Updated Tips (markdown)
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Tips.md
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Tips.md
@ -13,8 +13,8 @@ They will help you understand how Dear ImGui works, and can help you diagnose pr
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### Using Begin/BeginChild
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### Using Begin/BeginChild
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- You can omit `Begin()`/`End()`, widgets will be created into an implicit "Debug" window.
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- You can call `Begin()` multiple times to append to a same window from different place.
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- You can call `Begin()` multiple times to append to a same window from different place.
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- Use `Begin()`/`BeginChild()` to put yourself back into the context of another window (see [#270](https://github.com/ocornut/imgui/issues/270)
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- Use `Begin()`/`BeginChild()` to put yourself back into the context of another window (see [#270](https://github.com/ocornut/imgui/issues/270)
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An interesting trick that isn't obvious is that you can use Begin() just to put yourself into the context of that window. So here I want to react to the user inputting an address to scroll to, I use BeginChild() again on the child that I've already drawn so I can use SetScrollFromPosY() on it.
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An interesting trick that isn't obvious is that you can use Begin() just to put yourself into the context of that window. So here I want to react to the user inputting an address to scroll to, I use BeginChild() again on the child that I've already drawn so I can use SetScrollFromPosY() on it.
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@ -29,6 +29,12 @@ ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + (goto_addr / Rows) * lin
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ImGui::End();
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ImGui::End();
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```
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```
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---
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### Using ImGuiOnceUponAFrame
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The `ImGuiOnceUponAFrame` helper will allow run the block of code only once a frame. You can use it to quickly add custom UI in the middle of a deep nested inner loop in your code. (It is essentially just a helper which stores and compare a frame number).
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----
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----
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### Plot: Use Stride for easily plotting a field in array of structures
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### Plot: Use Stride for easily plotting a field in array of structures
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