owncast/core/chat/server.go

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package chat
import (
"fmt"
"net/http"
"sync"
"time"
log "github.com/sirupsen/logrus"
"golang.org/x/net/websocket"
"github.com/owncast/owncast/config"
"github.com/owncast/owncast/models"
)
var (
_server *server
)
var l = sync.Mutex{}
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// Server represents the server which handles the chat.
type server struct {
Clients map[string]*Client
pattern string
listener models.ChatListener
addCh chan *Client
delCh chan *Client
sendAllCh chan models.ChatEvent
pingCh chan models.PingMessage
doneCh chan bool
errCh chan error
}
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// Add adds a client to the server.
func (s *server) add(c *Client) {
s.addCh <- c
}
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// Remove removes a client from the server.
func (s *server) remove(c *Client) {
s.delCh <- c
}
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// SendToAll sends a message to all of the connected clients.
func (s *server) SendToAll(msg models.ChatEvent) {
s.sendAllCh <- msg
}
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// Err handles an error.
func (s *server) err(err error) {
s.errCh <- err
}
func (s *server) sendAll(msg models.ChatEvent) {
for _, c := range s.Clients {
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c.write(msg)
}
}
func (s *server) ping() {
ping := models.PingMessage{MessageType: PING}
for _, c := range s.Clients {
c.pingch <- ping
}
}
func (s *server) usernameChanged(msg models.NameChangeEvent) {
for _, c := range s.Clients {
c.usernameChangeChannel <- msg
}
}
func (s *server) onConnection(ws *websocket.Conn) {
client := NewClient(ws)
defer func() {
s.removeClient(client)
if err := ws.Close(); err != nil {
s.errCh <- err
}
}()
s.add(client)
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client.listen()
}
// Listen and serve.
// It serves client connection and broadcast request.
func (s *server) Listen() {
http.Handle(s.pattern, websocket.Handler(s.onConnection))
log.Tracef("Starting the websocket listener on: %s", s.pattern)
for {
select {
// add new a client
case c := <-s.addCh:
l.Lock()
s.Clients[c.socketID] = c
l.Unlock()
s.listener.ClientAdded(c.GetViewerClientFromChatClient())
s.sendWelcomeMessageToClient(c)
// remove a client
case c := <-s.delCh:
s.removeClient(c)
case msg := <-s.sendAllCh:
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// message was received from a client and should be sanitized, validated
// and distributed to other clients.
//
// Will turn markdown into html, sanitize user-supplied raw html
// and standardize this message into something safe we can send everyone else.
msg.RenderAndSanitizeMessageBody()
s.listener.MessageSent(msg)
s.sendAll(msg)
// Store in the message history
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addMessage(msg)
case ping := <-s.pingCh:
fmt.Println("PING?", ping)
case err := <-s.errCh:
log.Error("Error:", err.Error())
case <-s.doneCh:
return
}
}
}
func (s *server) removeClient(c *Client) {
l.Lock()
if _, ok := s.Clients[c.socketID]; ok {
delete(s.Clients, c.socketID)
s.listener.ClientRemoved(c.socketID)
log.Tracef("The client was connected for %s and sent %d messages (%s)", time.Since(c.ConnectedAt), c.MessageCount, c.ClientID)
}
l.Unlock()
}
func (s *server) sendWelcomeMessageToClient(c *Client) {
go func() {
// Add an artificial delay so people notice this message come in.
time.Sleep(7 * time.Second)
initialChatMessageText := fmt.Sprintf("Welcome to %s! %s", config.Config.InstanceDetails.Title, config.Config.InstanceDetails.Summary)
initialMessage := models.ChatEvent{ClientID: "owncast-server", Author: config.Config.InstanceDetails.Name, Body: initialChatMessageText, ID: "initial-message-1", MessageType: "SYSTEM", Visible: true, Timestamp: time.Now()}
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c.write(initialMessage)
}()
}