* Replace pkger with go:embed for bundling the admin. Closes#844
* Remove references to pkged.go
* Point tests to use an updated version of Go
* Add comment to new exported function
* Cleanup
* Add a dummy pkged.go to alert people to stop using it.
* Add simple browser test to make sure the admin is available and renders
* Don't panic
* Embed bot/scraper metadata template.
Add browser test to validate the rendering of this template.
* Use embedded offline.ts segment
* Remove placeholder thumbnail as its unnecessary
* Remove copying the static directory into the release
* Cleanup
* Replace pkger with go:embed for bundling the admin. Closes#844
* Remove references to pkged.go
* Point tests to use an updated version of Go
* Add comment to new exported function
* Cleanup
* Add a dummy pkged.go to alert people to stop using it.
* Add simple browser test to make sure the admin is available and renders
* Don't panic
* add public func to lookup a ChatClient by its clientId
* add facility to send a system message directly to a user
* add clientId field to UserEvent
* implement simple http endpoint to send a message to a user
* let mux handle new directSystemMessageToUser endpoint
* add ClientId to UserEvents across the codebase
* render body of system-message to client
* add clientId to Chat-Message
* add tests showing how url-parsing should work
* add simple rest endpoint helpers for parameter-parsing and easy routing
* use newly added rest-endpoint helper to rout to Client-Messaging controller
* use safe "ReadRestUrlParameter" to parse ClientId
* remove empty HandleFunc in router
* set Header directly to prevent built-in (platform-dependent) canonicalization to kick in
* fix typo in "Parameter" message
* remove debug-logging of HTTP headers in REST-helpers
* convert to uint32 to prevent overruns when converting to wraptype uint later on
* resolve linter-ouchies
* resolve linter potential nil-deref warning
* document the SendSystemMessageToClient endpoint in swaggerdoc
* remove clientId assignment causing potential nil dereference in userDisabledEvent-case
as the clientId isn't relevant here anyway
* make findClientById private, so its not accessible outside of core/chat
* remove redundant string type hint
* Update PR based on linter requirements
Co-authored-by: Raffael Rehberger <raffael@rtrace.io>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
* Expand the linters and types of warnings to improve consistency and safety
* Fail lint workflow if there are errors
* golint has been replaced by revive
* Hand-pick some of the default exclude list
* Ignore error when trying to delete preview gif
* Ignore linter warning opening playlist path
* Rename user field Id -> ID
* A bunch of renames to address linter warnings
* Rename ChatClient -> Client per linter suggestion best practice
* Rename ChatServer -> Server per linter suggestion best practice
* More linter warning fixes
* Add missing comments to all exported functions and properties
* safely generate the thumbnail.jpg & preview.gif
* Sort after build variants index number, fix broken index for HLS path.
* Don't export VideoBitrate and IsVideoPassthrough
* Unused variables deleted
* Solution for sorting not working correctly.
* Rename StreamSortVariants to streamSortVariants
* properly pass the messagesOnly to chat
* use actual username if embed is not messageonly
* mv embed chat to chat-overlay
* add new embed chat page
* fix router
* secure random number for non-secure application!
* add chat enable/disable functionality
* add username form
add customStyles
* mv overlay css
* add style for embed chat
style cleanup
* rm username form from chat overlay
* refactoring
* css cleanup
css adjust
* minor cleanup
* mark the embed chats as readonly and readwrite
* replace 301 redirects with 307
* add redirect for the cached address
* set insatnce name in chat
* First pass at chat user registration and validation
* Disable chat if the user is disabled/blocked or the server hits max connections
* Handle dropping sockets if chat is disabled
* Fix origin in automated chat test
* Work for updated chat moderation
* Chat message markdown rendering and fix tests
* Put /api/chat behind a chat user access token. Closes#1085
* Reject blocked username changes
* More WIP moderation
* Defer configuring chat until we know if it is enabled. Closes#1135
* chat user blocking. Closes#1096
* Add tests around user access for #1096
* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes#1092
* Delete old chat messages from db as to not hold on to excessive data. Closes#1152
* Add schema migration for messages. Closes#1155
* Commit updated API documentation
* Add chat load test
* Shared db mutex and db optimizations
* Simplify past display name handling
* Use a new test db for each test run
* Wire up the external messages actions + add tests for them
* Move access tokens to be actual users
* Run message pruning at launch + fix comparison
* Do not return API users in disabled users response
* Fix incorrect highlighting. Closes#1160
* Consolidate user table statements
* Set the max process connection limit to 70% of maximum
* Fix wrong old display name being returned in name change event
* Delete the old chat server files
* Wire back up the webhooks
* Remove unused
* Invalidate user cache on changes
* Do not send rendered body as RawBody
* Some cleanup
* Standardize names for external API users to ExternalAPIUser
* Do not log token
* Checkout branch when building admin for testing
* Bundle in dev admin for testing
* Some cleanup
* Cleanup js logs
* Cleanup and standardize event names
* Clean up some logging
* Update API spec. Closes#1133
* Commit updated API documentation
* Change paths to be better named
* Commit updated API documentation
* Update admin bundle
* Fix duplicate event name
* Rename scope var
* Update admin bundle
* Move connected clients controller into admin package
* Fix collecting usernames for autocomplete purposes
* No longer generate username when it is empty
* Sort clients and users by timestamp
* Move file to admin controller package
* Swap, so the comments stay correct
Co-authored-by: Jannik <jannik@outlook.com>
* Use explicit type alias
Co-authored-by: Jannik <jannik@outlook.com>
* Remove commented code.
