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| Index |
:----------------------------------------------------------: |
| [Forums](#Forums) - [Wiki Pages](#wiki-pages) - [Articles, Video, Talks](#articles-video-talks) - [Useful Widgets](#useful-widgets) - [More](#more) |
| [Forums](#Forums) - [Wiki Pages](#wiki-pages) - [Tutorials](#tutorials) - [Useful Widgets & References](#useful-widgets-references) - [More](#more) - [Articles, Video, Talks](#articles-video-talks) |
Welcome to the Dear ImGui wiki!
This wiki is in construction.
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- [[Sponsors|Sponsors]]
- [[Tips|Tips]] (for people working _with_ dear imgui)
- [[Developer tips|Developer-Tips]] (for people working _on_ dear imgui)
## Tutorials
- [[Image Loading and Displaying Examples|Image-Loading-and-Displaying-Examples]]
- [[Loading Font Example|Loading-Font-Example]] (w/ Japanese font)
- [[Font Loading Example|Loading-Font-Example]]
## Issues: Some Important Topics
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- https://github.com/ocornut/imgui/labels
# Articles, Video, Talks
- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k
- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
- An introduction to the Dear ImGui library https://blog.conan.io/2019/06/26/An-introduction-to-the-Dear-ImGui-library.html
- TheChernoProject: [ImGui in OpenGL](https://www.youtube.com/watch?v=nVaQuNXueFw) / [ImGui Game Engine series](https://www.youtube.com/watch?v=nVaQuNXueFw) / [ImGui Events](https://www.youtube.com/watch?v=yBP1gSbQPPM) / [Docking & Viewport](https://www.youtube.com/watch?v=lZuje-3iyVE)
- C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY)
- Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6
- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string)
- Rust: Making a basic game ui with imgui and ggez http://iolivia.me/posts/imgui-ggez/
- Frictionless Debug UI In C++: [pdf](http://evanachahn.com/Frictionless%20Debug%20UI%20In%20C++.pdf)
- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p)
- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156
- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd
- (Japanese) ImGuiでデバッグツール http://hikita12312.hatenablog.com/entry/2018/03/17/100535
- (Japanese) imgui で GUI を作るときのメモ https://qiita.com/syoyo/items/85571b0697f1a9cbea71
- (Japanese) OpenSiv3DでImGuiを使う https://qiita.com/RareAmayuki/items/ca802071b452b42ad630
- (Japanese) ダッシュボードオーバーレイOpenVR overlayを作りimguiとDirectXで描いてみる https://qiita.com/ondorela/items/bf4bebf747f90ebf52d8
- (Korean) GLFW 사용 방법 정리 (Windows 10, VS2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html
# Useful Widgets
# Useful Widgets & References
### Text Editors
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- LayoutWidget #2779 https://github.com/xpenatan/jDear-imgui/tree/master/extensions/imgui-layout-widget
- Issues Tag: https://github.com/ocornut/imgui/labels/useful%20widgets
# More
### Third party repos
- @flix01's addons: [ImGui-Addons-Branch-Home](https://github.com/Flix01/imgui/wiki/ImGui-Addons-Branch-Home) for instructions and [github repo](https://github.com/Flix01/imgui) for code.
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- im3d (Immediate mode rendering and 3d gizmos) https://github.com/john-chapman/im3d/projects
- small libraries with minimal dependencies https://github.com/nothings/single_file_libs
- an easy setup example for imgui https://github.com/LiuZHolmes/imgui_dojo
# Articles, Video, Talks
- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k
- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
- An introduction to the Dear ImGui library https://blog.conan.io/2019/06/26/An-introduction-to-the-Dear-ImGui-library.html
- TheChernoProject: [ImGui in OpenGL](https://www.youtube.com/watch?v=nVaQuNXueFw) / [ImGui Game Engine series](https://www.youtube.com/watch?v=nVaQuNXueFw) / [ImGui Events](https://www.youtube.com/watch?v=yBP1gSbQPPM) / [Docking & Viewport](https://www.youtube.com/watch?v=lZuje-3iyVE)
- C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY)
- Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6
- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string)
- Rust: Making a basic game ui with imgui and ggez http://iolivia.me/posts/imgui-ggez/
- Frictionless Debug UI In C++: [pdf](http://evanachahn.com/Frictionless%20Debug%20UI%20In%20C++.pdf)
- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p)
- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156
- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd
- (Japanese) ImGuiでデバッグツール http://hikita12312.hatenablog.com/entry/2018/03/17/100535
- (Japanese) imgui で GUI を作るときのメモ https://qiita.com/syoyo/items/85571b0697f1a9cbea71
- (Japanese) OpenSiv3DでImGuiを使う https://qiita.com/RareAmayuki/items/ca802071b452b42ad630
- (Japanese) ダッシュボードオーバーレイOpenVR overlayを作りimguiとDirectXで描いてみる https://qiita.com/ondorela/items/bf4bebf747f90ebf52d8
- (Korean) GLFW 사용 방법 정리 (Windows 10, VS2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html