From 94e35da35b19a78720e360da9e4eff0f74c82287 Mon Sep 17 00:00:00 2001 From: omar Date: Thu, 27 May 2021 15:04:05 +0200 Subject: [PATCH] Updated Home (markdown) --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index a1c4f59..e1189ea 100644 --- a/Home.md +++ b/Home.md @@ -179,7 +179,7 @@ If you are experienced with Dear ImGui, please consider helping people and answe ### Articles About Dear ImGui **English** -- 2016-07: Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that BeginCombo() api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stdlib.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string), so most of that article is outdated. +- 2016-07: Using imgui with STL types [blog](https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl) _[note that this article is now outdated: BeginCombo() api makes it natural to enumerate from any containers, InputText() supports resizing callbacks and [imgui_stdlib.h](https://github.com/ocornut/imgui/tree/master/misc/cpp) provides wrapper for std::string]_ - 2016-10: CppCon 2016: Nicolas Guillemot “Dear imgui,": [video](https://www.youtube.com/watch?v=LSRJ1jZq90k). - 2017-03: Why I think Immediate Mode GUI is way to go for GameDev tools: [post](https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62). - 2018-04: TheChernoProject: [ImGui in OpenGL](https://www.youtube.com/watch?v=nVaQuNXueFw) / [ImGui Game Engine series](https://www.youtube.com/watch?v=st4lgNI6_F4) / [ImGui Events](https://www.youtube.com/watch?v=yBP1gSbQPPM) / [Docking & Viewport](https://www.youtube.com/watch?v=lZuje-3iyVE)