GL_UNPACK_ROW_LENGTH 's initial value is 0
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0f5f296e09
commit
df5a1d217d
@ -137,9 +137,6 @@ bool LoadTextureFromFile(const char* filename, GLuint* out_texture, int* out_wid
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Same
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// Upload pixels into texture
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#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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stbi_image_free(image_data);
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