Added DirectX11 video tutorial

omar 2018-10-09 22:58:06 +02:00
parent 4814771147
commit fe397caabd

@ -90,14 +90,15 @@ Feel free to edit and contribute!
- Starter dear-imgui GLFW/OpenGL 3 based CMake C++ project: https://github.com/urddru/imgui-glfw - Starter dear-imgui GLFW/OpenGL 3 based CMake C++ project: https://github.com/urddru/imgui-glfw
- Bimpy: bundled imgui for python: https://github.com/podgorskiy/bimpy - Bimpy: bundled imgui for python: https://github.com/podgorskiy/bimpy
## Articles, Talks ## Articles, Video, Talks
- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k - CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k
- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62 - Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string) - Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string)
- TheChernoProject: ImGui in OpenGL https://www.youtube.com/watch?v=nVaQuNXueFw - TheChernoProject: ImGui in OpenGL https://www.youtube.com/watch?v=nVaQuNXueFw
- C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY)
- Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6 - Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6
- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw), [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p) - (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p)
- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156 - (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156
- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd - (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd
- (Japanese) ImGuiでデバッグツール http://hikita12312.hatenablog.com/entry/2018/03/17/100535 - (Japanese) ImGuiでデバッグツール http://hikita12312.hatenablog.com/entry/2018/03/17/100535