string, userAgent string, ipAddress string) *Client {
client := &Client{
server: s,
conn: conn,
User: user,
IPAddress: ipAddress,
accessToken: accessToken,
send: make(chan []byte, 256),
UserAgent: userAgent,
ConnectedAt: time.Now(),
}
shouldSendJoinedMessages := data.GetChatJoinPartMessagesEnabled()
s.mu.Lock()
{
// If there is a pending disconnect timer then clear it.
// Do not send user joined message if enough time hasn't passed where the
// user chat part message hasn't been sent yet.
if ticker, ok := s.userPartedTimers[user.ID]; ok {
ticker.Stop()
delete(s.userPartedTimers, user.ID)
shouldSendJoinedMessages = false
}
client.Id = s.seq
s.clients[client.Id] = client
s.seq++
}
s.mu.Unlock()
log.Traceln("Adding client", client.Id, "total count:", len(s.clients))
go client.writePump()
go client.readPump()
client.sendConnectedClientInfo()
if getStatus().Online {
if shouldSendJoinedMessages {
s.sendUserJoinedMessage(client)
}
s.sendWelcomeMessageToClient(client)
}
// Asynchronously, optionally, fetch GeoIP data.
go func(client *Client) {
client.Geo = s.geoipClient.GetGeoFromIP(ipAddress)
}(client)
return client
}
func (s *Server) sendUserJoinedMessage(c *Client) {
userJoinedEvent := events.UserJoinedEvent{}
userJoinedEvent.SetDefaults()
userJoinedEvent.User = c.User
userJoinedEvent.ClientID = c.Id
if err := s.Broadcast(userJoinedEvent.GetBroadcastPayload()); err != nil {
log.Errorln("error adding client to chat server", err)
}
// Send chat user joined webhook
webhooks.SendChatEventUserJoined(userJoinedEvent)
}
func (s *Server) handleClientDisconnected(c *Client) {
if _, ok := s.clients[c.Id]; ok {
log.Debugln("Deleting", c.Id)
delete(s.clients, c.Id)
}
additionalClientCheck, _ := GetClientsForUser(c.User.ID)
if len(additionalClientCheck) > 0 {
// This user is still connected to chat with another client.
return
}
s.userPartedTimers[c.User.ID] = time.NewTicker(10 * time.Second)
go func() {
<-s.userPartedTimers[c.User.ID].C
s.sendUserPartedMessage(c)
}()
}
func (s *Server) sendUserPartedMessage(c *Client) {
s.userPartedTimers[c.User.ID].Stop()
delete(s.userPartedTimers, c.User.ID)
userPartEvent := events.UserPartEvent{}
userPartEvent.SetDefaults()
userPartEvent.User = c.User
userPartEvent.ClientID = c.Id
// If part messages are disabled.
if data.GetChatJoinPartMessagesEnabled() {
if err := s.Broadcast(userPartEvent.GetBroadcastPayload()); err != nil {
log.Errorln("error sending chat part message", err)
}
}
// Send chat user joined webhook
webhooks.SendChatEventUserParted(userPartEvent)
}
// HandleClientConnection is fired when a single client connects to the websocket.
func (s *Server) HandleClientConnection(w http.ResponseWriter, r *http.Request) {
if data.GetChatDisabled() {
_, _ = w.Write([]byte(events.ChatDisabled))
return
}
ipAddress := utils.GetIPAddressFromRequest(r)
// Check if this client's IP address is banned. If so send a rejection.
if blocked, err := data.IsIPAddressBanned(ipAddress); blocked {
log.Debugln("Client ip address has been blocked. Rejecting.")
w.WriteHeader(http.StatusForbidden)
return
} else if err != nil {
log.Errorln("error determining if IP address is blocked: ", err)
}
// Limit concurrent chat connections
if int64(len(s.clients)) >= s.maxSocketConnectionLimit {
log.Warnln("rejecting incoming client connection as it exceeds the max client count of", s.maxSocketConnectionLimit)
_, _ = w.Write([]byte(events.ErrorMaxConnectionsExceeded))
return
}
// To allow dev web environments to connect.
upgrader.CheckOrigin = func(r *http.Request) bool {
return true
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Debugln(err)
return
}
accessToken := r.URL.Query().Get("accessToken")
if accessToken == "" {
log.Errorln("Access token is required")
// Return HTTP status code
_ = conn.Close()
return
}
// A user is required to use the websocket
user := user.GetUserByToken(accessToken)
if user == nil {
// Send error that registration is required
_ = conn.WriteJSON(events.EventPayload{
"type": events.ErrorNeedsRegistration,
})
_ = conn.Close()
return
}
// User is disabled therefore we should disconnect.
if user.DisabledAt != nil {
log.Traceln("Disabled user", user.ID, user.DisplayName, "rejected")
_ = conn.WriteJSON(events.EventPayload{
"type": events.ErrorUserDisabled,
})
_ = conn.Close()
return
}
userAgent := r.UserAgent()
s.Addclient(conn, user, accessToken, userAgent, ipAddress)
}
// Broadcast sends message to all connected clients.
