From f77a7fb13d6d14643a73a4cb671cc4c907fded46 Mon Sep 17 00:00:00 2001 From: omar Date: Sat, 20 Aug 2016 17:10:54 +0200 Subject: [PATCH] Updated Getting Started (markdown) --- Getting-Started.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Getting-Started.md b/Getting-Started.md index 43b1e82..765abf1 100644 --- a/Getting-Started.md +++ b/Getting-Started.md @@ -1,3 +1,6 @@ +\* **This page is a proposal that has been given up on** \* +\* Please refer to imgui.cpp and regular examples/ for up to date instructions \* + This article will guide you through getting up and running using GLFW with as many assumptions about your system as possible. ImGui is completely hardware/library agnostic and runs on everything, you only need to feed it with inputs and render textured triangles as output. As such, GLFW is merely used a convenient example because it is simple to use and popular. ![image](https://cloud.githubusercontent.com/assets/2152766/14699172/7591cd04-078d-11e6-83ca-7f95977dd4e8.png)