From eef70c236a0864825cec51e2c8df3738ac5a5e4e Mon Sep 17 00:00:00 2001 From: omar Date: Thu, 28 Dec 2017 18:20:32 +0100 Subject: [PATCH] Updated Developer Tips (markdown) --- Developer-Tips.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Developer-Tips.md b/Developer-Tips.md index 48aa847..56ade5f 100644 --- a/Developer-Tips.md +++ b/Developer-Tips.md @@ -1,7 +1,9 @@ ### Using breakpoints Using debugger breakpoints can be tedious in an interactive application dealing with lots of data. Even more so as the state of the application may be so reliant on mouse and keyboard inputs. One convenient trick is filter breakpoint based on custom conditions, e.g checking for the Alt key modifier to be pressed: -`if (ImGui::GetIO().KeyAlt)` -` printf(""); // Set a debugger breakpoint here!` +``` +if (ImGui::GetIO().KeyAlt) + printf(""); // Set a debugger breakpoint here! +``` So you can setup your UI state for debugging (open windows, mouse position, active action etc.) and then only when you press ALT your breakpoint will trigger.