func (s *Server) Broadcast(payload events.EventPayload) error {
data, err := json.Marshal(payload)
if err != nil {
return err
}
s.mu.RLock()
defer s.mu.RUnlock()
for _, client := range s.clients {
if client == nil {
continue
}
select {
case client.send <- data:
default:
go client.close()
}
}
return nil
}
// Send will send a single payload to a single connected client.
func (s *Server) Send(payload events.EventPayload, client *Client) {
data, err := json.Marshal(payload)
if err != nil {
log.Errorln(err)
return
}
client.send <- data
}
// DisconnectClients will forcefully disconnect all clients belonging to a user by ID.
func (s *Server) DisconnectClients(clients []*Client) {
for _, client := range clients {
log.Traceln("Disconnecting client", client.User.ID, "owned by", client.User.DisplayName)
go func(client *Client) {
event := events.UserDisabledEvent{}
event.SetDefaults()
// Send this disabled event specifically to this single connected client
// to let them know they've been banned.
_server.Send(event.GetBroadcastPayload(), client)
// Give the socket time to send out the above message.
// Unfortunately I don't know of any way to get a real callback to know when
// the message was successfully sent, so give it a couple seconds.
time.Sleep(2 * time.Second)
// Forcefully disconnect if still valid.
if client != nil {
client.close()
}
}(client)
}
}
// SendConnectedClientInfoToUser will find all the connected clients assigned to a user
// and re-send each the connected client info.
func SendConnectedClientInfoToUser(userID string) error {
clients, err := GetClientsForUser(userID)
if err != nil {
return err
}
// Get an updated reference to the user.
user := user.GetUserByID(userID)
if user == nil {
return fmt.Errorf("user not found")
}
if err != nil {
return err
}
for _, client := range clients {
// Update the client's reference to its user.
client.User = user
// Send the update to the client.
client.sendConnectedClientInfo()
}
return nil
}
// SendActionToUser will send system action text to all connected clients
// assigned to a user ID.
func SendActionToUser(userID string, text string) error {
clients, err := GetClientsForUser(userID)
if err != nil {
return err
}
for _, client := range clients {
_server.sendActionToClient(client, text)
}
return nil
}
func (s *Server) eventReceived(event chatClientEvent) {
c := event.client
u := c.User
// If established chat user only mode is enabled and the user is not old
// enough then reject this event and send them an informative message.
if u != nil && data.GetChatEstbalishedUsersOnlyMode() && time.Since(event.client.User.CreatedAt) < config.GetDefaults().ChatEstablishedUserModeTimeDuration && !u.IsModerator() {
s.sendActionToClient(c, "You have not been an established chat participant long enough to take part in chat. Please enjoy the stream and try again later.")
return
}
var typecheck map[string]interface{}
if err := json.Unmarshal(event.data, &typecheck); err != nil {
log.Debugln(err)
}
eventType := typecheck["type"]
switch eventType {
case events.MessageSent:
s.userMessageSent(event)
case events.UserNameChanged:
s.userNameChanged(event)
case events.UserColorChanged:
s.userColorChanged(event)
default:
log.Debugln(logSanitize(fmt.Sprint(eventType)), "event not found:", logSanitize(fmt.Sprint(typecheck)))
}
}
func (s *Server) sendWelcomeMessageToClient(c *Client) {
// Add an artificial delay so people notice this message come in.
time.Sleep(7 * time.Second)
welcomeMessage := utils.RenderSimpleMarkdown(data.GetServerWelcomeMessage())
if welcomeMessage != "" {
s.sendSystemMessageToClient(c, welcomeMessage)
}
}
func (s *Server) sendAllWelcomeMessage() {
welcomeMessage := utils.RenderSimpleMarkdown(data.GetServerWelcomeMessage())
if welcomeMessage != "" {
clientMessage := events.SystemMessageEvent{
Event: events.Event{},
MessageEvent: events.MessageEvent{
Body: welcomeMessage,
},
}
clientMessage.SetDefaults()
_ = s.Broadcast(clientMessage.GetBroadcastPayload())
}
}
func (s *Server) sendSystemMessageToClient(c *Client, message string) {
clientMessage := events.SystemMessageEvent{
Event: events.Event{},
MessageEvent: events.MessageEvent{
Body: message,
},
}
clientMessage.SetDefaults()
clientMessage.RenderBody()
s.Send(clientMessage.GetBroadcastPayload(), c)
}
func (s *Server) sendActionToClient(c *Client, message string) {
clientMessage := events.ActionEvent{
MessageEvent: events.MessageEvent{
Body: message,
},
Event: events.Event{
Type: events.ChatActionSent,
},
}
clientMessage.SetDefaults()
clientMessage.RenderBody()
s.Send(clientMessage.GetBroadcastPayload(), c)
}