package chat import ( "encoding/json" "fmt" "strings" "github.com/owncast/owncast/core/chat/events" "github.com/owncast/owncast/core/data" "github.com/owncast/owncast/core/user" "github.com/owncast/owncast/core/webhooks" log "github.com/sirupsen/logrus" ) func (s *ChatServer) userNameChanged(eventData chatClientEvent) { var receivedEvent events.NameChangeEvent if err := json.Unmarshal(eventData.data, &receivedEvent); err != nil { log.Errorln("error unmarshalling to NameChangeEvent", err) return } proposedUsername := receivedEvent.NewName blocklist := data.GetForbiddenUsernameList() for _, blockedName := range blocklist { normalizedName := strings.TrimSpace(blockedName) normalizedName = strings.ToLower(normalizedName) if strings.Contains(normalizedName, proposedUsername) { // Denied. log.Debugln(eventData.client.User.DisplayName, "blocked from changing name to", proposedUsername, "due to blocked name", normalizedName) message := fmt.Sprintf("You cannot change your name to **%s**.", proposedUsername) s.sendActionToClient(eventData.client, message) // Resend the client's user so their username is in sync. eventData.client.sendConnectedClientInfo() return } } savedUser := user.GetUserByToken(eventData.client.accessToken) oldName := savedUser.DisplayName // Save the new name user.ChangeUsername(eventData.client.User.Id, receivedEvent.NewName) // Update the connected clients associated user with the new name eventData.client.User = savedUser // Send chat event letting everyone about about the name change savedUser.DisplayName = receivedEvent.NewName broadcastEvent := events.NameChangeBroadcast{ Oldname: oldName, } broadcastEvent.User = savedUser broadcastEvent.SetDefaults() payload := broadcastEvent.GetBroadcastPayload() if err := s.Broadcast(payload); err != nil { log.Errorln("error broadcasting NameChangeEvent", err) return } // Send chat user name changed webhook receivedEvent.User = savedUser webhooks.SendChatEventUsernameChanged(receivedEvent) } func (s *ChatServer) userMessageSent(eventData chatClientEvent) { var event events.UserMessageEvent if err := json.Unmarshal(eventData.data, &event); err != nil { log.Errorln("error unmarshalling to UserMessageEvent", err) return } event.SetDefaults() // Ignore empty messages if event.Empty() { return } event.User = user.GetUserByToken(eventData.client.accessToken) // Guard against nil users if event.User == nil { return } payload := event.GetBroadcastPayload() if err := s.Broadcast(payload); err != nil { log.Errorln("error broadcasting UserMessageEvent payload", err) return } // Send chat message sent webhook webhooks.SendChatEvent(&event) SaveUserMessage(event) eventData.client.MessageCount = eventData.client.MessageCount + 1 }