Co-authored-by: Jannik <jannik@outlook.com>
* Cleanup test
* Remove some extra logging
* Add some clarity
* Update dev instance of admin for testing
* Consolidate lines
Co-authored-by: Jannik <jannik@outlook.com>
* Remove commented unused vars
Co-authored-by: Jannik <jannik@outlook.com>
* Until needed do not return IP address with client list
* Fix typo of wrong var
* Typo led to a bad test. Fix typo and fix test.
* Guard against the socket reconnecting on error if previously set to shutdown
* Do not log access tokens
* Return success message on enable/disable user
* Clean up some inactionable error messages. Sent ban message. Sort banned users.
* fix styling for when chat is completely disabled
* Unused
* guard against nil clients
* Update dev admin bundle
* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller
* Add convinience function for getting active connections for a single user
* Lock db on these mutations
* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly
* No longer re-showing banned user messages for safety. Removing this test.
* Remove no longer needed comment
* Tweaks to forbidden username handling.
- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.
* Logging cleanup
* Update dev admin bundle
* Add an artificial delay in order to visually see message being hidden when testing
* Remove the user cache as it is a premature optimization
* When connected to chat let the user know their current user details to sync the username in the UI
* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.
* Fix broken workflow due to typo
* Troubleshoot workflow
* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)
* Bump htm from 3.0.4 to 3.1.0 in /build/javascript
Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)
---
updated-dependencies:
- dependency-name: htm
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
* Run npm run build and update libraries
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
* Commit updated Javascript packages
* Re-send current user info when a rejected name change takes place
* All socket writes should be through the send chan and not directly
* Seed the random generator
* Add keys and indexes to users table
* a util to generate consistent emoji markup
* console clean up
* mod tidy
* Commit updated API documentation
* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.
* Update admin bundle
* Force all events to be sent in their own socket message and do not concatinate in a single message
* Update chat embed to register for access token
* Use a different access token for embed chat
* Update the chat message bubble background color to be bolder
* add base tag to open links in new window, closes#1220
* Support text input of :emoji: in chat (#1190)
* Initial implementation of emoji injection
* fix bookkeeping with multiple emoji
* make the emoji lookup case-insensitive
* try another solution for Caretposition
* add title to emojis
minor refactoring
* bind moji injection to InputKeyUp
* simplify the code
replace all found emojis
* inject emoji if the modifer is released earlier
* more efficient emoji tag search
* use json emoji.emoji as url
* use createEmojiMarkup()
* move emojify() to chat.js
* emojify on paste
* cleanup emoji titles in paste
* update inputText in InputKeyup
* mark emoji titles with 2*zwnj
this way paste cleanup will not interfere with text which include zwnj
* emoji should not change the inputText
* Do not show join messages when chat is offline. Closes#1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.
* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222
* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)
* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting
* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
* Fix#981 Use -webserverip to set http listen address
* use 0.0.0.0 as default http listen address
* add Admin REST API for setting http listen address
* full input validation of port and IP
* Query for installed codecs
* Start modeling out codecs
* Can now specify a codec and get the correct settings returned from the model
* Return codecs in admin/serverconfig
* Start handling transcoding errors and return messages to user
* filter available codecs against a whitelist
* Fix merge
* Codecs are working
* Switching between codecs work
* Add apis for setting a custom video codec
* Cleanup the logging of transcoder errors
* Add v4l codec
* Add fetching v4l
* Add support for per-codec presets
* Use updated nvenc encoding parameters
* Update log message
* Some more codec WIP
* Turn off v4l. It is a mess.
* Try to make the lowest latency level a bit more playable
* Use a human redable display name in console messages
* Turn on transcoder persistent connections
* Add more codec-related user-facing error messages
* Give the initial offline state transcoder an id
* Force a minimum segment count of 3
* Disable qsv for now. set x264 specific params in VariantFlags
* Close body in case
* Ignore vbv underflow message, it is not actionable
* Determine a dynamic gop value based on the length of segments
* Add codec-specific tests
* Cleanup
* Ignore goconst lint warnings in codec file
* Troubleshoot omx
* Add more codec tests
* Remove no longer accurate comment
* Bundle admin from codec branch
* Revert back to old setting
* Cleanup list of codecs a bit
* Remove old references to the encoder preset
* Commit updated API documentation
* Update admin bundle
* Commit updated API documentation
* Add codec setting to api spec
* Commit updated API documentation
Co-authored-by: Owncast <owncast@owncast.online>
The logo POST route now accepts a base64 encoded image instead of a path to an
image in the data folder. The route now saves the posted image to the data
folder, with the correct file type extension, and updates logo path in the
database appropriately.
* implement custom welcome message
This change adds logic for handling custom welcome messages.
* trim welcome message string on POST
Instead of trimming the welcome message every time we are going to send to send
a welcome message, we just trim once when the message is posted from the admin.
* WIP External actions modal frontend
* Add external action links
* Allow modal to show/hide and use a dynamic url
* Use external link object instead of just url for state
* add style and placement to external action buttons
* reformat and simplify tag list style as not to conflict with action buttons and make them look less actionable since they're not
* fix bug to open modal
* have Esc key close modal
* fix style on modal
* make modal bg darker
* close modal when you click outside of it
* fix zindex
* Add support for external action icons and colors
* Some external action modal sizing + loading spinner
Co-authored-by: Ginger Wong <omqmail@gmail.com>